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  1. Mortal Kombat: Reckoning
  2. Lexikon
  3. Spiele

Mortal Kombat (9)

  • Weitergeleitet von „Mortal Kombat 9“
  • Takeda
  • 29. August 2013 um 08:20
  • 29. März 2026 um 13:21
  • 20 645 mal gelesen
  • Eintrag
  • Veröffentlichung
  • Changelog
  • Der Reboot der Mortal Kombat Reihe.
    Erschienen: 2011

    1 Daten

    Name:Mortal Kombat 2011

    MK2011.webp

    Erschienen:19.04.2011 (02.2012 Komplete Edition)
    Studio:Netherrealm Studios
    Publisher:Warner Bros. Interactive Entertainment
    Medium:BluRay, CD-Rom, Digital, Cardridge
    Altersfreigabe:PEGI 18
    Plattformen:Playstation 3, XBox 360, PC (Windows), Playstation Vita

    2 Story

    MK2011_Story001.jpg

    Nach der Schlacht um das Armageddon auf Edenia, sind alle Kämpfer in der großen Schlacht gestorben.

    MK2011_Story002.jpg MK2011_Story003.jpg

    Nur Raiden, der letzte überlebende vom Earthrealm, kämpft auf der Spitze der Pyramide gegen den Imperator Shao Kahn.

    MK2011_Story004.jpg

    Doch Shao Kahn konnte bereits die Kraft von Blaze an sich nehmen und besiegt Raiden.

    MK2011_Story005.jpg

    Mit seiner letzten Kraft, ergreift er die Stücke seines Amuletts und spricht heilige Worte. Bevor Shao Kahn ihn tötet, waren seine letzte Worte "Er muss gewinnen...". In diesen Moment sendet er seine Nachricht an sein früheres ich.

    MK2011_Story006.jpg

    Nun liegt es an den jüngeren Raiden, das Armageddon zu verhindern und die Zeitlinie für das Gute zu ändern.

    MK2011_Story007.jpg MK2011_Story008.jpg


    3 Charaktere

    3.1 Kämpfer

    Scorpion_mk9.jpg
    Scorpion

    LiuKang_mk9.jpg
    Liu Kang

    KungLao_mk9.jpg
    Kung Lao

    SubZero_mk9.jpg
    Sub-Zero

    Sindel_mk9.jpg
    Sindel

    Ermac_mk9.jpg
    Ermac

    Reptile_mk9.jpg
    Reptile

    Kitana_mk9.jpg
    Kitana

    JohnnyCage_mk9.jpg
    Johnny Cage

    Jade_mk9.jpg
    Jade

    Mileena_mk9.jpg
    Mileena

    Nightwolf_mk9.jpg
    Nightwolf

    Cyrax_mk9.jpg
    Cyrax

    NoobSaibot_mk9.jpg
    Noob Saibot

    Smoke_mk9.jpg
    Smoke

    Sektor_mk9.jpg
    Sektor

    Sonya_mk9.jpg
    Sonya

    Jax_mk9.jpg
    Jax

    Kano_mk9.jpg
    Kano

    Stryker_mk9.jpg
    Stryker

    ShangTsung_mk9.jpg
    Shang Tsung

    Baraka_mk9.jpg
    Baraka

    Kabal_mk9.jpg
    Kabal

    Raiden_mk9.jpg
    Raiden

    Sheeva_mk9.jpg
    Sheeva






    3.2 Exklusiv Kämpfer

    Kratos_mk9.jpg
    Kratos
    (Playstation exklusiv)

    3.3 Boss

    ShaoKahn_mk9.jpg
    Shao Kahn

    Goro_mk9.jpg
    Goro

    Kintaro_mk9.jpg
    Kintaro

    3.4 Versteckte Kämpfer

    QuanChi_mk9.jpg
    Quan Chi

    CyberSubZero_mk9.jpg
    Cyber Sub-Zero

    3.5 DLC Kämpfer

    Skarlet_mk9.jpg
    Skarlet

    Kenshi_mk9.jpg
    Kenshi

    Rain_mk9.jpg
    Rain

    FreddyKrueger_mk9.jpg
    Freddy Krueger

    3.6 Playstation VITA Kämpfer

    Skarlet_mk9.jpg
    Skarlet

    Kenshi_mk9.jpg
    Kenshi

    Rain_mk9.jpg
    Rain

    FreddyKrueger_mk9.jpg
    Freddy Krueger

    ShaoKahn_mk9.jpg
    Shao Kahn

    Goro_mk9.jpg
    Goro

    Kintaro_mk9.jpg
    Kintaro

    4 Spieleinhalt

    • Tag-Team
    • X-Ray
    • Fatality
    • Stage Fatality
    • The Krypt
    • Nekropolis
    • Test your Might
    • Test your Sight
    • Test your Luck
    • Test your Strike
    • Test your Balance (PS Vita)
    • Test your Slice (PS Vita)
    • Turm der Herausforderung
    • King of the Hill
    • Multiplayer (XBL & PSN)
    • Downloadable Content


    5 Arenen

    • Kahns Arena
    • The Flesh Pits
    • Evil Monastery
    • Living Forest
    • The Dead Pool
    • The Pit
    • The Pit Bottom
    • The Wastelands
    • Shang Tsungs Throne Room
    • Jades Desert
    • The Subway
    • Goros Lair
    • The Bridge
    • Scorpions Lair
    • The Street
    • The Rooftop
    • The Bell Tower
    • The Courtyard
    • The Armory
    • Kahns Arena
    • The Soul Chamber
    • The Graveyard
    • Hell
    • Shang Tsungs Gardens
    • Challenge Tower Arena
    • Chamber of Flames (Playstation exklusiv)

    6 Playstation VITA - Features

    • Shao Kahn, Kintaro, Goro sind spielbar.
    • Kenshi, Rain, Skarlet, (evtl. Freddy Krueger) haben ein zweites Outfit.
    • Neue Stage-Fatalitys.
    • Blut im Bildschirm, dass durch Fingerbewegungen auf dem Touchscreen oder der Rückseite vom Touchpad beseitigt werden kann.
    • Man kann den aktuellen Hintergrund der Stage durch das Bild von der Kamera tauschen.
    • Neue Stages.
    • Touchscreen Fatalitys und X-Rays.
    • 150 neue Challenges im Turm der Herausforderung darunter... Test your Balance.
    • Neue Touchscreen Minispiele u.a. Test your Balance.

    7 Galerie


    Logo


    Startbildschirm


    Hauptmenü


    Kämpferauswahl in der VITA Version.



    • MK9
    • Games
    • Spiele
    • Mortal Kombat 2011

Veröffentlichung

Cover Titel Veröffentlichung
Mortal Kombat - Standard Edition NTSC 19. April 2011
PAL 21. April 2011
Mortal Kombat - EU Collectors Edition PAL 21. April 2011
Mortal Kombat - US Collectors Edition NTSC 19. April 2011
Mortal Kombat - Tournament Edition NTSC 19. April 2011
Mortal Kombat - Komplete Edition NTSC 28. Februar 2012
PAL 2. März 2012
Mortal Kombat - Komplete Edition (Vita) NTSC 1.Mai 2012
Mortal Kombat - Komplete Edition PC 3. Juli 2013

Download Content

Titel Inhalt Veröffentlichung Preis
Klassik Skin Pack 1 Sub-Zero, Scorpion, Ermac, Reptile, Jade, MIleena, Kitana Retro Outfit + Fatality 25. Mai 2011 € 4,79
Klassik Skin Pack 2 Sektor und Cyrax RetroOutfit 21. Juni 2011 gratis
Klassik Skin Pack 3 Noob und Smoke Retro Outfit 5. Juli 2011 gratis
Klassik Skin Pack 4 Kitana und Jade Retro Outfit 19. Juli 2011 gratis
Klassik Skin Pack 5 Cyber und Klassik Sub-Zero Retro Outfit 9. August 2011 gratis
1st DLC Fighter Neuer Kämpfer Skarlet. 21. Juni 2011 € 4,79
2nd DLC Fighter Kenshi kehrt zurück. 5. Juli 2011 € 4,79
3th DLC Fighter Rain, Prinz von Edenia. 18. Juli 2011 € 4,79
4th DLC Fighter Freddy Krueger, Nightmare. 9. August 2011 € 4,79
Mortal Kombat Season Pass Beinhaltet die 4 Zusatzkämpfer Kenshi, Skarlet, Rain und Freddy Krueger. 21. Juni 2011 € 14,9
Komplete Edition PC Update - 15.09.2015

NetherRealm and Warner Bros. have released a patch today for Injustice: Gods Among Us Ultimate Edition to fix some issues related to Online and Framerate – details below:

  • Fixed issue related to players not being visible in rooms
  • Fixed the invite system to address simultaneous invites and invites that arrive after the player has started entering a match
  • o Note: This fix changes the system so that invites arriving after entering a match or actively matchmaking are ignored
  • Fixed a desync when using chat in Big Picture mode
  • Fixed framerate issue related to cutscenes

We would like to clarify that a good network connection and a system capable of maintaining 60 fps are required in order to receive the best possible online experience:

  • Start with a machine that meets or exceeds the Recommended System Requirements
  • Run AutoConfigure from the Video Settings Option menu
  • If you experience any further performance problems, disable the most costly effects such as Anti-Aliasing
  • Make sure to watch the Ping display for opponents that have a rating of (4 = Good). Connections to a lower Ping value may slow down online play
Komplete Edition PC Update - 07.08.2014

NetherRealm and Warner Bros. have released a patch today for Mortal Kombat: Komplete Edition to fix some additional issues that were highlighted by the Steam community.

The primary fix was for a crash involving Noob Saibot.

The previous patch released on 7/23 was designed to fix several long-standing bugs and improve the network multiplayer code for systems that meet the Recommended Spec for online play.

We would like to clarify that a good network connection and a system capable of maintaining 60 fps are required in order to receive the best possible online experience:

1. Start with a machine that meets or exceeds the Recommended System Requirements

2. Run AutoConfigure from the Video Settings Option menu.

3. If you experience any further performance problems, disable the most costly effects such as Anti-Aliasing.

4. Make sure to watch the Ping display for opponents that have a rating of (4 = Good). Connections to a lower Ping value may slow down online play.

Komplete Edition PC Update - 23.07.2014

As many community members have noticed, Warner Brothers and NetherRealm have released a significant update for Mortal Kombat: Komplete Edition on Steam.

Here is a list of changes in this update:

Updated the game launcher

Added video card selection option

  • Fixes auto-detection problems on laptops with Optimus technology
  • Solves performance issues for many laptops with dual GPUs

Added support for letterbox display toggle

  • Fixes problems with 4:3 and 5:4 aspect ratios
  • Several performance optimizations
  • Changed video settings options
  • Added ability to toggle memory restriction
  • Removed region lock for multiplayer matchmaking
  • Allows for a larger pool of online players

However, very long distance matches may experience slower network performance

  • Improvements to online multiplayer
  • Fixed issues with Private Matches
  • Updated KOTH
  • Fixed multiplayer crashes
  • Fixes and updates for several peripherals
  • Removed microphone support from voice chat
  • Players may use Steam Chat
23.09.2011

General Gameplay Fixes/Tweaks

  • Fixed a couple of crash scenarios.
  • DLC billboards should now behave correctly on Xbox
  • You should no longer see online desyncs on Xbox that are related to alternate costumes or classic costume DLC packs.
  • MOTD handling and displaying code was tweaked.
  • Fixed a bug that could have resulted in tweakvars getting corrupted.
  • Fixed a crash in player select if you tried to exit out while the dlc box was open.
  • With the exception of Human Cyrax and Human Sektor, everyone’s alternate costumes should behave the same as their primary costumes and have the exact same move properties.
  • You can now block after a dash forward is completed if it was cancelled into from a special move. You canceling out of a dash into another dash was normalized for most of the characters. Dash Block canceling remains the same.
  • Wakeup attacks should have better invulnerability on them if done in the first 4 frames of the wakeup window. (this was added as a hotfix tweakable value)
  • You no longer get a completely free throw attempt after someone blocks your jump punch. The opponent has less block hit frames but chained combos from a jump punch will remain the same.
  • There were several reactions that could freeze players just before they landed from attacks and reactions such as Kano’s Airball and Cyrax’s Net air reaction.
  • Made many minor hitbox adjustments.
  • Tweaked the negative edge window.
  • Several low attacks were being parried incorrectly.
  • Nightwolf and Kenshi can no longer still absorb a projectile if they get hit out of their enhanced reflects before the recovery frames start.

Baraka

  • Baraka’s Blade Spin move starts up faster and is safer when blocked.
  • Baraka’s Enhanced Blade Charge (Blade Rush) attack goes farther now.
  • Baraka’s Chop Chop no longer auto corrects mid-move.

Cyber Subzero

  • Cyber Subzero can no longer handcuff certain characters by catching a wakeup attack with his enhanced Ice Parry.

Cyrax

  • Cyrax’s Buzzsaw is an overhead block and safer when blocked
  • Cyrax’s Bombs will no longer pop someone up who is in a 2nd Net reaction or in a Buzzsaw reaction.
  • Cyrax’s mk3 costume should behave the same as the primary costume now.

Ermac

  • Ermac can no longer leave an invisible fireball collision around.
  • Fixed damage scaling a few of his reactions.

Jade

  • All of Jade’s Enhanced Boomerangs (Reboomerang) will now return when the first hit is blocked.
  • Jade’s Staff Grab is slightly safer when blocked.
  • Jade’s U3 attack (Pole Vault) can be ducked.
  • Jade’s 4,F3 kick (Polecat) is safer when blocked.

Jax

  • The armor on Jax’s Enhanced Dash Punch (Dash Fist) and X-Ray (Briggs Bash) now starts instantly.
  • Added armor to the startup of Jax’s Enhanced Elbow (Elite Smash).
  • Jax’s projectiles (Energy Wave) recover a tiny bit faster.
  • Jax’s towards 3 attack (Big Leg) is now an overhead.
  • Jax can no longer frame trap someone with his Gotcha Grab.

Johnny Cage

  • Johnny Cage’s F3,2 (Take Two) no longer true combos into 2in1’d special moves
  • Johnny Cage’s Nut Punch does slightly less damage.

Kabal

  • Kabal can no longer leave an invisible fireball collision around.
  • Removed a couple unavoidable block traps with Kabal. (with F2 and 4)

Kano

  • If you don’t charge and hold the Enhanced Kano Ball it will now keep its armor.
  • Kano’s Knife Toss recovers slightly faster.

Kitana

  • Kitana’s Fan reactions on an airborne opponent damage scale correctly now.
  • Kitana’s X-Ray (Fan-Tastic) can no longer be reflected.

Kung Lao

  • Removed the pushback on Kunglao’s spin when blocked.
  • Ground Hat now leaves both players at neutral when hit close and leaves Kung Lao at a disadvantage when blocked up close.
  • Kung Lao’s overhead hat attack is slightly safer when blocked.

Liu Kang

  • Lui Kang’s Parry now can correctly give a first hit bonus!

Nightwolf

  • Nightwolf’s reflect should work better as a wakeup attack.

Noob Saibot

  • Noob’s Teleport Slam should connect better with some opponents.
  • Noob should no longer be hit on the ground after he is up in the air for his teleport.
  • Noob’s Shadow Charge hits overhead.

Quan Chi

  • Fixed an isse where Quan Chi’s Skull Projectile (Skull Ball) could sometimes become invisible.
  • Added some armor to the Quan Chi’s Enhanced Sky Drop (Sky Stomp).

Raiden

  • Raiden can no longer unavoidably frame trap someone with his Vicinity Blast.
  • Raiden has 2 additional recovery frames on his normal Teleport.
  • Raiden can’t be hit during his Enhanced Teleport (Sparkport).

Reptile

  • Reptile whiffed Elbow Dash now builds slightly less meter.
  • Reptile is held slightly longer after knocking someone down with the Elbow Dash.
  • A blocked Reptile Elbow Dash no longer pushes back.
  • Reptile’s Enhanced Slide (Slime Trail) now has armor on it.
  • Reptile can no longer leave an invisible Forceball collision around.

Scorpion

  • Scorpion’s Leg Takedown is safer when blocked.
  • Scorpion’s Enhanced Leg Takedown (Takeout) now has armor on it.

Sektor

  • Sektor can now 2in1 into the front and behind Up Missiles
  • Sektor’s mk3 outfit should behave the same as the primary costume
  • Sektor’s backjets will no longer get stuck firing, wasting precious fuel. (Yay!)
  • Sektor’s X-Ray (Massive Missile) can no longer be reflected.

Shang Tsung

  • The armor on Shang’s Enhanced Soul Steal now starts instantly
  • Shang Tsung’s Enhanced Soul Steal (Soul Capture) activates faster.

Sheeva

  • Sheeva’s Fireball is a mid block now and the Enhanced Fireball (Fire Blast) is an overhead.
  • Sheeva’s Ground Pound can correctly give a first hit bonus!
  • Sheeva’s Enhanced Jump Stomp (Jump Crush) now has armor on it.
  • Sheeva’s Air Grab has better anti-air collision on it.

Sindel

  • Sindel can no longer leave behind an invisible fireball collision around.
  • Sindel’s B1 attack is a low block.
  • Sindel’s Enhanced Scream is slightly faster now.
  • Sindel’s Scream (Yell) can no longer be parried.

Smoke

  • It’s no longer possible to handcuff opponents with Smoke’s Vibration (Shake) Parry.

Sonya

  • The armor on Sonya’s cartwheel (Krazy Legs) lasts until the first collision and Archkick’s (Arc Wave) armor lasts until her arch is almost over.
  • Sonya’s 1,1,4 (Fierce Assault) no longer true combos into 2in1’d special moves from it.
  • Sonya’s 3,1,4 (Beat Up) no longer true combos into 2in1’d special moves from it.

Stryker

  • Stryker’s Enhanced Baton (Baton Bash) Sweep’s 2nd hit is an overhead and is safer when blocked.
  • Stryker’s Grenades recover slightly faster.
  • Stryker’s Baton Roll starts up faster and the enhanced version has armor on it for a longer time.
  • Stryker’s Grenade Toss and Baton Sweep do slightly more damage.
  • Stryker’s B1,2,2 (Beatdown) combo is safer when blocked.

Sub Zero

  • Fixed some of the Ground Freeze reaction properties which were causing some other gameplay issues.
  • Sub Zero’s Enhanced Slide (Power Slide) now has armor.
  • The opponent is frozen for 10 additional frames to allow him to at least get a slide in for some trade cases were he could get nothing before.

Freddy Krueger

  • Freddy’s Nightmare Stance can’t be repeated instantly anymore.
  • Fixed a bug where Freddy could get stuck being immune to projectiles.
  • Freddy forward and backward Teleports (Hell Shift) build slightly less meter.
  • Some of Freddy reactions were not damage scaling correctly.
  • Tweaked the recovery on some of Freddy specials.

Kenshi

  • Kenshi’s X-Ray (Soul Blade) can no longer be reflected.
  • Kenshi is freed up sooner now when he absorbs a projectile with his (Blade Absorb)
  • Kenshi’s F2,2,B1 (Absentminded) reaction no longer lets opponents be hit just as they hit the ground.

Skarlet

  • Skarlet has an additional 10 frames before she can cancel out of her normal dagger toss.
  • Skarlet can no longer 2in1 cancel out of her Slide attack from her Red Dash.
  • Skarlet’s back throw now does normal damage.
  • Skarlet can do her U3 (Lifting Leg) attack from a dash now.
V 140S-230 (PS3) - 07.07.2011

Addresses online desync issues related to classic costume dlc packs.

---------------------------------------------------------------------------------------------------------------------------------

For Xbox 360:

In order to fix the desynchronization errors on the Xbox 360, you must manually re-download the Klassic Kostume DLC files from the Xbox Live Marketplace. Re-downloading the Klassic Skins Pack will not fix the problem. You must re-download the original pre-order skin(s). Instructions for re-downloading:

1. Hit the guide button (XBox Logo button on controller)

2. Go to the right to the tab labelled "Settings"

3. Select "Account Management"

4. Select "Download History"

5. Select the pre-order DLC you wish to re-download.

6. Choose "download again"

V 138S-228 - 10.06.2011

General Gameplay Fixes/Tweaks

  • Changes to ranked and unranked auto matchmaking to help reduce the amount of time it takes to find a match and to more reliably match players of similar skill
  • Tweaked in game peer to peer data transmissions for smoother gameplay.
  • Opponent would sometimes play air reactions instead of ground reactions if attacker performed a combo initiated from a jump in punch that was blocked.
  • Adjusted a few knocked down reactions that were missing knocked down states in them resulted in OTG windows.
  • Fixed instances where some fighter’s Combo Breakers could be punished with wake up attacks if performed near the corner.
  • Fixed some near 100% damage combos involving some Tag Assists
  • Gravity adjustments on some air reactions to reduce the amount of unintended repeated hits in the corner for some fighters.
  • Adjusted damage scaling for several reactions to reduce some fighter’s ability to land very large damage off of meterless combos.
  • Added a tweakable switch to turn on the ability to throw escape when thrown while blocking (this is currently still set to off!)
  • Fixed a bug where tagged in partners would sometimes come in from the wrong side of the play field.
  • Fixed issue where some fighters could move after defeating an opponent in the first round after an X-Ray.
  • Fixed an issue where sometimes the secret ladder fight characters would show up as the wrong color.
  • All turnaround attacks now chain into their correct combos.
  • Cleaned up some tag-ins and assists that were coming from the wrong side of the playfield.

Baraka

  • Adjusted the air reaction to the chop chop blades to allow for juggle opportunities afterwards

Cyber Sub-Zero

  • Tightened the input window for his mid bomb.
  • Added a tweakable switch to turn on the ability for his bombs to freeze opponents in reacting states (this is currently still set to off!)
  • Fixed an exploit where Cyber could remain in active parry state after a successful parry

Cyrax

Added additional 2-in-1 options to some of Cyrax’s strings

Cyrax’s Away+FP Command Grab has had its escape frame window widened to match the escape window of other throws

Adjusted some reactions that resulted in completely unavoidable bomb popup scenarios

Reduced the time after Cyrax has hit an opponent with a net before he can shoot another one

Cyrax’s enhanced upkick no longer auto-faces during its attack

Fixed an infinite loop involving Cyrax’s Net

Ermac

  • Ermac can no longer true combo 2-in-1 from the last hit of the BP, BP string
  • Ermac’s enhanced fireball now correctly costs meter when done from a 2-in-1
  • Increased the damage scaling on a lifted opponent
  • Fixed a bug where Ermac would occasionally shoot out an invisible fireball
  • Slightly increased the recovery frames on a blocked or missed force push
  • Jade
  • Added a few frames of armor to the beginning of her Enhanced shadow kick
  • Added a few frames of armor to the beginning of her Enhanced staff overhead
  • Fixed a case where sometimes when defeating the first opponent in a tag match with Jade’s throw the incoming partner could land a free hit

Jax

  • Added a few frames of armor to the beginning of the Enhanced Dash Punch
  • Lowered the amount of meter gained for doing ground pounds
  • Jax can now dash cancel out of any of his ground pounds
  • The enhanced dash punch is slightly faster and goes farther
  • The promove 6th slam of the quad-slam does 1% addition damage now!
  • Jax’s X-Ray attack has super armor on it until the collision is over

Johnny Cage

  • Added a few frames of armor to the beginning of the Enhanced Shadow Kick
  • Fixed an exploit where Cage could remain in active parry state after a successful X-Ray

Kabal

  • Removed a block infinite resulting from repeated blocked Down+FK’s into Cancelled Dash’s
  • Removed a block infinite resulting from repeated blocked Back+BK, FP’s into Cancelled Dash’s
  • Kabal’s air fireballs hitting a wall no longer add damage scaling to a stationary opponent
  • Fixed a bug where repeated Kabal air fireballs would sometimes be invisible

Kano

  • Kano’s alternate costume should now correctly play his Victory cinema
  • Kano’s alternate baby should now show up in his Babality correctly
  • Kano can now jump in punch chain into his Towards+FP combos
  • Kano’s enhanced choke grab now requires the correct buttons when done as a wakeup attack
  • Added a few frames of armor to the beginning of the Enhanced Kano Ball (he loses the armor if he charges the ball)
  • Kano’s X-Ray attack has super armor on it until the collision is over
  • Fixed a case where sometimes when defeating the first opponent in a tag match with Kano’s throw the incoming partner could land a free hit

Kitana

Increased the damage scaling applied after Kitana’s Enhanced Fan cancel opportunities

Kung Lao

  • Gameplay adjustments to the Spin to make it not quite so dominant in exchanges
  • Kung Lao’s Spin is now slightly easier to punish on block
  • Reduced number of Dive Kicks that can be performed in a single juggle combo
  • Player can now block while being staggered by his enhanced hat toss
  • Kung Lao no longer has advantage on a blocked overhead punch from his teleport
  • Fixed a bug where Kung Lao could retain his armor from an enhanced teleport

Liu Kang

  • Fixed instances of being able to OTG from Liu Kang’s X-Ray, forcing the opponent into a standing reaction
  • The first hit of Liu Kang’s FP, FP, FP string will more reliably hit from a cross up jump in punch if Liu Kang is in flip stance
  • Fixed it so you do not get stuck in his Dragon Stance if you hit the flip stance button during it
  • Added a few frames of armor to the beginning of the Enhanced Bicycle Kick
  • Added a few frames of armor to the beginning of the Enhanced Flying Kick
  • The Bicycle Kick now does the correct amount of damage and hits no meter which hit of the attack frames hit
  • Fixed a case where sometimes when defeating the first opponent in a tag match with Liu Kang’s throw the incoming partner could land a free hit
  • Fixed an exploit where Liu Kang could remain in active parry state after a successful parry

Nightwolf

  • Added a few frames of armor to the beginning of the Enhanced Shoulder
  • Added a few frames of armor to the beginning of the Enhanced choke grab
  • Nightwolf’s Axe uppercut effect and collision now always goes in the correct direction if the opponent gets on the other side of him after he has started it
  • Nightwolf is no longer punished for throwing certain characters

Mileena

  • Fixed Mileena’s uppercut recovery when she remains ducking after landing it
  • Fixed case where sometimes when defeating the first opponent in a tag match with Mileena’s throw the incoming partner could land a free hit

Noob

  • Fixed instances where Noob’s Breaker could cause damage
  • Noob can now 2-in-1 into all 3 versions of the Blackhole
  • Noob recovers slightly faster after throwing the blackhole
  • Fixed a camera glitch after a successful teleport grab
  • Fixed a case where sometimes when defeating the first opponent in a tag match with Noob’s throw the incoming partner could land a free hit

Quan Chi

  • Fixed an exploit allowing Quan Chi’s Trance and Buff special attacks while the opponent was tranced
  • Slightly reduced Quan Chi’s advantage after sky drop hit
  • Quan Chi recovers faster after a successful Trance
  • Fixed an infinite loop involving Quan Chi’s Trance

Raiden

  • Adjusted the blocked Superman ball off reaction to allow for easier punishment
  • Away+FK, FP, BP is no longer advantage on block
  • FK, FK, BK’s recovery when blocked is slightly adjusted
  • Raiden’s has slightly less advantage after doing his Towards+FK, 2-in-1 into a teleport
  • Slightly increased the recovery on a missed Raiden air superman fly
  • The active frames on Raiden’s superman fly start slightly later

Reptile

  • Fixed a rare facing issue that would sometimes cause Reptile’s X-Ray to attack in the wrong direction
  • Fixed an issue with the collision on Reptile’s X-Ray that will fix some inconstancies with it landing in specific instances

Scorpion

  • Scorpion can no longer be punished by breaking an opponent’s combo near a wall
  • Fixed that sometimes when defeating the first opponent in a tag match with Scorpion’s throw resulted in a free hit for the incoming tag partner

Sektor

  • Fixed a facing issue with Sektor’s Up+FK attack that should allow it to land more reliably during kombat
  • Sektor can no longer be punished by breaking an opponent’s combo near a wall

Shang Tsung

  • Fixed an issue where Shang Tsung’s turnaround FK would perform a punch instead of the intended kick
  • Fixed an issue where Shang Tsung’s Upward Fireball would track an opponent that had jumped over him well after the windup on the attack had begun
  • Shang Tsung can no longer be punished by breaking an opponent’s combo near a wall

Sindel

  • Sindel can now 2-in-1 into her specials from her FK and her Towards+FK
  • Fixed an infinite loop involving Sindel’s Scream

Sheeva

  • Added a few frames of armor to the beginning of the Enhanced grab n punch
  • Added a few frames of armor to the beginning of the Enhanced air grab
  • Added a few frames of armor to the beginning of the Enhanced fireball
  • Sheeva’s X-Ray now works against opponents with armor on
  • Sheeva has a new Towards+FK, Away+FP combo

Smoke

  • Closed the small window that allowed for a free Smoke Bomb after a successful air throw
  • Fixed an issue with Smoke’s Throw Escape that allowed it to be punished if successful in some instances
  • Reduced the damage scaling after a Smoke Bomb popup
  • Smoke’s enhanced Smoke Bomb can now hit grounded opponents (doesn’t popup) for unscaled damage.
  • Smoke recovers slightly faster after a missed air teleport
  • Fixed an exploit where Smoke could remain in active parry state after a successful parry

Sonya

  • Reverted some of Sonya’s temporary fighting style adjustments
  • Fixed it so you do not get stuck in her Soldier Stance if you hit the flip stance button during it
  • Sonya can no longer be punished by some characters for landing her X-Ray near a corner
  • Increased the armor time on her Arch Kick and Cartwheel

Stryker

  • Stryker can no longer be punished by some characters for landing his X-Ray near a corner

Sub-Zero

  • Fixed a window where an opponent frozen near the ground could get stuck and wouldn’t recover from the reaction
  • Sub-Zero can no longer be punished by breaking an opponent’s combo near a wall
  • Fixed that sometimes when defeating the first opponent in a tag match with Sub-Zero’s throw resulted in a free hit for the incoming tag partner
Ver. 0.127S-208 - 20.05.2011

Reduced some of Kung Lao’s combo and overall damage.

Reduced the damage on some special moves.

Increased the damage scaling after Kitana’s Enhanced ground fan toss.

Adjusted some juggle’s damage scaling.

Reduced the damage on some basic combos that were doing too much damage without using any meter.

Increased Sheeva’s damage output for several of her moves and attacks.

Temporarily Changed around some of Sonya’s fighting style properties to reduce her ability to lock someone down in block stun.

Changed Kano’s Towards Front Kick to a low block.

Reduced the recovery on Kano’s Upball to be closer to Johnny Cage’s Flip Kick recovery.

Increased the damage of some of Baraka’s special moves and attacks.

It is easier to juggle combo after hitting someone with Baraka’s chopchop on the ground.

Increased the damage scaling on a frozen opponent.

Baraka’s Away Front Kick, Front Punch combo is now a true popup

Ver. 0.127S-208 - 19.04.2011

Reduced the life gained on Shang Tsung’s throws.

Raised the damage scaling on Shang Tsung’s ground fireballs.

Adjusted Kratos’ damage scaling.

Temporarily adjusted how long Quan Chi is held for after hitting someone with his trance move and also adjusted the reaction recovery time. This was to prevent an easy infinite loop.

Temporarily removed some of Sindel’s 2in1 cancels to prevent some easy infinite loops.

Temporarily increased the time before Cyrax can throw another net after connecting with one to prevent an infinite loop.

Increased the damage scaling after several popup reactions.

  • Vorheriger Eintrag Mortal Kombat
  • Nächster Eintrag Mortal Kombat 1

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