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  1. Mortal Kombat: Reckoning
  2. Lexikon
  3. Spiele

Mortal Kombat 1

  • Weitergeleitet von „Mortal Kombat 1: Khaos Reigns“
  • ssub-zzero
  • 18. Mai 2023 um 15:18
  • 29. März 2026 um 13:19
  • 8 990 mal gelesen
  • Eintrag
  • Veröffentlichung
  • Patche Notes
  • Erfolge
  • Eine neue Ära beginnt mit Liu Kang.
    Erschienen: 2023

    1 Daten

    Name:Mortal Kombat 1

    MK1.webp

    Erschienen:19.09.2023 / Vorbesteller: 14.09.2023
    24.09.2024 (Khaos Reigns)
    Studio:Netherrealm Studios
    Publisher:Warner Bros.
    Medium:Digital, Blu Ray
    Altersfreigabe:PEGI 18
    Plattformen:PS5, XBOX Series S/X, Nintendo Switch, PC

    2 Story

    Nachdem Liu Kang die Kontrolle über die Sanduhr erlangt hat, übernimmt er seine Rolle als Hüter der Zeit und gründet eine neue Ära. Nach Äonen des Friedens zwischen den Reichen wachsen die Ideologien, was zu wachsenden Spannungen zwischen den Reichen führt. Als ein mysteriöser Gegner auftaucht, erkennt Liu Kang bald, dass nicht nur die Reiche in Gefahr sind, sondern auch seine neue Zeitlinie und die gesamte Realität.

    Die Story wird am 24.09.2024 mit Khaos Reigns (= Kombat Pack 2) fortgesetzt.

    3 Charaktere

    3.1 Kämpfer

    LiuKang_mk1.jpg
    Feuergott Liu Kang

    Raiden_mk1.jpg
    Raiden

    KungLao_mk1.jpg
    Kung Lao

    ShangTsung_mk1.jpg
    Shang Tsung #

    JohnnyCage_mk1.jpg
    Johnny Cage

    Kitana_mk1.jpg
    Kitana

    Mileena_mk1.jpg
    Mileena

    Sub-Zero_mk1.jpg
    Classic Sub-Zero

    Scorpion_mk1.jpg
    Scorpion

    Kenshi_mk1.jpg
    Kenshi

    Smoke_mk1.jpg
    Smoke

    Rain_mk1.jpg
    Rain

    LiMei_mk1.jpg
    Li Mei

    Baraka_mk1.jpg
    Baraka

    Tanya_mk1.jpg
    Tanya

    Geras_mk1.jpg
    Geras

    Reptile_mk1.jpg
    Reptile

    Havik_mk1.jpg
    Havik

    Ashrah_mk1.jpg
    Ashrah

    Sindel_mk1.jpg
    Sindel

    GeneralShao_mk1kr.jpg
    General Shao

    Nitara_mk1.jpg
    Nitara

    Reiko_mk1.jpg
    Reiko

    Homelander_mk1.jpg
    Homelander *

    OmniMan_mk1kr.jpg
    Omni-Man *

    Peacemaker_mk1.jpg
    Peacemaker *

    QuanChi_mk1.jpg
    Quan Chi *

    Ermac_mk1.jpg
    Ermac *

    TakedaTakahashi_mk1.jpg
    Takeda Takahashi *

    Sektor_mk1kr-fem.jpg
    Sektor **

    Cyrax_mk1kr-fem.jpg
    Cyrax **

    NoobSaibot_mk1.jpg
    Noob Saibot **

    Conan_mk1.jpg
    Conan der Barbar **

    T1000_mk1.jpg
    T-1000 **

    Ghostface_mk1.jpg
    Ghostface **


    * Kombat Pack 1 / # Vorbesteller / Kaufen
    ** Kombat Pack 2 / Khaos Reigns / Kaufen

    3.2 Kameo - Kämpfer

    Kano_kameo.png
    Kano

    Sonya_kameo.png
    Sonya Blade

    Jax_kameo.png
    Jax

    KungLao_kameo.png
    Kung Lao

    Stryker_kameo.png
    Stryker

    Goro_kameo.png
    Goro

    SubZero_kameo.png
    Sub-Zero

    Sektor_kameo.png
    Sektor

    Cyrax_kameo.png
    Cyrax

    Frost_kameo.png
    Frost

    Darrius_kameo.png
    Darrius

    Shujinko_kameo.png
    Shujinko

    Sareena_kameo.png
    Sareena

    Motaro_kameo.png
    Motaro

    Ferra_kameo.png
    Ferra *

    Tremor_kameo.png
    Tremor *

    JanetCage_kameo.png
    Janet Cage *

    Khameleon_kameo.png
    Khameleon *

    Mavado_kameo.png
    Mavado *

    MadamBo_kameo.png
    Madam Bo *#*

    * Kombat Pack 1
    *#*mit Veröffentlichung des T-1000

    3.3 Kombat Pack 1 - Gast Kämpfer

    Homelander_mk1.jpg
    Homelander

    OmniMan_mk1kr.jpg
    Omni-Man

    Peacemaker_mk1.jpg
    Peacemaker

    3.4 Kombat Pack 1 - Kämpfer

    QuanChi_mk1.jpg
    Quan Chi

    Ermac_mk1kr.jpg
    Ermac

    TakedaTakahashi_mk1.jpg
    Takeda Takahashi

    3.5 Kombat Pack 1 - Kameos

    Tremor_kameo.png
    Tremor

    JanetCage_kameo.png
    Janet Cage

    Khameleon_kameo.png
    Khameleon

    Mavado_kameo.png
    Mavado

    Ferra_kameo.png
    Ferra


    3.6 Kombat Pack 2 - Kämpfer

    Sektor_mk1kr-fem.jpg
    Sektor

    Cyrax_mk1kr-fem.jpg
    Cyrax

    NoobSaibot_mk1.jpg
    Noob Saibot

    3.7 Kombat Pack 2 - Gast Kämpfer

    Conan_mk1.jpg
    Conan der Barbar

    T1000_mk1.jpg
    T-1000

    Ghostface_mk1.jpg
    Ghostface

    4 Geheimer Boss

    Floyd_mk1kr.jpg
    Floyd

    Hidden_mk1.png

    Hidden_mk1.png

    5 Plattform

    • Playstation 5
    • XBOX Series X|S
    • Nintendo Switch
    • PC (Steam & Epic Games)

    6 Spieleinhalt

    • Fatality
    • Animality
    • Story - Modus
    • Multiplayer
    • Krossplay (29.02.2024)
    • Kameo Fighters
    • Kameo Fatality
    • Kameo Brutality
    • Fatal Blow
    • Brutality
    • Flawless Block
    • Quitality
    • Invasions
    • Test your Might
    • Klassic Towers
    • Kustomize
    • Maximum Damage
    • Kombat League
    • Türme der Zeit
    • Warrior Shrine

    7 Arenen

    • Cage Mansion
    • Corrupted Forest
    • Hanging Gardens
    • Haviks Citadel *
    • Living Forest
    • Khaoseum *
    • Night Market *
    • Shang Tsungs Lab
    • Sun Do
    • Tarkatan Colony
    • Temple of Katara Vala
    • The Field *
    • The Fire Temple
    • The Flesh Pits
    • The Great Hall
    • The Gateway
    • The Hourglass
    • The Maze *
    • The Tea House
    • The Pyramid
    • Treasure Chamber
    • Tomb of the Dragon Army
    • Wu Shi Academy
    • Ying Fortress

    8 Information

    • Mortal Kombat 1 wurde offiziell am 18. Mai 2023 vorgestellt.
    • Als Vorbesteller Bonus bekommt man den Kämpfer Shang Tsung.
    • Die Beta startet am 18.-21. August 2023 für PS5 und XBOX Series.
    • Janet Cage ersetzt Johnny Cage als Kameo Kämpfer.
    • Crossplay wurde mit dem Peacemaker und der 4. Saison am 29.02.2024 aktiviert.
    • Kombat Pack 2 / Khaos Reigns erscheint am 24.09.2024
    • Am 14. Mai 2025 ist die Definitive Edition (MK1 + Kombat Pack + Khaos Reigns + Skins) erschienen. (MK1 Definitive Edition)
    • Der offizielle X Account der Netherrealm Studios bestätigt am 23. Mai 2025, dass MK1 nur noch Bugfix & Balanace -Updates erhält. (Die neue Ära geht zu Ende)

    9 Galerie


    Kämpferauswahl Khaosrealmscreen mit KP2


    Kameo Kämpferauswahl Khaosrealmscreen mit KP2


    Arenen Auswahl mit geheimer Feld (Flyod) Stage

    10 Trailer

    Externer Inhalt www.youtube.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.
    • MK1
    • MK12
    • Mortal Kombat 1
    • MK2023
    • MK12023
    • MK1:KR
Cover Inhalt Veröffentlichung
Mortal Kombat 1

Inhalt:
Spiel
Pre-Order Shang Tsung

NTSC 19.09.2023
PAL 19.09.2023


Mortal Kombat 1 - Premium Edition

Inhalt:
Spiel
Kombat Pack
Pre-Order Shang Tsung
1 Woche früher Zugang zum Spiel
1 Woche früher Zugang für DLC Charaktere
NTSC 19.09.2023
PAL 19.09.2023

Vorbesteller 14.09.2023


Mortal Kombat 1 - Kollektors Edition

Inhalt:
Spiel
Kombat Pack
Pre-Order Shang Tsung
1 Woche früher Zugang zum Spiel
1 Woche früher Zugang für DLC Charaktere
Exklusiv Steel Case
Limited Edition COARSE Art Prints
Exklusiv Limited Edition Liu Kang In-Game Color Variant
NTSC 19.09.2023
PAL 19.09.2023

Vorbesteller 14.09.2023


Jean-Claude Van Damme

Inhalt:
Jean-Claude Van Damme Skin für Johnny Cage

Nur für Vorbesteller!


NTSC 19.09.2023
PAL 19.09.2023


Sub-Zero - Dia De Muertos

Inhalt:
Skin für Sub-Zero im Dia De Muertos Design

Nur für Vorbesteller eine digitalen Version von Mortal Kombat 1!


NTSC 19.09.2023
PAL 19.09.2023


Shang Tsung

Inhalt:
Shang Tsung als spielbarer Charakter

Nur für Vorbesteller!

NTSC 19.09.2023
PAL 19.09.2023

Vorbesteller 14.09.2023





Kombat Pack 1

Inhalt:
Kämpfer:
Homelander
Peacemaker
Omni-Man
Quan Chi
Ermac
Takeda Takahashi

Kameos:
Tremor
Mavado
Johnny Cage Janet Cage
Ferra
Khameleon
NTSC 19.09.2023
PAL 19.09.2023


1250 Drachenkristalle

Inhalt:
1250 Drachenkristalle


NTSC 19.09.2023
PAL 19.09.2023


Omni-Man

Inhalt:
Omni-Man fliegt in das Mortal Kombat™-Universum und schließt sich der Liste als
neuer Kämpfer an. Dieses Pack enthält den spielbaren Charakter Omni-Man,
inklusive komplett neuer Aktionssets, inspiriert von der Zeichentrickserie „Invincible“.


NTSC 16.11.2023
PAL 16.11.2023


Early Access
09.11.2023


Tremor

Inhalt:
Tremor, Ninja des Schwarzen Drachen, kehrt in das neue Mortal Kombat™-Universum zurück.
Kaufe dieses Pack und erhalte Tremor als Kameo-Charakter, um dich im Kampf zu unterstützen.


NTSC 16.11.2023
PAL 16.11.2023


Drachenpaket

Inhalt:
Dieses Pack gibt dir einen einmaligen Kauf von 850 Drachenkristallen plus eine exklusive Scorpion-Farbe mit Alternativen!
Nutze deine Drachenkristalle im Premium-Shop in Mortal Kombat™ 1, um andere fantastische Farben und Ausrüstung zu kaufen.
Dieses Superangebot ist nur einmal pro Konto verfügbar.

NTSC 19.09.2023
PAL 19.09.2023


Quan Chi

Inhalt:
Als ein Dämon des Unterreichs hat Quan Chi die schwarze Magie gemeistert, um die Mächte der Toten zu nutzen.
Als ein Meister der bösartigen Zauberkunst des Unterreichs macht Quan Chi Pläne mit Shang Tsung, um die
Reiche zu erobern. Niemand wird sich ihm versagen.
Dieses Paket enthält den spielbaren Charakter Quan Chi, inklusive komplett neuem Move-Set.
21.12.2023
Khameleon

Inhalt:
Khameleon, die einzige Ninjakämpferin, die die Kraft aller weiblichen Ninja hat, kehrt in das Mortal Kombat™-Universum zurück.


16.01.2024
Peacemaker

Inhalt:
Christopher Smith, der Peacemaker, liebt den Frieden von ganzem Herzen.
So sehr, dass er bereit ist, jeden zu töten, um ihn zu erreichen.


06.03.2024
Janet Cage

Inhalt:
Janet Cage, eine alternative Version von Johnny Cage, erscheint im Mortal Kombat™-Universum.


27.03.2024
Ermac

Inhalt:
Er ist nicht länger Quan Chis Sklave oder an eine königliche Familie gebunden, also muss Ermac seine eigene Zukunft finden.
Dieses Paket enthält den spielbaren Charakter Ermac plus brandneue Aktionen.


23.04.2024
Mavado

Inhalt:
Mavado, ein gebieterischer Anführer des gnadenlosen Roter Drache-Clans, kehrt ins Mortal Kombat™-Universum zurück.


07.05.2024
Homelander

Inhalt:
Homelander, der ultimative Patriot und Anführer der Seven, erscheint in Mortal Kombat™.
Homelander, der narzisstische Soziopath mit einem endlosen Hunger nach Bestätigung, Liebe und Macht,
beginnt eine neue Ära der Tyrannei in Mortal Kombat 1.

Dieses Paket enthält den spielbaren Charakter Homelander aus „The Boys“, plus ganz neue Aktionen.
11.06.2024
Takeda Takahashi

Inhalt:
Um die Fehler seiner Vergangenheit zu berichtigen, schwört Takeda, die Unterwelt des Erdenreichs bis zu den Wurzeln auszurotten. Dieses Paket enthält den spielbaren Charakter Takeda Takahashi, plus komplett neue Aktionen.


23.07.2024
Ferra

Inhalt:
Ferra, die kleine aber flinke Barbarin aus der Außenwelt, kehrt in das Mortal Kombat™-Universum zurück.
Obwohl ihr üblicher Partner nicht dabei ist, wird sie nicht zögern, dich zu unterwerfen.


23.07.2024

Unterstütze Sprachoptionen

PlayStation®5


Amerika / SIEA


PPSA-01593

Pysische Kopie & digital


  • Englisch
  • Französisch
  • Italienisch
  • Deutsch
  • Spanisch – Lateinamerika
  • Portugiesisch – Brasilien
  • Spanisch – Spanien
  • Polnisch
  • Russisch


PlayStation®5


Europa / SIEE


PPSA-01603

Pysische Kopie & digital


  • Englisch
  • Französisch
  • Italienisch
  • Deutsch
  • Spanisch – Lateinamerika
  • Portugiesisch – Brasilien
  • Spanisch – Spanien
  • Polnisch
  • Russisch


Xbox Series X|S


Weltweit


9MT5NJ5W7B8Z

Physische Kopie (nur Series X) & digital


  • Englisch
  • Französisch
  • Italienisch
  • Deutsch
  • Spanisch – Lateinamerika
  • Portugiesisch – Brasilien
  • Spanisch – Spanien
  • Polnisch
  • Russisch


Nintendo Switch


Weltweit


  • Englisch
  • Französisch
  • Italienisch
  • Deutsch
  • Spanisch – Lateinamerika
  • Portugiesisch – Brasilien
  • Spanisch – Spanien
  • Polnisch
  • Russisch
  • Chinesisch (Vereinfacht)
  • Chinesisch (Traditionell)
  • Arabisch


PC – Steam


Weltweit


Steam – digital


  • Englisch
  • Französisch
  • Italienisch
  • Deutsch
  • Spanisch – Lateinamerika
  • Portugiesisch – Brasilien
  • Spanisch – Spanien
  • Polnisch
  • Russisch
  • Chinesisch (Vereinfacht)
  • Chinesisch (Traditionell)
  • Arabisch
  • Koreanisch
PC – Epic Games Store


Weltweit


Epic Games Store – digital


  • Englisch
  • Französisch
  • Italienisch
  • Deutsch
  • Spanisch – Lateinamerika
  • Portugiesisch – Brasilien
  • Spanisch – Spanien
  • Polnisch
  • Russisch
  • Chinesisch (Vereinfacht)
  • Chinesisch (Traditionell)
  • Arabisch
  • Koreanisch
Mortal Kombat 1 - Dezember Hotfix

General Adjustments

  • Interrupting a Kameo with an attack deals 50 damage (up from 20)
  • Down + Back Punch has reduced combo damage scaling


Character Specific Adjustments
Main Fighters


Ashrah

  • Dark Mode Sins last 50% longer before expiring
  • Summoning The Darkness enters duck state 2 frames earlier and recovers 3 frames fasterInvoking
  • The Light recovers 9 frames faster


Baraka

  • Desperate Tarkatan builds meter 50% faster and drains health 50% slower


Kenshi

  • Enhanced Rising Karma has no gravity scaling in a combo
  • Ancestral Guard Cancel recovers 14 frames faster


Kitana

  • Royal Bow (Towards + Front Punch) has 5 more frames of blockstun and recovers 2 frames faster on block & miss
  • Unbreakable (Back Punch, Back Kick, Back Punch) hits Overhead (was Mid)
  • Head Over Heels (Back Kick, Towards + Back Punch, Back Punch, Back Kick) recovers 4 frames faster and causes 5 more blockstun with slightly increased pushback

Li Mei

  • Slightly increased the hit region on Warrior's Strike (Front Punch), Forces Of Light (Front Punch, Back Punch), Seasoned Warrior (Back Punch, Front Punch), Double Palm (Away + Back Punch), Nova Burst (Away + Back Punch, Front Punch), Rough Zuffa (Back Kick, Front Kick), Clean Sweep (Away + Back Kick), Sliding In (Towards + Back Kick), and Shin Breaker (Down + Back Kick)
  • Adjusted hit region on High Heel (Away + Front Kick) when the opponent is crouching
  • Slightly increased the hit region on Against The Rope (Back Punch, Front Punch, Back Kick) and Kick Precision (Towards + Back Kick, Front Kick) when opponent is in a combo


Liu Kang

  • Enhanced Dragon's Breath has no gravity scaling in a combo
  • Chosen One (Front Kick, Back Punch) starts up 5 frames faster

Nitara

  • Bloody Bolt and Enhanced Bloody Bolt start up 5 frames faster and recover 5 frames faster

Raiden

  • Electric Charge passively grows over time instead of draining
  • Razzle Dazzle and Enhanced Razzle Dazzle start up 2 frames faster. Hold Back Punch during startup to spend Electric Charge and reduce startup by 1 additional frame
  • Razzle Dazzle deals 20 more damage and recovers 3 frames faster on hit
  • Enhanced Razzle Dazzle deals 40 more damage, recovers 5 frames faster on hit, and the opponent is launched higher into the air with less pushback
  • Lightning Strikes (Away + Back Punch) deals 20 more damage
  • Slightly increased the hit region on Focused Energy (Towards + Back Punch)
  • Electric Charge (Towards + Back Punch, Front Punch) recovers 6 frames faster and has 10 more frames of blockstun
  • Double Strike (Towards + Front Kick, Back Kick) recovers 3 frames faster on hit


Reptile

  • Adjusted Enhanced Acid Spit Ball hit region to be slightly larger
  • Devastating Blow Charge starts up 2 frames faster (Devastating Blow Charge maximum is unchanged)
  • Dr. Wreckyl (Towards + Back Punch, Front Punch, Front Punch) and Kneet Trick (Towards + Back Punch, Front Punch, Front Kick) recover 5 frames faster on hit, 8 frames faster on block & miss


Shang Tsung

  • Snake Oil (Away + Front Punch, Back Punch) hits High (was Mid), causes 5 more frames of blockstun, and recovers 4 frames faster on miss & block
  • Shang falls faster after Surgery (Jump Front Punch, Back Punch)
  • Form Stealer and Enhanced Form Stealer recover 8 frames faster
  • Perfect Form recovers 10 frames faster
  • Kameo Kopy and Enhanced Kameo Kopy against Kung Lao, Frost, Subzero, Sareena, Janet Cage, Mavado, and Madam Bo deal more damage. Kameo Kopy against Tremor and Darrius deal more damage
  • Kameo Kopy against Darrius starts up 2 frames faster and has 5 more frames of blockstun
    Enhanced Kameo Kopy against Darrius starts up 2 frames faster, has reduced combo damage scaling, has 10 more frames of blockstun, and reduced blockstun when Flawless Blocked
  • Enhanced Kameo Kopy against Tremor recovers 3 frames faster, has 4 more frames of blockstun, and reduced blockstun when Flawless Blocked
  • Kameo Kopy against Janet Cage recovers 3 frames faster on miss and 2 frames faster on block
  • Enhanced Kameo Kopy against Janet Cage recovers 4 frames faster on hit, 3 frames faster on miss, 2 frames faster on block, has 10 more frames of blockstun, and reduced blockstun when Flawless Blocked
  • Enhanced Kameo Kopy against Khameleon absorbs 66% of damage from one hit (up from 50%)
  • Fixed Kameo Kopy using incorrect attack data against Madam Bo


Smoke

  • Quick Cut (Front Punch) cancel frame occurs 1 frame earlier
  • Never Submit (Front Punch, Front Punch) starts up 1 frame faster


Sub-Zero

  • Lin Kuei Storm (Front Punch, Back Punch) starts up 1 frame faster
  • Shin Shatter (Away + Front Kick) cancel frame occurs 1 frame earlier


Tanya

  • Guidance Charge no longer has a time limit
  • Heavenly Hand deals 10 more damage. Enhanced Heavenly Hand deals 20 more damage
  • Guidance adds 10 more damage to Heavenly Hand when Front Punch is held, causes 5 more blockstun with slightly increased pushback
  • Boomerpain (Away + Back Punch) deals 20 more damage, recovers 8 frames faster, and the first hit has a larger hit region outside of combos
  • Message From Above (Away + Back Punch, Front Kick) has a slightly larger collision region, starts up 3 frames faster, recovers 2 frames faster, and causes 5 more blockstun with increased pushback
  • Answers (Away + Back Punch, Back Kick) can be special canceled in a combo
  • Branching Out (Front Kick) recovers 2 frames faster on block, 3 frames faster on hit & miss, and has 1 more frame of hitstun against a grounded opponent


Omni-Man

  • (Air) Mega Clap and (Air) Enhanced Mega Clap start up 3 frames faster, recover 5 frames faster, and have larger hit regions
  • Unstoppable Force (Back Punch) cancel frame occurs 1 frame earlier
  • Demon Slaying Punch (Back Punch, Back Punch) starts up 1 frame faster
  • Around The World (Towards + Back Punch) starts up 2 frames faster
  • Satellite Kick (Back Kick) recovers 5 frames faster


Ermac

  • Slightly increase the hit region of Mass Driver (Back Punch, Front Punch) when opponent is in a combo
  • Hell Spiller (Back Kick, Back Punch, Back Kick) recovers 18 frames faster and has slightly increased combo damage scaling
  • Returned To The Earth (Jump Front Punch, Back Punch, Back Punch) recovers 3 frames faster


Peacemaker

  • Reduced the Eagley cooldown after Ground-Air Offensive and Beautiful Bird Bullet by .5 seconds
  • Nosebreaker (Towards Front Punch) cancel frame occurs 1 frame earlier
  • Peace Eater (Towards Front Punch, Front Punch) starts up 1 frame faster


Homelander

  • Enhanced Blast Off has 60 frames of armor (up from 23)
  • Blast Off and Enhanced Blast Off are considered grounded 2 frames earlier, and have 4 more frames of recovery on miss & block
  • The first hit of Vought Drop and The Seven Slam deals 20 less damage, the second hit deals 20 more
  • Adjusted the hit region of Blaze It Up (Towards + Back Kick) to slightly reduce its range


Cyrax

  • Capture Foam releases the victim 10 frames earlier on hit


Noob Saibot

  • Embrace Khaos lasts 14 seconds (up from 10 seconds)
  • Adjusted the hit region of Shadow Sweep and Enhanced Shadow Sweep to hit an opponent between Noob and his clone


Kameo Fighters

Cyrax (Kameo)

  • Kopter Chopper cooldown reduced by 1 second
  • Horizontal Kopter Chopper cooldown reduced by 1.5 seconds


Frost (Kameo)

  • Snow Flakes cooldown reduced by 1 second
  • Snow Flakes starts up 4 frames faster and recovers 9 frames faster
  • Ice Karpet causes 10 more blockstun with increased pushback


Goro (Kameo)

  • Raise The Roof cooldown reduced by 1 second
  • Punch Walk summon recovers 7 frames faster


Kano (Kameo)

  • Knife Toss deals 20 more damage and has no gravity scaling in a combo


Sareena (Kameo)

  • Demonic Dance has 20 frames of invulnerability on wakeup (up from 11)


Scorpion (Kameo)

  • Get Over Here recovers 4 frames faster


Stryker (Kameo)

  • Stryker takes 80 damage when Rapid Fire is interrupted by an attack


Ferra (Kameo)

  • Ferra takes 80 damage when (Air) Torr Stance is interrupted by an attack
Mortal Kombat 1 - August Hotfix

Character Specific Adjustments

Main Fighters

Ashrah

  • Absolving a Sin with Heaven attacks does 30 damage (up from 20)

Havik

  • The first hit of Flesh Wound (Back Punch, Back Punch) now hits Mid (was overhead) & the 2nd hit is now overhead (was Mid)
  • Increased combo damage scaling after Skab Stab (Away + Back Punch, Back Punch, Front Punch + Front Kick)
  • Destroying Balance (Away + Back Punch, Back Punch, Back Kick) recovery on block and miss increased by 7 frames

Kenshi

  • Heighten Senses (Back Kick, Back Kick) can now be special cancelled
  • Impaler (Away + Back Punch in Sento Stance) recovers 7 frames faster

Li Mei

  • Calculated (Back Kick, Front Kick, Back Kick) recovers 7 frames faster on hit
  • (Air) Enhanced Flipping Heel Kick last hit is no longer more negative when Flawless Blocked
  • Sky Lantern detonated by Nova Blast now hits overhead (was Mid)

Liu Kang

  • Punishing Palm (Front Punch, Back Punch, Front Punch) can be special cancelled

Rain

  • Water Beam & Enhanced Water Beam starts up 3 frames faster

Reptile

  • Dr. Wreckyl (Towards + Back Punch, Front Punch, Front Punch) and Kneet Trick (Towards + Back Punch, Front Punch, Front Kick) are now longer more negative when Flawless Blocked

Shang Tsung

  • Knee Reverser (Back Punch, Back Kick in Young Form) now recovers 3 frames faster
  • Spin Kick (Towards + Back Kick, Front Kick, Back Kick in Young Form) can now be special cancelled and does 50 damage (down from 70)

Quan Chi

  • Psycho Skull & Enhanced Psycho Skull starts up 5 frames faster
  • Sorcerer Smack (Front Punch) has 2 more frames of blockstun
  • Bow Already! (Back Punch, Front Punch, Back Kick) has 5 more frames of hitstun
  • Best Foot Backward (Down + Towards + Back Kick) now hits overhead (was Mid) and had its hit region adjusted

Omni-Man

  • Earthquake Stomp (Towards + Front Kick) 2nd hit has 5 more frames of blockstun

Ermac

  • Behind You releases opponent 10 frames sooner

Homelander

  • Increased combo damage scaling after Vought Drop, The Seven Slam, & See No Evil (Away + Back Punch, Back Punch, Front Punch + Front Kick)

Conan

  • Fixed a rare issue that could cause Barbarian's Blitz & Barbarian's Blade to sometimes not hit correctly in trade situations
  • Barbarian's Blitz & Barbarian's Blade recover 5 frames faster on hit & miss
  • Atlantean Bulwark 4th hit has 7 more frames of hit advantage

T-1000

  • Multiplanar Laceration (Back Kick, Front Kick, Back Kick, Front Kick, Back Kick) 3rd hit now hits Mid (was overhead)
  • Increased combo damage scaling after Liquiform Suplex & Nasal Pierce (Away + Front Kick, Back Punch, Front Punch + Back Punch)

Cyrax

  • Capture Foam is now destroyed when hit by other projectiles
  • Close, Mid, & Far Bomb build less meter when performed & do less damage when blocked
  • Bomb Mistwalk builds less meter when performed & does less damage when blocked

Sektor

  • (Air) Burst Grenade no longer builds meter on miss
  • (Air) Burst Grenade damage is now 50 (was 60)
  • (Air) Burst Grenade & (Air) Enhanced Burst Grenade do less damage when blocked
  • Flamethrower now does 30 damage on first hit (down from 50) and 50 damage on 2nd hit (up from 30)
  • Enhanced Flamethrower first hit now does 50 damage (down from 90) and 50 damage on 2nd hit (up from 30)

Kameo Fighters

Frost (Kameo)

  • Ice Krash now has 23 frames of invulnerability on wakeup (up from 11)

Darrius (Kameo)

  • The last hit of Twister Kicks is no longer more negative when Flawless Blocked
  • Twister Kicks now has 29 frames of invulnerability on wakeup (up from 11)

Jax (Kameo)

  • Adjusted hit region of Ground Pound resulting in significantly increased range
  • Fixed rare issue that could cause Ground Pound to work improperly if an opponent Shang Tsung was interrupted out of Kameo Kopy

Goro (Kameo)

  • Rearranger (Forward Throw) now does 150 damage (up from 110)

Stryker (Kameo)

  • Low Grenade Toss, High Grenade Toss, & Full Auto refill rates increased after use

Sektor (Kameo)

  • Alternate Fatal Blow Attack now hits high (was Mid) and no longer can angle downward

Scorpion (Kameo)

  • Hell Blades refill rate slightly increased after use
  • Hell Blades recovers 3 frames faster on block

Sub-Zero (Kameo)

  • Arctic Armor can now absorb infinite hits (up from 4)
  • Kold Shoulder now has 23 frames of invulnerability on wakeup (up from 11)

Mavado (Kameo)

  • Best Feet Forward & Nindrop refill rates decreased after use

Tremor (Kameo)

  • When Tremor is interrupted by an attack, he now has a 10 second cooldown (was 3 seconds for transmutes, 6 seconds for moves using meter)
Mortal Kombat 1 Patch Notes - May Hotfix

Character Specific Adjustments

Main Fighters

Scorpion

  • Rope Spin now hits overhead & has 23 startup frames (was mid & up from 20)
  • Enhanced Rope Spin now costs 2 bars of Super Meter & is -5 on block (down from -25)

Sub-Zero

  • Slightly reduced combo damage scaling after freeze reactions

Raiden

  • Razzle Dazzle now does 20 damage (from 0) on hit

Reiko

  • Adjusted hitbox of (Air) Reap The Whirlwind

Reptile

  • Acid Spit Ball now does 70 damage (from 60) & recovers 6 frames faster
  • Enhanced Acid Spit Ball now does 110 damage (from 90), recovers faster, & is a mid (was high)

Li Mei

  • (Air) Nova Blast recovers 3 frames faster
  • (Air) Flipping Heel Kick & (Air) Enhanced Flipping Heel Kick recovers 6 frames faster on miss
  • (Air) Enhanced Flipping Heel Kick no longer has different recovery when the last hit is flawless blocked
  • Chain Reaction now recovers 12 frames faster on miss

Tanya

  • Sidewinder now has 14 startup frames (down from 16)
  • Reduced combo damage scaling after Drill Kick & Umgadi Evade

Homelander

  • Flight attacks no longer enable autoblock
  • Flight Punching Down has 2 less hit advantage & Flight Bloody Knuckles has 10 less hit advantage

Conan

  • Increased health to 800 (was 700)

T-1000

  • Reduced health to 650 (from 700)
  • Reduced hitbox on Sacral Spike outside of a combo
  • Reduced damage of Axial Cross (Jump Front Kick, Back Punch)
  • Liquiform Suplex during Amorphous Step has 2 more startup frames

Kameo Fighters

Frost (Kameo)

  • Ice Wall refill rate increased & refill cooldown reduced by 1 second, refill rate after follow-up also increased
  • Snow Flakes refill rate slightly increased & refill cooldown increased by 2 seconds (overall 1 second faster)

Tremor (Kameo)

  • Reduced health to 350 (was 400)

Darrius (Kameo)

  • Increased health to 400 (from 350)
  • Tornado Kick refill rate slightly increased & refill cooldown increased by 1 second (overall 6 seconds faster), refill rate after follow-ups also increased

Motaro (Kameo)

  • Increased health to 300 (from 250)

Goro (Kameo)

  • Raise The Roof refill rate slightly increased & refill cooldown increased by 3 seconds (overall 1 second faster), refill rate after follow-ups also increased

Kano (Kameo)

  • Using Your Noggin now does 130 damage (from 110)

Sub-Zero (Kameo)

  • Iced Out refill rate slightly increased & refill cooldown increased by 2 seconds (overall 1 second faster)
  • Arctic Armor refill rate increased & refill cooldown increased by 3 seconds (overall 1 second faster), refill rate after follow-ups also increased

Kung Lao (Kameo)

  • Orbiting Hat & Wobbly Orbit lasts twice as long
  • Slightly reduced combo scaling after Spin, Orbiting Hat, & Wobbly Orbit

Madam Bo (Kameo)

  • Teahouse Tumble is now +6 on hit (down from +10), increased victim regions on hit, & the Kettle Kicks follow-up starts 1 frame faster
Mortal Kombat 1 Patch Notes - April Update

PC Steam & Epic Games Store

  • Updated Nvidia DLSS to version 310.1.0
  • Updated AMD FSR3 to version 3.1.3
  • Updated Intel XeSS to version 1.4.10
  • Improved resolution detection when alternating Window Mode type
  • Improved mouse input selection for various UI elements
  • Resolved Online Benchmark not triggering properly in some scenarios
  • Resolved various graphical issues when using certain Graphic settings
  • Resolved issue with Krossplay Online Match invites
  • Resolved graphical issues in Kustomize menu
  • Resolved localized audio issue

General Fixes & Adjustments

  • Character Mastery can be purchased with Dragon Krystals for all characters
    • Note: Players must obtain level 35 Character Mastery with 1 base roster playable character for the Purchase Mastery option to appear for other playable characters or kameos.
  • Move list corrections & localization fixes
  • AI adjustments & improvements

Invasions

  • Fixed rare issue that could cause the character to become stuck at an invalid location on the Map

Character Specific Adjustments

Main Fighters

Baraka

  • Fixed debuff and visual effects disappearing on Desperate Tarkatan if Match Extended occurs

General Shao

  • Fixed Enhanced Smoldering Wrath not applying combo damage scaling

Havik

  • The second hit of Helping Hand does 10 less damage
  • Nether Snatcher does 10 less damage

Kenshi

  • Kameo recharge rate is now slightly faster when Ancestor is dismissed
  • Teamwork takes 25 less frames

Kitana

  • Fixed issue causing Fan-Nado second hit to use increased damage scaling when used more than once in a combo
  • Fixed audio issues with several air fan specials when interrupted

Li Mei

  • Fixed lingering visual effects that could occur when using Outworld Gala skin

Mileena

  • Fixed Krazed Tarkatan buff lingering longer than intended if an interrupt like Breaker occurred at specific timing

Reptile

  • Enhanced Dash Attack no longer has reduced block stun & pushback when flawless blocked
  • Dash Attack follow-up attack has a different hit reaction

Sindel

  • Reduced health by 50
  • The second hit of Shear Genius now hits high (was mid)

Quan Chi

  • Kompound Fractures (Towards + Back Punch) hit reaction changed and has 6 more frames of hit stun
  • Enhanced Field of Bones now does damage over time when the opponent is inside the bone cage
  • Hitting an opponent with an Enhanced Field of Bones while a bone cage is active will end the previous bone cage

Ghostface

  • Fixed rare issue that could cause Ghostface to remain as an Alternate Killer for an extended period if opponent is defeated by an attack not from Ghostface while Ghostface is blocking

T-1000

  • Fixed Tibia Displacer (Back Punch, Back Kick) hit stun reduced by 23 frames
  • Fixed lingering visual effects when hit out of certain attacks by Geras' Time Stop
  • Sacral Spike & Enhanced Sacral Spike does 20 less damage, has 11 more frames of block recovery, & can no longer hit opponents behind T-1000
  • Increased combo damage scaling after Liquiform Suplex during Amorphous Step
  • Enhanced Superfluid Matter now hits Mid (was Low)
  • Enhanced Superfluid Matter can no longer be canceled 5 frames faster than Superfluid Matter

Kameo Fighters

Kano (Kameo)

  • Fixed rare issue with Eye Laser hitbox lingering after visual effects end when hitting an armored attack

Tremor (Kameo)

  • Fixed Crystal Crag lingering certain End of Round & Fatal Blow situations
  • Fixed AI prioritizing performing Transmute Up & Transmute Down over other moves

Ferra (Kameo)

  • Fixed issue that could cause Ferra to become stuck in Lackey Variation if interrupted by Sindel's Enhanced Queen's Command

Madam Bo (Kameo)

  • Adjusted collision with opponent when performing Drink Service
  • Fixed issue that could cause Teahouse Tumble to pass through the opponent
  • Fixed Madam Bo having no cooldown if she is hit while performing a Drink Service Bottle Toss
  • Fixed being able to 2in1 cancel Drink Service into follow ups while partner is in hit stun
  • Fixed issue with player attempting to perform Bottoms Up and Bottle Toss at the same time causing an interrupt to occur
  • Fixed partner using incorrect facial animation during End of Round animation if the round ended while drunk
Mortal Kombat 1 Patch Notes - March Update

PC Steam & Epic Games Store

  • Added Ray Tracing Quality option via Settings > Graphics section with Low/Medium/High values offered
  • Optimized various gameplay and cinematic sequences when Raytracing is enabled
  • Optimized PSO Shader Cache background flow when users opt to cancel generation step on boot
  • Allow access to Online Matchmaking modes without title restart when PSO Shader Cache generation is completed in the background
  • Resolved performance and stability issues when FPS limit is set below 60
  • Resolved issues when switching game window between different display devices
  • Optimized memory usage to reduce allocation and improve performance
  • Improved asset load times in Kustomize and Character Select menus
  • Resolved camera issues when using experimental 60 FPS mode
  • Improve mouse input selection for various UI sections
  • Various edge-case performance issue optimizations
  • Resolved Graphic setting menu UI issues
  • Various localization updates and fixes
  • Resolved various stability issues

Nintendo Switch

  • Improved the texture for the left most pillar in The Great Hall
  • Improved online ping when the pause menu is repeatedly opened and closed
  • Improved the textures for Quan Chi’s Union of Light skin
  • Adjusted the hood positioning of Scorpion’s UMK3 skin
  • Resolved an issue that causes Reptile’s hood to turn green when equipped with his UMK3 and MK ’95 skins

General Fixes & Adjustments

  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added T1000 Fighter to Roster
  • Added Madam Bo Kameo to Roster
  • Added Outworld Menagerie skins for KItana, Mileena, & Tanya
  • Added Outworld Gala skins for Li Mei, Reiko, & Shang Tsung
  • Added MKX skins for Scorpion & Sub-Zero
  • Fixed several visual issues during brutalities

Character Specific Adjustments

Main Fighters

Baraka

  • Added new move Desperate Tarkatan
  • Heel Drop can now be held to perform Heel Smite
  • Quick Shave (Back Kick) cancel occurs 2 frames later
  • Butcher (Back Kick, Back Kick, Back Kick) cancel occurs 2 frames later
  • Slaughter House (Back Kick, Back Kick, Back Kick, Back Kick, Back Kick, Back Kick) has 1 less frame of hit advantage
  • Fixed some Kameo Ambush Attacks not being possible during Slaughter House

General Shao

  • Added new move Smoldering Wrath

Havik

  • Helping Hand when used more than once in a combo will no longer perform second or third hits

Johnny Cage

  • Ball Buster brutality can be performed closer to the corner
  • Fixed audio issue that could cause crowd cheering to linger during a Fatality or Animality

Kenshi

  • Added new move Soul Exit
  • Summon Ancestor duration is now 10 seconds (was 15 seconds)
  • Ancestor can now be hit by attacks that affect opponent's Kameos
  • Ancestor is now vulnerable to attacks during the startup and recovery of Teamwork on block or miss
  • Ancestor is now vulnerable to attacks during the startup and recovery of Ancestral Assist on block or miss
  • Fixed animation blending issues with Ancestor when Teamwork or Ancestral Assist is blocked or misses
  • Fixed incorrect visual effect appearing when Ancestral Assist is blocked
  • Ancestor recovers 8 frames faster after Teamwork is blocked or misses
  • Ancestor recovers 7 frames faster after Ancestral Assist is blocked or misses
  • Demon Drop and Enhanced Demon Drop has 5 more frames of block stun with increased pushback on block
  • Silencing Souls (Away + Back Punch, Back Punch) now has a different hit reaction
  • High Kick (Front Kick) now has a different hit reaction
  • Face Breaker (Back Kick) does 50 damage (was 70)
  • Heighten Senses (Back Kick, Back Kick) now has a different hit reaction and increased hitbox when opponent is in a combo

Kitana

  • (Air) Reverse Fan Toss now only destroys projectiles when Enhanced
  • Fixed (Air) Reverse Fan Toss attack appearing from incorrect side if opponent switches sides with Kitana at specific timing

Mileena

  • Added new move Krazed Tarkatan

Raiden

  • Electric Overcharge now detonates automatically 2 seconds faster
  • Fixed issue with Electric Overcharge lingering after a Fatal Blow is performed
  • Fixed issue with Electric Overcharge audio lingering when interrupted

Reiko

  • Increased health by 50
  • Added new follow-up to Charging Pain, "Pain Reaper"
  • Charging Pain Delay Cancel now recovers 7 frames faster
  • (Air) Reap The Whirlwind has 2 more frames of hit advantage
  • Push Kick (Away + Front Kick) now causes 6 more frames of hit stun

Smoke

  • Fixed issue causing Smoke to remain invisible longer than intended if opponent blocks Vicious Vapors while invisible

Sub-Zero

  • Added new moves Polar Palm and Permafrost Palm
  • Fixed animation issue when hitting opponent with two freeze attacks in a combo

Shang Tsung

  • Pulse Check (Front Punch, Back Punch, Back Kick) hitbox increased when done in a combo
  • Spinning Spikes now has no gravity scaling when used up to two times in a combo
  • Double Skull second hit does 10 more damage
  • Triple Skull second & third hit do 10 more damage
  • Enhanced Straight Skull, Enhanced Double Skull, & Enhanced Triple Skull does 10 more damage on all hits
  • (Air) Straight Skull does 20 more damage
  • (Air) Enhanced Straight Skull does 20 more damage on first hit, 10 more damage on second hit
  • Kameo Kopy used on Darrius or Ferra is now considered airborne when visually in the air
  • Opponent is now considered airborne while visually in the air during Back Throw
  • Enhanced Kameo Copy can now only be used 4 times in a combo
  • Fixed Havik's Enhanced Blood Bath debuff not clearing when morphing back into Shang Tsung

Tanya

  • Karma (Towards + Back Punch, Front Punch, Front Punch) all hits now cause ground bounce reaction when used on airborne opponent
  • Seeking Guidance level 1 charge now takes 18 seconds to decay (was 12 seconds)
  • Seeking Guidance level 2 charge now takes 24 seconds to decay (was 12 seconds)
  • Enhanced Seeking Guidance now always gives level 2 charge, recovers 6 frames faster, and can 2in1 cancel into basic Attacks
  • Enhanced Seeking Guidance when performed in a combo now has damage scaling

Omni-Man

  • Fatal Blow can now be performed while in the air
  • Follow-up hit for Like An Ant now only occurs if Back Kick is held
  • Opponent is considered knocked down 12 frames later during Back Throw
  • Fixed some Kameo Ambush Attacks not being possible during Viltrumite Stance

Peacemaker

  • Increased health by 50

Homelander

  • Fixed some Kameo Ambush Attacks not being possible during flight

Noob Saibot

  • Fixed audio issue with Enhanced Shadow Ghostball being delayed

Ghost Face

  • Fixed some Kameo Ambush Attacks not being possible during Psychotic Rush & Psychotic Dive
  • Fixed incorrect animation playing if player holds certain inputs while performing Back Throw

Conan

  • Fixed some Kameo Ambush Attacks not being possible during Destroyer's Drop
  • Fixed visual issue that could cause abrupt movement if Conan is defeated by a juggle combo while Crom's Curse is active
  • Fixed Kameo Cyrax's Self-Destruct causing an extra bomb to appear if used to defeat Conan while Crom's Curse is active
  • Fixed several attacks causing mistimed visual and audio effects during Crom's Curse resurrection

Kameo Fighters

Frost (Kameo)

  • Ice Wall starts up 19 frames faster
  • Ice Krash follow up to Ice Wall refill delay reduced to 1 second (was 6 seconds) and increased recharge rate
  • Ice Krash follow up to Ice Wall will now always face the Ice Wall

Goro (Kameo)

  • Raise The Roof refills Kameo gauge faster after use
  • Dead Weight refill delay reduced to 1 second (was 4 seconds) and increased recharge rate
  • Fixed issue with Shokan Stomp interrupted in specific situations not applying any damage scaling

Jax (Kameo)

  • When Gotcha Grab hits an opponent's kameo the refill delay is reduced to 1 second (was 6 seconds from activation)
  • When Gotcha Grab misses it no longer has a refill delay (was 6 seconds from activation)
  • Fixed damage scaling not applying if Quad-Slam is interrupted

Sareena (Kameo)

  • Fixed Old Moon being unable to hit opponent after it is reflected by Conan's Atlantean Bulwark

Scorpion (Kameo)

  • Fixed lingering visual effects if Aura Of Flame is used to defeat an opponent

Stryker (Kameo)

  • Added new move Rapid Fire

Sub-Zero (Kameo)

  • (During Arctic Armor) Kold Shoulder refill delay reduced to 0.66 seconds (was 1.5 seconds) and increased recharge rate

Shujinko (Kameo)

  • Fixed Ghost Face's Backstage Pass missing when done in the corner at certain spacing

Mavado (Kameo)

  • Adjusted Mavado Ambush Attack window in several reactions

Tremor (Kameo)

  • Added new moves Crystal Crag, Crystal Vault, and Crystal Heave
  • Ground Pound second hit now starts up 2 frames faster and has 3 more active frames
  • Transmute Down now has the same cancel timing as Transmute Up
Mortal Kombat 1 Patch Notes - Steam and EGS | 2/06/2025

Patch Notes for PC

  • Added progress display in top left screen corner of background generated PSO Shaders if manually skipped on boot
  • Visual improvements in some scenarios when RayTracing is turned ON
Mortal Kombat 1 Patch Notes - January Update

PC Steam & Epic Games Store

  • Added Ray Tracing option via Settings > Graphics section for supported hardware to enable ray traced reflections on certain stages and characters
  • Added Display Language option via Settings > Video & Audio > Video section
  • Added Audio Language option via Settings > Video & Audio > Audio section
  • Added Reset Shaders Cache option via Settings > Graphics > Actions
  • Moved the Settings > Graphics AA Mode option to be nested in the Upscaling section to better indicate interaction with Upscaling Method option
  • Resolved an issue on boot with Windows Accounts containing certain text characters
  • Resolved various performance related issues during Fatality sequences
  • Resolved certain visual issues during various cinematic sequences
  • Resolved various UI elements being cutoff in certain cases
  • Resolved visual issues when playing at certain frame rates
  • Resolved error prompt when making a store purchase
  • Resolved issues with Voice Chat in some scenarios
  • Resolved an issue with input UI during Tutorials
  • Resolved issues with Steam overlay
  • Resolved various stability issues
  • Further optimized PSO Shader Cache generation flow
  • Improvements to Screen Reader in certain languages
  • Various localization updates and fixes

Nintendo Switch

  • Entering and exiting the pause menu during online practice no longer causes latency increases
  • Friends only tab in Kombat League should now populate correctly

General Fixes & Adjustments

  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added Conan Fighter to Roster
  • Added Age of Conan skins for Ashrah, Baraka, & Geras
  • Fixed several visual issues during brutalities

PlayStation 5 Pro

  • Added Ray Tracing support for reflections

Character Specific Adjustments

Main Fighters

Havik

  • While Blood Bath tether is active it will continuously drain Havik's health and grant him meter
  • Blood Bath now only possible when below 30% health

Kitana

  • Added new move (Air) Enhanced Fan Toss
  • Added new move (Air) Reverse Fan Toss
  • Added new move (Air) Enhanced Reverse Fan Toss
  • Added new move Wind Bomb Squall

Raiden

  • Added new move Electric Overcharge
  • Added new move Electric Discharge

Reiko

  • Added new move (Air) Reap The Whirlwind
  • Added new move (Air) Enhanced Reap The Whirlwind
  • Assassin Throwing Stars and Enhanced Assassin Throwing Stars are now destroyed by opponent's projectiles
  • Pain Knee from Enhanced Charging Pain now has a different reaction

Scorpion

  • Fixed rare issue that could cause Sweeping Scorpion Tail (B+3) to sometimes do 3 hits when blocked or hit armor

Shang Tsung

  • When morphed into Ghostface and swapped to an Alternate Killer, Shang Tsung will no longer morph back until returned to Original Killer
  • Fixed specific sequence using Kameo Kopy to turn into Khameleon causing Kameo Kopy move to become disabled for an extended period
  • Fixed visual issue with Kameo Kopy interrupted at specific timing when opponent is using Ferra
  • Fixed rare issue that could occur during endurance fights that could cause lingering visuals when Shang Tsung is defeated

Ermac

  • Fixed some of Witch Slam, Enhanced Witch Slam, Behind You, and Too Late damage not correctly applying some damage buffs

Cyrax

  • Fixed an opponent caught in capture foam being able to sometimes go through Kameo Frost Ice Wall

Sektor

  • Fixed lingering sound effects on Bionic Blast (Hold 2) when losing a match

Ghostface

  • Fixed rare issues where Alternate Killer could be prevented from swapping back to Billy when hit by certain attacks on the same frame as Killer timer ran out
  • Fixed issues with stun attacks causing combo to reset if used at specific timing after Knife Toss Fakeout
  • Fixed temporary restriction preventing player from performing Knife Toss Fakeout
  • Fixed missing sound effects on some attacks
  • Fixed missing sound effects when Alternate Killers are hit by some attacks

Kameo Fighters

Darrius (Kameo)

  • Fixed Darrius rapidly moving outside of the arena when performing Ground Invitational in certain corner circumstances

Sektor (Kameo)

  • Fixed issue that was causing Straight Missile Fatal Blow to not become invulnerable after hitting opponent
  • Straight Missile (Fatal Blow) now has 4 more startup frames when not in a combo & no longer has armor

Scorpion (Kameo)

  • Flame Aura has a different reaction against Kameos, deals extra damage, and adds a victim flame visual effects
  • Flame Aura can now hit airborne Kameos
  • Flame Aura drains 50% Kameo meter from the opponent if it hits an opponent's Kameo

Sub-Zero (Kameo)

  • Fixed Deep Freeze facing wrong direction if performed at specific timing against a teleporting opponent

Shujinko (Kameo)

  • Shujinko can now perform Borrow: Psychotic Dive to Prone Stab against Ghostface
  • Fixed Mimic: Enhanced Backstage Pass when performed against Ghostface sometimes missing if the opponent is in the corner

Motaro (Kameo)

  • Fixed issue that was causing Charge! Fatal Blow to not become invulnerable after hitting opponent
  • Fixed Uppercut (Down + Back Punch) & Fatal Blow attacks doing incorrect damage against Motaro

Tremor (Kameo)

  • Attacks that cause push forward block reaction will now cause Crystal Armor hit reaction to push forward

Ferra (Kameo)

  • Fixed Uppercut (Down + Back Punch) & Fatal Blow attacks doing incorrect damage against Ferra
Mortal Kombat 1 Patch Notes - XSX and PS5 | 1/12/2024

General Fixes & Adjustments

  • Fixed a desync that occurs during Kombat League sets.
  • Adjusted the timing of the match found audio cue.
Mortal Kombat 1 December Update Patch Notes | 12/14/2023

General Fixes & Adjustments

  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader & Text to Speech functionality
  • Visual improvements to several Brutalities
  • Added Quan Chi Roster Character
  • Added Khameleon Kameo Character (Available 1/16/24)
  • Added Slay Bells Finisher, available in Seasonal Fatality Bundle
  • Added Winter Wonderland Variant to The Gateway Arena, available for free to all players
  • Added Holiday skins for Kitana, General Shao, and Reptile
  • Rounds to Win can now be increased to 5 in Gameplay Settings
  • Adjusted ticking sound effects Audio when timer is below 10 in a round
  • Fixed rare cloth physics issue that could occur when switching fighters on Character Select screen
  • Fixed a rare issue where tagged moves that could incorrectly displayed after rapid player inputs
  • Challenges are no longer highlighted for DLC characters that are not unlocked
  • Fixed issues that could cause some Brutalities to not trigger if the attack interrupts a Fatal Blow or armored attack
  • Fixed a rare issue that could cause Tournament Mode to become unresponsive when loading a match if Arena Select is turned off in Tournament Settings
  • Fixed rare crashes that could occur by signing out of profiles at specific timing
  • Fixed a rare issue where AI could get stuck ducking after dodging certain attacks
  • Fixed an issue that could cause edited Kontrols in a local match as player 2 to sometimes not apply until after the match is restarted
  • Fixed visual issues when a player is hit by Story Mode Boss version of Shang Tsung's Injection
  • Fixed a rare issue that could cause playback errors on Replays
  • Fixed instances that could cause visual issues, unresponsiveness, or crashes when playing various modes while the game is installing
  • Adjusted health values during final fight of Chapter 15 of Story Mode to always be at 1000 health no matter which character was chosen
  • Fixed a rare issue that could cause damage scaling to reset if an opponent is hit by certain Kameo Ambush attacks at same frame the Main Fighter was recovering from performing certain attacks
  • Fixed issue could cause follow up attacks to not be performed if you hit a Main Fighter & a Kameo at the same time
  • Fixed rare face animation issues that could happen during Tie Round, Match Extended, or when a round win happens from a trade
  • Fixed issue that was causing long lasting visual effects (e.g. Tremor Crystal Armor) to become erroneously hidden when special cancelling certain moves
  • Fixed issue that could cause some reflected projectiles to be able to hit multiple characters
  • Fixed a rare issue where inputting a Kameo Ambush Attack & Fatal Blow at specific timing could cause an attack interruption to occur

Online

  • During Ranked Matchmaking you are now presented with information about the match connection with the option to decline before proceeding
  • Fixed several issues that could lead to the game to become unresponsive while in King of the Hill online mode
  • Fixed an issue where incorrect stats could be reported for a match if both players quit a Kombat League match at the same time
  • Fixed issue that could cause Ranked stats to sometimes incorrectly display within Kareer Stats
  • Kameos will no longer sometimes flash as if they were hit when a Quitality occurs

Invasions

  • Fixed visual issue with Exploding Demon sometimes disappearing instantly when defeated
  • Fixed visual issues with Omni-Man's cape & Nitara's wings when entering & leaving portals
  • Fixed visual obstruction that occurs when finishing "Hide" Encounter in Shang Tsung's Laboratory
  • Fixed issues that could occur when repeatedly changing speeds while moving on stairs
  • Fixed visual issues that could occur when traveling from Shang Tsung's Laboratory to Tarkatan Colony
  • Talismans can now be used during Finish Him / Finish Her
  • Fixed a rare issue with Endurance fights that could sometimes cause the next opponent to appear at an incorrect location
  • Fixed issue that could cause dashes to go in the wrong direction during some Survival & Boss Encounters
  • Adjusted how Dark Screen modifier functions during Fatal Blow cinematic
  • Fixed Talisman "A Real Opener" also disabling use of Fatal Blow
  • Fixed Talisman tutorial uses sometimes counting towards Achievements & Trophies
  • Fixed Flawless Victories in one round fights being counted as a Double Flawless
  • Adjustments to generation of Gateway Mesa & other dynamic Towers

Practice Mode

  • Reset in Practice Mode while Super Meter setting is FULL will no longer play meter gain sound effect
  • Practice Mode HUD Frame Data will now be correctly displayed when an attack is Upblocked
  • Resetting to Defaults while in Practice Mode -> Opponent Type or Practice Settings will no longer sometimes move the cursor to the top selection
  • Fixed several moves not displaying correct values for Practice Mode HUD Frame Data
  • Getup Attack & Reversal Attack fields will no longer sometimes be blank when a Playback Recording is in progress
  • Added Show HUD Option to Practice Settings
  • Added Super Fill Amount Option to Practice Settings
  • Added Shang Tsung Character Option to start in Young & Old forms in Practice Settings
  • Fixed issue that could sometimes cause incorrect damage numbers to appear in Practice Mode if the opponent is set to low health

Character Specific Adjustments

Main Fighters

Baraka

  • Fixed incorrect animation occurring if opponent is hit by (Air) Enhanced Blade Sparks and does not perform any actions after wakeup

General Shao

  • Fixed planted Axe appearing in the background briefly when General Shao is hit by certain attacks
  • Adjusted Audio when Fury Strikes (Front Punch, Back Punch) hits

Geras

  • Fixed a rare issue that could cause Geras to not teleport after hitting a Main Fighter & Kameo with Inevitable at the same time

Havik


  • Fixed incorrect animation occurring if opponent is hit by Enhanced Helping Hand and does not perform any actions after wakeup

Johnny Cage

  • When Show Off Parry occurs, combo damage scaling is no longer reset & correctly applied
  • Fixed a rare issue with Fatal Blow which could cause his Kameo to become stuck on screen if interrupted by Reiko's Enhanced Assassin Throwing Stars with specific timing

Kenshi

  • Fixed visual issue that could cause sword clipping when using Toward Throw with Kano Kameo or Scorpion Kameo

Kitana

  • Fixed visual issue that could cause fan clipping when using Toward Throw with Kano Kameo or Scorpion Kameo

Kung Lao

  • Adjusted invulnerability window after the attack of Fatal Blow successfully hits

Li Mei


  • Interrupting Sky Lantern at a specific timing will no longer sometimes allow two lanterns to be active at the same time

Liu Kang

  • Fixed rare visual issues that could occur when Dragon Tail is reflected

Mileena

  • Fixed a rare issue that could allow Teleport Down to move Mileena outside the maximum distance between players in certain circumstances

Nitara

  • Fixed a rare issue that could cause game to appear unresponsive for a short time when performing Taste of Blood Brutality
  • Fixed a rare issue that could cause (Air) Dark Plunge hit animation to stall in the air briefly
  • Fixed Bloody Bolt sound using wrong audio channel when near corners
  • Fixed rare visual issues that could occur with Wings when a Brutality is performed on Nitara

Raiden

  • Adjusted invulnerability window after the attack of Fatal Blow successfully hits

Rain

  • Adjusted gravity scaling on Rain God when it used for the first time in a combo
  • Performing Sektor Kameo Up Rocket will no longer sometimes destroy Water Shield

Reiko

  • Fixed Charging Pain & Pain Knee recovery changing if the opponent has a Kameo was performing certain actions

Reptile

  • Fixed issue that could cause Dash Attack follow-up attack to miss against an opponent near the edge of the Arena
  • Devastating Blow (Away + Back Punch) when held can now be cancelled into Kameo Summon Attack
  • Dash Attack follow-up attack no longer enables Auto Block
  • Force Ball will no longer sometimes be able to hit Sub-Zero's Ice Klone Charge after it has disappeared
  • Distance Between Fighters Audio Accessibility setting now works correctly with Invisibility


Shang Tsung

  • Fixed rare visual issues that could occur when winning a match while morphed into the opponent

Sindel

  • (Air) Levitate will no longer sometimes be disabled for an extended period if a Breaker is used on Sindel in specific situations
  • Fixed issue with opponent getting stuck for a short duration after performing a Breaker against Kartwheel while in a corner
  • Fixed issue that allowed for Finish Him / Finish Her to become extended past the time limit by repeatedly using (Air) Levitate in a combo
  • Fixed a rare situation where combo counter could be reset during Breaker Denied
  • Fixed issue that could cause excessive sliding to occur if special moves are performed at specific timing after landing from (Air) Levitate Cancel
  • Kameo Meter HUD will change color when Sindel takes control of the opponent’s Kameo using Enhanced Queens Command

Smoke

  • Fixed a rare issue that could cause Enhanced Smoke Bomb to not perform the final attack when its armor was broken with specific timing

Sub-Zero

  • Spinal Tap (Back + Back Punch) now cancels 1 frame earlier and has 1 more active frame on second attack
  • Enhanced Ice Klone can now be performed for 1 bar of Meter & then further Enhanced to leave 2 additional Klones for an additional bar of Meter, otherwise leaving only 1 Klone that lasts for a longer time

Tanya

  • Fixed incorrect animation occurring if opponent is hit by (Air) Enhanced Heavenly Hand and does not perform any actions after wakeup
  • Fixed audio panning issues that could occur when Back Throw was used near some edges of Arenas

Omni-Man

  • Adjusted invulnerability window after the attack of Fatal Blow successfully hits
  • Fixed a rare issue that could cause the opponent to instantly recover while blocking when using a Kameo Ambush & Invincible Rush or Giblet Maker at the same time under certain circumstances
  • Fixed issue that could cause the opponent to be pushed when using (Air) Fly Away when at full screen
  • Fixed issue that could prevent Kameo Ambushes from executing if the button was pressed multiple times while using Viltrumite Stance
  • Fixed a rare visual issue where Omni-Man could briefly appear at an incorrect location after using Invincible Rush
  • Viltrumite Stance Air Teleport Toward & Air Cancel Inputs are now the same as the ground versions
  • Viltrumite Stance can no longer sometimes linger for extended duration when the round is over
  • Holding Forward when Viltrumite Stance duration runs out will no longer Teleport Towards to occur instead of Cancel
  • Fixed Honorable Death final attack not working correctly in some long juggle combos near the edge of the Arena
  • Fixed incorrect animation occurring if the Honorable Death follow-up attack does not hit the opponent
  • Fixed several visual issues that could occur when Invincible Rush hits a Kameo
  • Interrupting Back Throw at certain timing will no longer sometimes cause the camera to look at Omni-Man very high in the air
  • Giblet Maker Brutality will no longer sometimes use the wrong blood color
  • Fixed several situations that could cause incorrect face animations to occur

Kameo Fighters


Cyrax (Kameo)

  • Cyber Net now drains meter from the opponent while they are trapped until they are hit or released
  • Cyber Net no longer does an alternate hit reaction when done as a Wakeup or Reversal

Darrius (Kameo)

  • Added Heelturn (Down + R1), a new Ambush Attack that can only be performed when the opponent is knocked down or about to land after being hit
  • Eat Dirt can now be delayed for a slightly longer duration
  • After executing The Double Whammy, the recharge delay is slightly shorter & the recharge rate has been increased
  • After executing Double Daegon Kick, the recharge delay is slightly shorter & the recharge rate has been increased
  • After executing Twister Kicks, the recharge delay is shorter
  • After executing Volleyballistic, the recharge rate has been increased
  • Frost (Kameo)
  • Snow Flakes now begins traveling 10 frames faster, lasts for 20 more frames, & had its collision slightly adjusted

Goro (Kameo)

  • After executing Punch Walk, the recharge delay is slightly longer & the recharge rate has been increased
  • The third hit of Punch Walk now recovers 5 frames faster & causes 10 more frames of blockstun with increased pushback on block
  • Punch Walk no longer has an extended recovery for the Main Fighter if Goro is interrupted

Kano (Kameo)

  • Eye Laser is now a Mid (was High), does 10 more damage & does increased damage on block
  • Fixed a rare issue that could cause Eye Laser startup to not work correctly in the corner

Kung Lao (Kameo)

  • Increased Buzz Saw Main Fighter recovery on block by 5 frames

Motaro (Kameo)

  • After executing Reflect & Moving Reflect, the recharge rate has been increased
  • After executing Tail Shot, the recharge delay is slightly shorter & the recharge rate has been increased
  • Adjusted Tail Shot collision size & it now causes 10 more frames of blockstun with increased pushback on block

Sareena (Kameo)

  • Kia's Blades will no longer sometimes still return after they are destroyed

Scorpion (Kameo)

  • After executing Get Over Here, the recharge delay is slightly shorter & the recharge rate has been increased
  • Hell Blades recovers 16 frames faster on block & 5 frames faster on mis

Sektor (Kameo)

  • Flame Thrower first hit starts up 5 frames faster & has 10 more frames of blockstun with less pushback on block
  • Flame Thrower second hit now has has Upblock vulnerability, comes out on block or miss, & has 10 more frames of blockstun with increased pushback on block


Shujinko (Kameo)

  • Increased base health value to 400 (from 300)
  • Mimic Smoke Invisibility will no longer sometimes not be removed if hit during certain timing during activation
  • Shujinko will no longer be able to pass through the opponent in the Kenshi & Shujinko mirror match when Kopy Kat is used by both players at the same time
  • Fixed incorrect hit reaction being used when Omni-Man Kopy Kat is interrupted
  • The Kameo Meter HUD will change color when Shujinko is morphed into the opponent’s Kameo vs Shang Tsung

Sonya (Kameo)

  • Leg Grab now has Upblock vulnerability & recovers 18 frames faster on block or miss
  • Energy Rings is now hits Mid, has slightly increased damage scaling, & Increased Main Fighter recovery on block by 5 frames
  • Energy Rings when fully charged has a different hit reaction with slightly increased damage scaling

Stryker (Kameo)

  • Fixed visual issue with Kuffed that could occur when hitting an opponent at maximum range from Main Fighter or near the edge of the Arena

Tremor (Kameo)

  • Increased base health value to 400 (from 300)
  • Fixed an issue that was preventing Crystal Armor from being broken after being hit 5 times
  • Fixed various issues with Crystal Armor functionality when it was broken before the duration runs out
  • Fixed recovery inconsistencies between Main Fighters when executing Rock Punch & Rock Punch Uppercrust
  • Fixed visual issues when Tremor exits after performing several attacks
  • Kameo UI now shows the current Variation when Shujinko morphs into Tremor, or when Sindel hypnotizes Tremor with Enhanced Queen’s Command


Patch Notes 0.155 | 11/15/2023
  • Allgemeine Fehlerbehebung
  • Erntedank-Fatality wurde dem premium Store hinzugefügt
  • Saisonale Inhalte zu Invasionen wurden hinzugefügt
  • Unterstützung für herunterladbare Charaktere in der der Spieler:innenauswahl
Mortal Kombat 1 Patch Notes - PS5, XSX, Switch and PC | 11/09/2023

General Gameplay Adjustments

  • Move list corrections
  • Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader & Test to Speech functionality
  • Fixed issue causing character dialogue during a brutality to be missing facial animations
  • Improvements to filtering in Kombat League Leaderboards
  • Fixed issue that could cause notification indicator to not disappear after checking a new Kombo Challenge
  • Fixed rare issue that could cause the game to become unresponsive if the user performs a certain sequence of actions involving Quick Resume
  • Fixed several visual issues with brutalities
  • Interrupting a Kameo will no longer occasionally not cause damage if the Kameo was recently interrupted by a Fatal Blow
  • Fixed issue with "Become A Ninja In No Time" Trophy / Achievement not unlocking correctly when using cross-progression
  • Adjustments to scoring for Endless Tower
  • Fixed rare crash that could occur when an online opponent declined after connecting
  • Fixed rare crash that could occur when a player's notification window is holding a large amount of messages
  • Fixed several issues that could cause desyncs in King of the Hill
  • Added additional Kombo Challenge for Fighters

Practice Mode

  • Players can now change the current Kameo for either team from within Practice Settings
  • Fixed issue with Playback Recording that could cause a character's Tagged Moves to persist on screen
  • Kustomize Kontrol settings will now always properly apply when using Recording
  • Adjusted how Auto Block setting works with Sub-Zero's Deadly Vapors

Invasions

  • Fixed visual issues that could occur when travelling between Encounters and repeatedly pressing the inventory button
  • Maximum Damage is now disabled in most Encounters
  • Additional uses of the Ethereal Talisman will now count toward the progress of the "Talis-mania" achievement
  • Fixed visual issue where some characters’ weapon animations could become out of sync with the character after teleporting to Shop or Forge
  • Scorpion's Enhanced Devouring Flame will no longer occasionally cause issues if it defeats a boss enemy in the first phase of the fight
  • Fixed visual issues with some Kombat Modifiers
  • Fixed missing audio when defeating an airborne opponent in an endurance match
  • Fixed issue with endurance matches preventing the AI from performing Shang Tsung Old Morph
  • Fixed crash that could occur when recharging a Talisman with more than 8 charges
  • Fixed rare issue that could cause the game to become unresponsive if disconnected from the internet while at the Mesa Selection

Character Specific Adjustments

  • Ashrah - Fixed hitting an airborne opponent with Ascension outside of a combo causing the opponent to appear at an incorrect location in the air
  • Geras - Double Time attacks will no longer sometimes not work correctly with certain changes with Kontrols
  • Geras - Fixed visual issue that could occur when using Fixed Point while Sub-Zero's Arctic Armor is active
  • Havik - Fixed hitting an airborne opponent with final hit of Helping Hand outside of a combo causing the opponent to appear at an incorrect location in the air
  • Johnny Cage - Reduced base health value to 650 (from 700)
  • Johnny Cage - Sky Die (Up + Front Punch) is now able to be parried by Johnny Cage's Fatal Blow
  • Kenshi - Fixed issue which was preventing forward throws using Kameo from executing while Ancestor is active
  • Kenshi - Enhanced Demon Drop can now be Up Blocked
  • Kung Lao - Fixed hitting an airborne opponent with Soaring Monk outside of a combo causing the opponent to appear at an incorrect location in the air
  • Kung Lao - Fixed visual issue with his hat returning with no visual effects in certain circumstances
  • Mileena - Adjusted auto-facing of Enhanced Roll follow-up attack
  • Mileena - Fixed rare issue with Teleport Down when used against a cornered opponent that could cause players to be outside the arena for a short time
  • Nitara - Fixed hitting an airborne opponent with Flying Kolors (Back Punch, Back Punch, Front Punch) outside of a combo causing the opponent to appear at an incorrect location in the air
  • Nitara - Fixed visual issue with wings animation being incorrect when a throw escape occurs
  • Rain - Holding Rain God now allows for additional diagonal Up directions
  • Rain - Fixed rare issue with Water Gate Teleport not moving to correct location when cancelled from attacks in certain circumstances
  • Rain - Fixed visual issue that could cause jittering animation when landing from Overkast (Jump + Back Punch, Back Kick) or Drownpour (Jump + Back Punch, Back Kick, Front Kick)
  • Rain - Fixed AI being unable to use Water Gate portals
  • Reptile - Fixed issue that could cause Dash Attack to sometimes be throw immune when blocked
  • Shang Tsung - Fixed being able to slightly extend opponent morph duration by ducking without inputting any actions
  • Shang Tsung - Fixed Enhanced Inspire while morphed into Sindel not triggering Breaker Denied when the opponent attempts a Breaker
  • Sindel - Fixed Enhanced Queen's Command not preventing opponent from performing Fatal Blow after it has hit
  • Sindel - Fixed issue with lingering visual effects if Inspire is performed as Shang Tsung morphed into Sindel
  • Smoke - Fixed being able to cancel Tele-Stab (Back + Back Punch) after it is Up Blocked
  • Smoke - Fixed visual issue with opponent's animation when they are defeated by Fatal Blow
  • Smoke - Fixed visual issue during the startup of Smoke-Port
  • Cyrax (Kameo) - Reduced knock out duration when hit during Self-Destruct to 3 seconds (from 6)
  • Frost (Kameo) - Fixed issue which could cause an opponent to clip through the ground if hit while frozen from Ice Karpet at specific timing
  • Goro (Kameo) - Fixed rare issue with Shokan Stomp that could prevent a player from performing some special cancels with specific timing
  • Jax (Kameo) - Fixed rare situations where Ground Pound was not considering the opponent to be in a reaction
  • Motaro (Kameo) - Reduced knock out duration when hit during Reflect to 3 seconds (from 6)
  • Motaro (Kameo) - Fixed issue with interrupting Charge! Fatal Blow which could cause the background visual effects to linger
  • Sareena (Kameo) - Fixed issue that could prevent brutalities from being performed in a Kombo after defeating the opponent with Kia's Blades
  • Scorpion (Kameo) - Fixed rare bug that could cause Get Over Here to pass through the Fighter if they are hit at a specific timing
  • Sektor (Kameo) - Fixed rare issue with Activate Homing that could prevent a player from performing some special cancels with specific timing
  • Shujinko (Kameo) - Reduced knock out duration when hit during Meditate to 3 seconds (from 6)
  • Shujinko (Kameo) - Fixed using Reiko's Retaliation as a special cancel after Apep Punch or Konquest Kick not being able to Parry
  • Shujinko (Kameo) - Fixed issues with Mimic & Kopy Kat Invisibility lingering into cinematics
  • Shujinko (Kameo) - Fixed visual issue causing claws to appear clipping through the ground when performing Kopy Kat against Shang Tsung
  • Shujinko (Kameo) - Fixed AI being unable to use several stolen moves
Mortal Kombat 1 Patch Notes - PC Steam and EGS | 10/26/2023

General

  • Fixed desync issues relating to a bug with owned content mismatches between clients
  • Fixed stuttering during gameplay with 12th gen and higher Intel CPUS caused by e-core usage on Windows 11 machines (still investigating fix for Windows 10)
  • Reduced the size of crash logs significantly, and now logs will be cleaned up after a certain period of time
  • Fixed invites not working for King of the Hill beyond 2 players
Mortal Kombat 1 Patch Notes - PlayStation 5, Xbox Series X|S | 10/23/2023

General Gameplay Adjustments

  • Move list corrections
  • Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added Halloween Finisher, which is available in the Premium Store. (Coming Soon)
  • Added Halloween Variant to Cage Mansion Arena, available for free to all players
  • Wu Shi Academy Arena Evening Variant, Koncept Art, & Music can now be unlocked by players
  • Shrine can now be activated right away after receiving a reward
  • Fixed cases where the yellow notification for New Items would not clear
  • Fixed issue that sometimes causes players to not have access to DLC while Offline
  • Adjusted camera placement for Goro (Kameo) & Motaro (Kameo) in Kustomize Photo Mode
  • Fixed situation in Kameo Kustomize where randomizing Kameo Palettes would not save the new setting
  • Fixed miscellaneous circumstances of visual effects in Kustomize disappearing too quickly
  • Added ability to Tag Moves to the screen during play from the Move List
  • Move List now returns to last tab used & remembers if Advanced View is toggled
  • Fixed a physics issue likely to occur when pausing at a certain timing in Tutorial Mode
  • Tutorial Mode text adjustments & corrections
  • Removed difficulty selection from Endless Tower in Klassic Towers
  • Added Online Leaderboards to Klassic Towers
  • Added Voice Chat Options to Mute Yourself & Mute Other Players to Main Menu Audio Options & Online Pause Menu
  • In-game Ping / Connection Indicator can now be enabled in Online Options
  • Added Forever King Mode to Online KOTH
  • Fixed visual issues occurring after some brutalities were performed
  • Fixed visual issues that sometimes occurred when a Quitality happened in the air
  • Fixed an issue that could cut off some intro clash dialogue early
  • Adjusted last hit animation when defeating your opponent with a jumping attack
  • Increased default combo damage scaling on sweep & fast knockdown reactions
  • Announcer will now say the Arena name after a Random Arena is selected
  • Fixed several situations where facial animations would get stuck in one pose for an extended period of time
  • Fixed several issues that could occur when defeating an endurance opponent
  • Fixed several visual issues in Test Your Might
  • Fixed several visual issues that could occur during victory cinematics
  • Fixed a rare issue which could cause Player Select to become unresponsive if both players input a specific sequence
  • Fix for several brutalities causing the game to become unresponsive under certain rare conditions
  • Fixed situation in which the Kameo could obstruct view of the main character during the Fatal Blow cinematic
  • Fixed a rare issue which could cause Fatal Blows on hit to briefly lose invulnerability before the cinematic begins
  • Fixed issue with Kameo Summons entering from the wrong side when called near the corner during specific situations
  • Removed the ability to perform a reversal without letting go of block
  • Removed a window where Ambush Attacks would be done during the last 3 frames of block stun
  • Fixed issue that when pressing Kameo input button at the same exact timing as an attack button causes one of the inputs to be ignored
  • Fixed issue with some cancels using Enhanced specials not executing properly when used at specific timing with a Kameo Ambush
  • Fatal Blows now use the correct reduced combo damage scaling
  • Fixed issue with certain Kameo attacks when used in a combo would prevent brutalities
  • Fixed specific situations where the character performing Breaker would instantly recover
  • Fixed issue which could cause multiple input Kameo moves preventing the main character from performing a special cancel
  • Flawless Block now also reduces Super Meter gained from blocked attacks as well as block damage
  • Fixed issue with several Kameo Projectiles that could cause the opponent to face the wrong direction when hit
  • Fixed certain Kameo attacks still able to be performed while the Kameo is in a knocked out / cooldown state

Practice Mode

  • Fixed changes to Kontrols not working correctly when using playback recording
  • Block Type now appears when Damage Text is On if the attack does zero damage
  • Fixed rare issue that could cause the AI to do Getup/Reversals even when set to off
  • Fixed issue with Auto Block not functioning if Breaker Mode is set to On
  • Fixed UI issue that could cause Kustom Dummy settings to not update after using a Playback Recording
  • Jump Movement Mode now immediately jumps after recovery has ended from being hit

Invasions

  • Fixed some camera positioning issues
  • Adjusted Armor on some common enemies
  • Super Armor no longer reduces damage
  • Reduced the chance for Ambushes to trigger
  • Players can now toggle to a faster navigation speed by pressing R3
  • Talismans now have 1 hit of Armor reduced reduced startup & recovery
  • Fixed an issue during kombat which could cause attacks to not hit when affected by Magic Aura Modifier
  • Fixed several lingering visual effect issues during kombat
  • Adjusted rotation of Hourly, Daily, & Weekly Towers in the Gateway Mesa
  • Fixed a UI issue with stats causing them to not properly display if increased above 254 points
  • Fixed a UI issue which would not correctly display the number of Ornate Keys available when opening a Locked Chest
  • Players can now use a Talisman while morphed into opponent as Shang Tsung
  • Fixed issue which sometimes allowed brutalities to be performed in endurance modes, causing incorrect animations to occur
  • Elemental Armor is now based on number of hits instead of damage (resisted damage doesn't count as a hit, effective damage shatters it).

Story Mode

  • Fixed several cutscene transition camera issues
  • Fixed visual and audio issues with several Timeline Invaders during Chapter 15
  • Ninja Mime Timeline Invader will no longer talk
  • Character Specific Adjustments

Ashrah

  • Soaring Demon (Towards + Front Kick) can no longer be 2in1 cancelled when Up Blocked
  • Fixed visual issue that would cause the opponent to have an incorrect animation after being hit by Spirit Slice and not inputting any actions for a period of time

Baraka

  • Stab Stab has increased combo damage scaling when hit out of synced animation
  • Chop Chop has increased combo damage scaling when hit out of synced animation
  • Adjusted Victim Regions when stand blocking & Up Blocking
  • Fixed several issues with Bleeding Foot (Back + Front Kick) which could cause him to go outside boundaries of the Arena, move to unexpected locations when it is interrupted, and causing characters to pass through with attacks.

General Shao

  • Fixed issue that could cause Axe to become permanently inactive if he loses a round while performing Axe Quake or Axe Recall
  • Fixed issue that could cause Axe to become permanently inactive if his opponent uses Shujinko's Kopy Kat while it is planted from Power Strike
  • Fixed issue that was causing all special moves to do less block damage than expected
  • Fixed visual effects issue during Fatal Blow startup

Geras

  • Shattered Sands (Front Punch, Back Punch, Back Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
  • History Lesson has increased combo damage scaling when hit out of synced animation
  • Interrupting History Lesson now causes combo damage scaling to be applied
  • Fixed issue with Redo which could cause it to no longer rewind Geras to his marked location when he is hit after certain attacks
  • Fixed issue that allowed Geras to block during the recovery of Redo in certain situations
  • Fixed inconsistency with direction of hit reactions when Geras and Time Clone are on opposite sides of the opponent during Double Time
  • Fixed visual issue when Geras is defeated while using Redo
  • Fixed issue with glowing eye color not changing based on selected Palette
  • AI will now execute Time Klone attacks while Double Time is active

Havik

  • Blood Bath has increased combo damage scaling when hit out of synced animation
  • Interrupting Skab Stab now causes combo damage scaling to be applied
  • Fixed issue with Corpse Taunt which would allow the opponent to block follow-up attacks in certain circumstances
  • Corpse Taunt hit reaction will no longer execute if hitting the opponent while they are under the effects of Time Stop
  • Fixed several End of Round taunt visual issues

Johnny Cage

  • Fixed issue with Show Off that could cause Down + Back Punch attacks from some characters to recover excessively slow
  • Fixed repeating sound effect issue when Johnny Cage is selected as either character during Fatality Practice

Kenshi

  • Enhanced Spiritual Alignment used while Shujinko Mimic ancestor is active no longer allows two Ancestors to be active at the same time
  • Fixed visual issue with Kenshi's sword not appearing as your Kustomized sword during Ancestral Assist
  • Fixed lingering visual issue with some End of Round taunts
  • Adjusted audio during Upper Gash (Jump + Back Punch)
  • Fixed Kameo UI flickering when Kameo Gauge is set to Refill in Practice Mode while Ancestor is active

Kitana

  • Fancy Strike (Back + 1) hit reaction adjusted and now has positive hit advantage
  • High Heel (Front Kick) hit reaction adjusted and now has positive hit advantage

Kung Lao

  • Hat Toss hit reaction adjusted and now has positive hit advantage when done up close
  • Downward Slice (Towards + Back Punch) no longer has 10 more frames of blockstun if Flawless Blocked compared to Regular Block
  • Slightly Increased combo damage scaling after Enhanced Shaolin Shimmy

Li Mei

  • Fixed lingering visual effects when Pankration Champion (Back Kick, Front Kick, Front Punch, Back Punch) is interrupted
  • Fixed visual effects flickering at the end of her victory screen

Mileena

  • Ballerenal Failure (Back Punch, Front Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
  • Enhanced Roll has increased combo damage scaling when hit out of synced animation
  • Fixed lingering visual effects after Roll is punished on block
  • Fixed incorrect death animation if a grounded opponent is defeated by The Right Sais (Back Punch, Front Punch)
  • Fixed mask clipping issues on several Palettes

Nitara

  • Blood Sacrifice now does 5 damage (down from 50)
  • Fixed issue that was causing all special moves to do slightly less block damage than expected
  • Fixed issue that was causing Enhanced Air Dash to be used instead of Air Dash if hit by a Breaker or ending a combo under certain circumstances
  • Adjusted audio during Quick Taste

Raiden

  • Lightning Strikes (Back + Back Punch) has increased combo damage scaling when hit out of synced animation
  • Shocker has increased combo damage scaling when hit out of synced animation
  • Increased combo damage scaling on Enhanced Shocker
  • Electric Fly has increased combo damage scaling when hit out of synced animation
  • Double Take (Jump + Front Punch, Front Kick, Back Kick) hit reaction adjusted
  • He Can Slap (Jump + Back Punch, Front Punch, Back Punch) hit reaction adjusted
  • Whirlwind (Jump + Back Punch, Back Punch, Back Kick) damage and hit reaction adjusted

Rain

  • Water Dragon (Jump + Front Punch, Back Kick, Back Punch) hit reaction adjusted
  • Rain God hit reaction adjusted
  • Fixed Overkast (Jump + Back Punch, Back Kick) & Drownpour (Jump + Back Punch, Back Kick, Front Kick) not allowing Kameo Ambushes or special cancels to be performed
  • Drizzle (Jump + Back Punch) is now vulnerable to Up Block
  • Fixed issue with Up Flow sometimes hitting behind Rain & can no longer sometimes cause a lingering hitbox when interrupted with specific timing
  • Fixed Rain God, Ancient Trap, Geyser & Enhanced Geyser not displaying Punish when hit during recovery frames
  • Fixed rare audio issue that could cause the opponent's sound effects to be distorted for a short time if Rain's Throw is interrupted

Reiko

  • Savage Siege (Back Kick, Front Kick) hit reaction adjusted
  • Interrupting Pale Rider now causes combo damage scaling to be applied
  • Fixed issue with Full Cross (Jump + Back Punch) into Busted Knuckles (Front Punch) causing Straight Punch (Back Punch) to execute instead
  • Fixed rare issue that could cause the AI to get stuck endlessly jumping if Fatal Blow misses

Reptile

  • Tipping The Scales (Jump + Front Punch, Back Punch) hit reaction adjusted
  • Death Roll has increased combo damage scaling when hit out of synced animation
  • Enhanced Invisibility now causes Reptile to become harder to see faster than Invisibility
  • Fixed issue which would prevent fatality attempt if last round is won by hitting a grounded opponent with Force Ball
  • Fixed incorrect blood color appearing when hit by certain attacks and brutalities

Scorpion

  • Burning Fist (Jump + Front Punch, Back Punch) hit reaction adjusted
  • Krushing Kunai (Jump + Front Punch, Front Kick) hit reaction adjusted
  • Fixed issue with rope disappearing if hit by a freeze reaction during various attacks

Sindel

  • Fixed situation where Levitate used multiple times in a combo could lead into an attack becoming unblockable
  • Fixed visual issue when Fatal Blow hits the opponent close to the corner
  • Fixed missing visual effects on Brutality Victory pose
  • Adjusted audio during Inspire & Enhanced Inspire

Shang Tsung

  • Major Complications (Jump + Front Punch, Back Punch, Back Punch) hit reaction adjusted
  • Festering Wounds (Jump + Back Punch, Back Punch) hit reaction adjusted
  • Injection has increased combo damage scaling when hit out of synced animation
  • Ground Skull & (Air) Down Skull special moves build less Super Meter on hit
  • Invisibility moves used during Form Stealer will no longer sometimes prevent Shang Tsung from returning to his base form
  • The Klassic (Down + Back Punch) brutality can now be performed when morphed into opponent
  • Fixed face animations sometimes not working as intended when morphing into the opponent
  • Fixed situations where incorrect animation when Old Form Shang Tsung is defeated by a Brutality
  • Fixed AI getting stuck in situations where they stay in Old Form or Young Form for the rest of the match

Smoke

  • Smoke Bomb no longer ignores combo damage scaling on last hit
  • Jump Attacks after Enhanced Smoke-Port no longer have extra recovery occasionally
  • Fixed rare visual issue when doing special cancels which could cause blood effects to move erratically
  • Fixed rare visual issue with Smoke Bomb where Smoke briefly appears again after disappearing

Sub-Zero

  • Ice Klone will no longer disappear when teleported by his own Kameo
  • Fixed issue which could sometimes cause Kameo Wakeup or Kameo Reversal invulnerability visual effect to not appear
  • Fixed visual issues when hitting Kameos with Deadly Vapors

Tanya

  • Piety (Front Punch, Back Punch, Back Punch) has slightly increased range, has 2 more active frames, recovers 2 frames faster on miss, and has a different hit reaction when hitting an airborne opponent
  • (Air) Heavenly Hand has increased hitbox when used in a combo, and hit reaction changed when hitting an airborne opponent
  • Brought Low (Front Kick, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
  • Message From Above (Back + Back Punch, Front Kick) is now vulnerable to Up Block
  • Fixed issue that could sometimes cause Spinning Splits Kick to pass through opponents
  • Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand are no longer throw immune during some recovery frames
  • Fixed Seeking Guidance, Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand not displaying Punish when hit during recovery frames
  • Fixed visual issues with Divine Protection while under the effects of Sub-Zero (Kameo)'s Arctic Armor
  • Fixed lingering visual effect issues that could sometimes occur after Seeking Guidance

Cyrax (Kameo)

  • Adjusted combo damage scaling on Kopter Chopper & Horizontal Kopter Chopper
  • Cancelling Kopter Chopper into Horizontal Kopter Chopper now costs 50% Kameo Gauge
  • Slightly faster Kameo Gauge recharge speed after Horizontal Kopter Chopper
  • Kopter Chopper & Horizontal Kopter Chopper will no longer sometimes cause the wrong reaction facing direction on hit
  • Fixed camera issues when using Kopter Chopper during some character's Throws

Darrius (Kameo)

  • No longer lingers around if the round ends while he is waiting to perform Eat Dirt
  • Fixed clipping issues during forward throw on some Arenas

Frost (Kameo)

  • Fixed issue that could cause Ice Karpet to move the opponent high in the air if they are hit close to the ground in certain circumstances

Goro (Kameo)

  • Increased recharge delay of Raise the Roof when used more than once in the same combo

Jax (Kameo)

  • Slightly Increased recharge delay of Back Breaker when used more than once in the same combo

Kano (Kameo)

  • Slightly Increased recharge delay of Knife Toss when used more than once in the same combo

Kung Lao (Kameo)

  • Adjusted the recharge rate of Buzz Saw
  • Buzz Saw will no longer sometimes cause the wrong reaction facing direction on hit
  • Spin no longer has incorrect hit reaction when done as a reversal
  • Fixed situation where Away We Go was used 3 times in a combo it could lead to an attack becoming unblockable

Motaro (Kameo)

  • Fixed issue with Motaro could still be interacted by the opponent if they jump over Tail Shot
  • Punish message now appears if character is hit during the recovery of Charge! Fatal Blow
  • Fixed situation where if Centurian Warp was used 3 times in a combo it could lead to an attack becoming unblockable

Sareena (Kameo)

  • Increased recharge delay of Kia's Blades when used more than once in the same combo
  • Fixed issue allowing opponent to gain Super Meter while being hit by Jataaka's Kurse
  • Fixed long delay that could sometimes occur after Sareena performs her End of Round Taunt

Scorpion (Kameo)

  • Increased recharge delay of Fire Breath when used more than once in the same combo

Sektor (Kameo)

  • Increased recharge delay of Up Rocket & Homing Rocket when used more than once in the same combo
  • Fixed Rare visual issues during Fatal Blow

Sonya (Kameo)

  • Slightly increased recharge delay of Square Wave & Leg Grab when used more than once in the same combo

Stryker (Kameo)

  • Increased recharge delay of Low Grenade Toss & High Grenade Toss when used more than once in the same combo
  • Low Grenade Toss & High Grenade Toss will no longer sometimes cause the wrong reaction facing direction on hit

Shujinko (Kameo)

  • Kopy Kat Ice Slide (Sub-Zero) now does 110 (up from 30)
  • Mimic Time Stop (Geras) will now cause an alternate hit reaction if the victim has already been hit by Time Stop in the same combo
  • Mimic Stab Stab (Baraka) now does correct damage to an airborne opponent
  • Roll (Mileena), Drill Kick (Tanya), Charging Pain (Reiko), and Sand-Nado (Geras) will no longer sometimes cause alternate hit reactions when used in certain combos with Shujinko's Mimic
  • Fixed using Smoke's Invisibility followed by Fatal Blow causing lingering invisibility proceeded by re-appearing with no visual effects
  • Shujinko morphing into a Shang Tsung opponent's Kameo will no longer cause himself to get stuck near the corner in certain rare situations
  • Fixed visual issue when performing Kopy Kat against Havik
  • Fixed issue during endurance fights which could cause Kopy Kat and Mimic to not work as intended after the first opponent
Mortal Kombat 1 Patch Notes - Nintendo Switch | 10/11/2023

General

  • 1. Saison der Invasionen
  • Änderungen an der Spielbalance
  • Fehlerbehebungen: Bestenlisten
  • Visuelle Verbesserungen und allgemeine Fehlerbehebungen
  • Leistungsverbesserungen
  • Fehlerbehebungen: Stabilität
  • Fehlerbehebungen: Übersetzung
Mortal Kombat 1 Patch notes - XSX, PS5, and PC | 10/02/2023

General Gameplay Adjustments

  • Move list corrections
  • Localization fixes
  • Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences
  • Fixed an issue that could cause buffered Kombo Attacks Strings & buffered 2in1-cancelled non Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be canceled or branched from was executed with specific timing
  • Fixed an issue causing some of Stryker’s & Sektor’s attacks to be unbreakable

Character Specific Adjustments

  • Ashrah - Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking
  • Goro (Kameo) - Stomp is now higher priority when it & his partner’s attacks hit on the same frame
  • Havik - Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face
  • Jax (Kameo) - Ground Pound is now higher priority when it & his partner’s attacks hit on the same frame
  • Kung Lao - Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent
  • Shujinko (Kameo) - Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop

Fixed issues with the following attacks not working correctly against high parry special moves

Ashrah

  • God's Wrath and Demon's Wrath can now be high parried
  • Light Ascension and Dark Ascension can now be high parried

Baraka

  • (Air) Death Spin can no longer be high parried
  • Reflex Tester (Back + Front Punch) can no longer be high parried
  • Bleeding Foot (Back + Front Kick) second hit can no longer be high parried

General Shao

  • Power Strike can now be high parried
  • Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parried

Johnny Cage

  • Ball Buster can now be high parried
  • Rising Star can now be high parried
  • Shadow Kick can now be high parried

Kenshi

  • Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parried

Kung Lao

Knee Buckle (Back + Front Kick) can now be high parried

Li Mei

  • (Air) Flipping Heel Kick can no longer be high parried
  • No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried

Nitara

  • Enhanced Bad Blood can no longer be high parried

Raiden

  • Electric Fly and (Air) Electric Fly can no longer be high parried

Rain

  • Enhanced Upflow can no longer be high parried
  • Geyser can no longer be high parried

Reptile

  • Death Roll can no longer be high parried
  • Falling Fangs can no longer be high parried

Scorpion

  • Twisted Kyo can now be high parried

Shang Tsung

  • Old Form Goal Kick (Forward + Font Kick) can no longer be high parried

Sindel

  • Enhanced Low Hairball first hit (kick attack) can now be high parried

Sub-Zero

  • Ice Slide can no longer be high parried

Tanya

  • Drill Kick can now be high parried
Mortal Kombat 1 Patch Notes - PC Steam and EGS | 9/26/2023
  • Addressed issues in Invasions
  • Daily/Weekly quests can now all be completed
  • Brutality move lists corrected
  • Stability fixes
  • Localization fixes
  • Added keyboard mapping to use Keyboard-To-Speech during online matches
  • Added setting to disable Motion Blur
  • Fixed situations where transitioning from cutscenes would not disable V-Sync
  • Fixed VFX behavior during lower framerates
  • Fixed facial animations for Quan Chi
  • Fixed physics behavior during Brutalities
  • General UI & text improvements
  • Mouse support improvements
Mortal Kombat 1 Patch Notes - PC Steam and EGS | 9/19/2023
  • Fixes stuttering on certain hardware configurations during cutscenes
  • Fixes some DLCs not properly granting on Epic Games Store
  • Steam Deck: increases font size on some screens for better legibility
Mortal Kombat 1 Patch Notes - PS5 and XSX | 9/14/2023

General

  • General bug fixes
  • Added and fleshed out accessibility options
  • Character polish and tuning pass
  • Added numerous additional finishing moves
  • Improved and refined UI to include additional new options

Invasions

  • Substantial revisions and polish on various encounters
  • General UI Improvements
  • General bug fixes
  • Rebalanced boss fights
  • Adjusted mesa progression
  • Added Season 1 content
  • Added challenge towers in the gateway mesa

Story

  • Improvements to the movie player
  • Visual polish to numerous scenes
  • Tuning of the story finale and final boss
  • 4k resolution movies added

Online

  • Improvements to matchmaking
  • Bug fixes to online modes
Mortal Kombat 1 Patch Notes - Nintendo Switch | 9/14/2023

General

  • Enables additional character/kameo roster, additional arenas, and kustomization
  • Enables full tutorials, fatality practice, practice mode
  • Enables Towers and Tournament modes
  • General bug fixes

Story

  • Enables full story campaign

Online

  • Enables online gameplay
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