Mortal Kombat 1 Patch notes - XSX, PS5, and PC | 10/02/2023

General Gameplay Adjustments

  • Move list corrections
  • Localization fixes
  • Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences
  • Fixed an issue that could cause buffered Kombo Attacks Strings & buffered 2in1-cancelled non Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be canceled or branched from was executed with specific timing
  • Fixed an issue causing some of Stryker’s & Sektor’s attacks to be unbreakable


Character Specific Adjustments

  • Ashrah - Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking
  • Goro (Kameo) - Stomp is now higher priority when it & his partner’s attacks hit on the same frame
  • Havik - Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face
  • Jax (Kameo) - Ground Pound is now higher priority when it & his partner’s attacks hit on the same frame
  • Kung Lao - Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent
  • Shujinko (Kameo) - Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop


Fixed issues with the following attacks not working correctly against high parry special moves


Ashrah

  • God's Wrath and Demon's Wrath can now be high parried
  • Light Ascension and Dark Ascension can now be high parried


Baraka

  • (Air) Death Spin can no longer be high parried
  • Reflex Tester (Back + Front Punch) can no longer be high parried
  • Bleeding Foot (Back + Front Kick) second hit can no longer be high parried


General Shao

  • Power Strike can now be high parried
  • Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parried


Johnny Cage

  • Ball Buster can now be high parried
  • Rising Star can now be high parried
  • Shadow Kick can now be high parried


Kenshi

  • Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parried


Kung Lao

Knee Buckle (Back + Front Kick) can now be high parried


Li Mei

  • (Air) Flipping Heel Kick can no longer be high parried
  • No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried

Nitara

  • Enhanced Bad Blood can no longer be high parried


Raiden

  • Electric Fly and (Air) Electric Fly can no longer be high parried


Rain

  • Enhanced Upflow can no longer be high parried
  • Geyser can no longer be high parried

Reptile

  • Death Roll can no longer be high parried
  • Falling Fangs can no longer be high parried


Scorpion

  • Twisted Kyo can now be high parried


Shang Tsung

  • Old Form Goal Kick (Forward + Font Kick) can no longer be high parried


Sindel

  • Enhanced Low Hairball first hit (kick attack) can now be high parried


Sub-Zero

  • Ice Slide can no longer be high parried


Tanya

  • Drill Kick can now be high parried

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