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  1. Mortal Kombat: Reckoning
  2. Lexikon
  3. Spiele

Mortal Kombat X

  • Weitergeleitet von „MK10“
  • NEWS P.
  • 2. Juni 2014 um 15:46
  • 29. März 2026 um 13:12
  • 38 801 mal gelesen
  • Eintrag
  • Veröffentlichung
  • Changelog
  • Shinnok kehrt im Reboot zurück.
    Erschienen: 2015

    1 Daten

    Name:Mortal Kombat X
    Mortal Kombat XL

    MKX.webp

    Erschienen:14.04.2015
    Studio:Netherrealm Studios
    Publisher:Warner Bros.
    Medium:BluRay, CD-Rom
    Altersfreigabe:PEGI 18
    Plattformen:Playstation 4, XBox One, PC (Windows), Android, iOS

    2 Story

    Mortal Kombat XL spielt zwischen 5 bis 25 Jahre nach Mortal Kombat 9.

    3 Charaktere

    3.1 Kämpfer

    Alien_mkx.jpg
    Alien

    Jason_mkx.jpg
    Jason

    KungLao_mkx.jpg
    Kung Lao

    Jax_mkx.jpg
    Jax

    Sonya_mkx.jpg
    Sonya Blade

    Kenshi_mkx.jpg
    Kenshi

    Kitana_mkx.jpg
    Kitana

    Scorpion_mkx.jpg
    Scorpion

    SubZero_mkx.jpg
    Sub-Zero

    Mileena_mkx.jpg
    Mileena

    TakahashiTakeda_mkx.jpg
    Takeda Takahashi

    CassieCage_mkx.jpg
    Cassie Cage

    JaquiBriggs_mkx.jpg
    Jacqui Briggs

    KungJin_mkx.jpg
    Kung Jin

    Tanya_mkx.jpg
    Tanya

    BoRaiCho_mkx.jpg
    Bo Rai Cho

    Leatherface_mkx.jpg
    Leatherface

    Predator_mkx.jpg
    Predator

    Shinnok_mkx.jpg
    Shinnok

    Kano_mkx.jpg
    Kano

    JohnnyCage_mkx.jpg
    Johnny Cage

    ErronBlack_mkx.jpg
    Erron Black

    LiuKang_mkx.jpg
    Liu Kang

    Ermac_mkx.jpg
    Ermac

    KotalKahn_mkx.jpg
    Kotal Kahn

    Reptile_mkx.jpg
    Reptile

    FerraTorr_mkx.jpg
    Ferra/Torr

    DVorah_mkx.jpg
    D'Vorah

    Raiden_mkx.jpg
    Raiden

    QuanChi_mkx.jpg
    Quan Chi

    Goro_mkx.jpg
    Goro

    Tremor_mkx.jpg
    Tremor

    Triborg_mkx.jpg
    Triborg




    Variation
    • Alien
      Tarkataner: Erhält Chop Chop, Blade Spin und verwendet für Angriffe ihre Tarkatan-Armklingen
      Säure: Erhält Exo Sting und Acid Blood
      Herbeirufer: Erhält Ovomorph und Drone Drop
    • Cassie Cage:
      Spec-Ops: Ermöglicht Air Strikes und The American Way
      Hollywood: Erhält stilvolle Air Akimbo Gunshots und Nut Kracker
      Raufbold: Ermöglicht Take down, Air Power Slam und Bow Breaker
    • DVorah:
      Giftig: Ermöglicht Bug Burst und auf Ovipositor basierende Giftattacken
      Brutmutter: Ermöglicht Krawler und Bug Blast
      Schwarmkönigin: Ermöglicht Vortex Swarm und Wasp Grenade
    • Bo Rai Cho:
      Drachenodem: Erhält Fire Spit, Up Fire und Ground Fire
      Feiermeister: Erhält Head Drive, Spinning Fists, Mulit Slap und Drink
      Bartitsu: Erhält Spinning Kane, Flying Kick und Angriffe mit seinem Stock
    • Ermac:
      Gespenstisch: Verleiht die Fähigkeit Fly und spezielle Luftangriffe.
      Mystisch: Ermöglicht verbesserten Tele-Lift und den Tele-Choke.
      Meister der Seelen: Verleiht Soul Ball und die Fähigkeit Vanish, um Schaden zu verhindern.
    • Erron Black:
      Scharfschütze: Ermöglicht einzigartige Spezialattacken mit einem Scharfschützengewehr.
      Revolverheld: Ermöglicht Standoff Stance und einige Trick Shots mit Revolvern.
      Gesetzloser: Ermöglicht einzigartige Attacken mit einer geborgenen Tarkatan-Armklinge.
    • Ferra/Torr:
      Lakai: Ein verstärkender [lexicon='Torr',''][/lexicon] kämpft solo, während [lexicon='Ferra',''][/lexicon] vom Seitenrand zusieht.
      Gnadenlos: Erhält die Pain And Gain-Fähigkeit, die Torrs Schaden erhöht.
      Grausam: Ermöglicht Boss Toss und Gut Ripper.
    • Goro:
      Kuatan-Krieger: Ermöglicht mächtigen Ground Pound und Chest Charge
      Zorn der Tigrar: Ermöglicht Flame Ball und Dragon Breath
      Drachenzahn: Ermöglicht einzigartige Attacken mit Messerhandschuhen
    • Jacqueline Briggs:
      High-Tech: Ermöglicht Plasma Blast mit kurzer Reichweite und Plasma-[lexicon='Gauntlets',''][/lexicon]-Stärkung
      Schrotflinte: Ermöglicht Shotgun Blast und Shotgun Stun mit mittlerer Reichweite
      Vollautomatisch: Ermöglicht Machinegun- und Rocket-Angriffe mit großer Reichweite
    • Jason:
      Slasher: Erhält Bloodshed, Machete Toss und Psycho Slash
      Unbarmherzig: Erhält Parasuit und Lake Mist
      Unaufhaltbar: erhält Punishment, Rise und Resurrection
    • Jax:
      Wrestler: Ermöglicht Multi-Slam, Back Breaker und Grab.Kombos.
      Schwere Waffen: Ermöglicht Rocket Launcher und Submachine Gun.
      Aufgepumpt: Ermöglicht verstärkten Ground Pound und interaktiven Gotcha Grab.
    • Johnny Cage:
      A-Promi: Kann normale und Spezialattacken aufladen und so mehr Schaden anrichten.
      Faustkampf: Ermöglicht Fist Bump, Flashy Kombos und normale Attacken.
      Stunt-Double: Ermöglicht das Erzeugen von Stunt-Double-Imitationen.
    • Kano:
      Kommando: Ermöglicht Choke Grab, Power Slam und High/Low Parry.
      Halsabschneider: Ermöglicht schädigende Messerangriffe und den Power Up.
      Kybernetik: Ermöglicht Augenlaser- und Granaten-Angriffe.
    • Kenshi:
      Kenjutsu: Ermöglicht Telekinetic Push, Slam und Toss.
      Ausgeglichen: Verleiht die Fähigkeit, Bilder seiner selbst zu projizieren.
      Besessen: Ermöglicht das Heraufbeschwören der Dämonen der zerbrochenen Klinge.
    • Kitana:
      Schwermütig: Ermöglicht einzigartige Spezialattacken mit Jades Glefe und Kampfstab.
      Royal Storm: Ermöglicht Fan-Nado, Bounce Back und Square Boost.
      Assassine: Ermöglicht Assassin Strike, Princess Parry und Sharpen.
    • Kotal Kahn:
      Sonnengott: Ermöglicht God Choke Command Grab und Soul Burn.
      Blutgott: Beschwört Crystal, Obsidian und Blood Totems.
      Kriegsgott: Ermöglicht auf [lexicon='Macuahuitl',''][/lexicon] basierende Angriffe
    • Kung Jin:
      Shaolin: Ermöglicht normale und Spezialattacken mit dem [lexicon='Chakram',''][/lexicon].
      Ahnen: Verleiht die Fähigkeit, Pfeile mit Ahnengeistern zu stärken.
      [lexicon='Bojutsu',''][/lexicon]: Verleiht Spezialattacken mit dem Kampfstab.
    • Kung Lao:
      Huttrick: Ermöglicht das Platzieren zurückrufbarer Hutfallen.
      Sturmwind: Ermöglicht das umkreisende Hutschild zu Angriffs- und Verteidigungszwecken.
      Kreissäge: Ermöglicht Spezialattacken mit Hat Grinder.
    • Leatherface:
      Killer: Erhält Berserker Stance
      Schicke Frau: Erhält Saw Toss, Up Saw Toss und Low Saw Toss
      Schlächter: Erhält Gut Slice, Blood Bath und greift mit seinem Hammer an.
    • Liu Kang:
      Dualist: Kann zwischen Licht- und Schattenform wechseln und so heilen oder Schaden zufügen.
      Flammenfaust: Ermöglicht Dragon Parry, Windmill Punch und Shaolin Flame.
      Drachenfeuer: Ermöglicht verstärkte Dragon Fireballs und Flying Kick.
    • Mileena:
      Unbändig: Ermöglicht High/Low Pounce und zusätzliche Beißattacken.
      Durchbohrend: Ermöglicht spezielle Attacken mit ihren [lexicon='Sai',''][/lexicon].
      Himmlisch: Verleiht die Fähigkeit, sich vorwärts, rückwärts oder auf der Stelle zu teleportieren
    • Predator:
      Krieger: Erhält Yautja Strike, Dread Slam und Self-Detonate
      Hish-Qu-Ten: Erhält Plasma Shot und Plasma Caster
      Jäger: Erhält MEdi-Kit und Snag
    • Quan Chi:
      Beschwörer: Verleiht die Fähigkeit, eine Fledermaus aus dem Unterreich heraufzubeschwören.
      Zauberer: Verleiht magische Felder, die [lexicon='Quan Chi',''][/lexicon] stärken oder den Gegner lähmen.
      Hexenmeister: Verleiht die Fähigkeit, um über Portale aus allen Richtungen anzugreifen.
    • Raiden:
      Meister der Stürme: Ermöglicht das Aufstellen von statischen Fallen.
      Donnergott: Ermöglicht zusätzliche Treffer bei Elektroangriffen und verstärktes Lightning.
      Verdränger: Ermöglicht die Verwendung von Teleport und Sparkport.
    • Reptile:
      Giftig: Verleiht eine anhaltende Giftwolke, die nicht blockbaren Schaden verursacht.
      Trügerisch: Verleiht verschiedene Arten von Invisibility.
      Wendig: Ermöglicht es, die eigene Geschwindigkeit zu erhöhen und Gegner zu verlangsamen.
    • Scorpion:
      Inferno: Ermöglicht das Heraufbeschwören eines dämonischen Helfers.
      Ninjutsu: Ermöglicht einzigartige Attacken mit zwei Schwertern.
      Höllenfeuer: Ermöglicht [lexicon='Fire',''][/lexicon] Ball, Hellfire und Flame Aura.
    • Shinnok:
      Totenbeschwörer: Ermöglicht einzigartige Spezialattacken mit einer riesigen Skeletthand.
      Hochstapler: Verleiht die Fähigkeit, die Spezialattacken des Gegners zu stehen.
      Knochenbrecher: Beschwört zahlreiche tödliche Skelettwaffen.
    • Sonya Blade:
      Spezialeinheit: Kann für zusätzliche Attacken eine Drohne der Spezialeinheiten anfordern.
      Geheimagent: Ermöglicht Garrote Parry und Military Stance.
      Sprengmeister: Verleiht verschiedene Explosiv- und Disruptor-Granaten.
    • Sub-Zero:
      Großmeister: Ermöglicht einen Eisklon, der geworfen oder als Schild verwendet werden kann.
      Eismagier: Verleiht die Fähigkeit, Waffen aus Eis zu erschaffen.
      Unverwüstlich: Ermöglicht Frozen Aura und Barrier of [lexicon='Frost',''][/lexicon] zur Verteidigung.
    • Takeda:
      Ronin: Ermöglicht einzigartige Attacken mit Doppelimpulsklingen.
      Shirai-Ryu: Verleiht an Shirai-Ryu angelehnte Angriffe, z.B. Quick Phase.
      Peitsche: Verleiht Angriffe mit den Charged Energy Whips.
    • Tremor:
      Nachbeben: Erhält Earth Shake und Air Earth Shake
      Kristall: Erhält Krystallization und Sommon Krystal
      Metall: Erhält Lava Skin und Gold Skin
    • Triborg:
      Sektor (LK-9T9): Erhält Sektors Spezialattacken und Fähigkeiten
      Smoke (LK-7T2): Erhält Smokes Spezialattacken und Fähigkeiten
      Cyrax (LK4D4): Erhält Cyrax' Spezialattacken und Fähigkeiten
      Cyber Sub-Zero (LK 520): Erhält Cyber Sub-Zeros Spezialattacken und Fähigkeiten

    3.2 Boss

    CorruptedShinnok.jpg
    Corrupted Shinnok

    4 Kombat Pack

    4.1 Kämpfer

    Jason_mkx.jpg
    Jason Voorhees

    Predator_mkx.jpg
    Predator

    Tanya_mkx.jpg
    Tanya

    Tremor_mkx.jpg
    Tremor

    4.2 Skin Pack

    • Samurai Pack (Samurai Shinnok, Ronin Kenshi, Jingu Kitana)
    • Horror Pack (Pharaoh Ermac, Vampire Mileena, Kraken Reptile)
    • Klassic Pack 1 (MK1 Kano, MK1 Liu Kang, MK1 Sonya Blade)
    • Predator / Prey Pack (Carl Wehaster als Dilion for Jax, Commando Johnny Cage, Infrared Scorpion)
    • Klassic Pack 2 (MK3 Jax, MK3 Kung Lao, MK4 Quan Chi)

    5 Kombat Pack 2

    5.1 Kämpfer

    Alien_mkx.jpg
    Alien

    BoRaiCho_mkx.jpg
    Bo Rai Cho

    Goro_mkx.jpg
    Goro

    Leatherface_mkx.jpg
    Leatherface

    Triborg_mkx.jpg
    Triborg

    5.2 Skin Pack

    • Apocalypse Pack (Warrior Takeda, Bounty Hunter Erron Black, Wretch D'Vorah) für Kombat Pack 2
    • Cosplay Pack (Sub-Zero Kosplay für Cassie Cage, Scorpion Cosplay für Jacqui Briggs) für MKXL, separat erhältlich.
    • Medieval pack (Marksmann Kung Jin, Dark Lord Kotal Kahn, Executioner Ferra/Torr) für MKXL, separat erhältlich.

    5.3 DLC Kämpfer

    • Goro (Exklusiv für Vorbesteller, ab 14.04.2015), mit MKXL für alle erhältlich.
    • Jason Voorhees 1. DLC für Mortal Kombat X am 05.05.2015 (via KombatPack), 12.05.2015 via Einzelkauf im Store.
    • Tanya 2. DLC für Mortal Kombat X am 02.06.2015 (via KombatPack), 09.06.2015 via Einzelkauf im Store.
    • Predator 3. DLC für Mortal Kombat X am 07.07.2015 (via KombatPack), 14.07.2015 via Einzelkauf im Store.
    • Tremor 4. DLC für Mortal Kombat X am 21.07.2015 (via KombatPack), 28.07.2015 via Einzelkauf im Store.
    • Alien 5. DLC für Mortal Kombat X am 03.03.2016 via KombatPack2.
    • Bo Rai Cho 6. DLC für Mortal Kombat X am 03.03.2016 via KombatPack2.
    • Leatherface 7. DLC für Mortal Kombat X am 03.03.2016 via KombatPack2.
    • Triborg 8. DLC für Mortal Kombat X am 03.03.2016 via KombatPack2.

    6 Plattform

    • Xbox One
    • Playstation 4
    • PC
    • iOS & Android (Mortal Kombat X - Mobile)

    7 Spielinhalt

    • Fatality
    • Stage Fatality
    • Variation
    • Brutality
    • Stage Brutality
    • Quitality
    • Test your Luck
    • Modifiers
    • Krypt
    • Faction War
    • Faction Kill
    • Living Towers
    • King of the Hill
    • Online Multiplayer
    • Story Mode
    • Quest Mode
    • Kustom Kombat

    8 Arenen

    • The Kove
    • Dead Woods
    • Infected Dead Woods
    • Emperors Courtyard
    • Crossroads
    • Jinsei Chamber
    • Infected Jinsei Chamber
    • Kuatan Jungle
    • Lin Kuei Temple
    • Outworld Marketplace
    • Quan Chis Fortress
    • Refugee Kamp
    • Sky Temple
    • Infected Sky Temple
    • Training Room
    • Destroyed City
    • Past Destroyed City

    9 Galerie


    Startbildschirm


    Menü


    Kämpferauswahl


    Arenaauswahl


    Sub-Zero vs Scorpion


    Kämpferauswahl


    Startbildschirm XL



    • MKX
    • Mortal Kombat X
    • MKXL
    • Mortal Kombat XL

Veröffentlichungen

Cover Titel Veröffentlichung
Mortal Kombat X

NTSC 14. April 2015
PAL 14. April 2015

Asien 21. April 2015

Mortal Kombat X Special Edition NTSC 14. April 2015
PAL 14. April 2015
Mortal Kombat X Kollectors Edition PAL 14. April 2015
Mortal Kombat X Special Edition by Coarse NTSC 14. April 2015

Mortal Kombat XL (Game of the Year)

Neuer Online-Netcode

Kombat Pack 1 + 2

Allen Kostümen (Skins).

PAL + NTSC 03. März 2016
Mortal Kombat X Mobile für Android 04.05.2015 Weltweit
Mortal Kombat X Mobile für iOS 07.04.2015 Weltweit

Download Content

Titel Inhalt Veröffentlichung Preis
Kombat Pack Jason, Tanya, Predator, Tremor 14.04.2015 29,99 €
Samurai Pack Beinhaltet Ronin Kenshi, Samurai Shinnok und Jingu Kitana Skin 14.04.2015 im Kombat-Pack
Goro Kämpfe als Goro 14.04.2015 in allen Vorbestellungen enthalten
Kombat Pack 2 Alien, Bo Rai Cho, Leatherface, Triborg, Goro 01.03.2016 29,99 €
Apocalypse Pack Drei neue Charakter-Skins. Im Apocalypse Pack zeigen sich Takeda, D'Vorah und Erron Black aus dem Basisspiel in postapokalyptischem Gewand. 01.03.2016 3,99 €
Klassische Fatalities 1 Erhalte vier Klassische Fatalities aus dem originalen Mortal Kombat. Beinhaltet Fatalities von Scorpion, Sub-Zero, Sonya und Johnny Cage. 21.07.2015 gratis
Klassiche Fatalities 2 Erhalte vier Klassische Fatalities aus Mortal Kombat 2. Beinhaltet Fatalities von Mileena, Kitana, Kung Lao und Jax. 21.07.2015 gratis
Kold War Scorpion Spiele als Kollective Kold War Scorpion, der von Fan-Artist fear-sas für das MK Kollective erdacht wurde. 14.04.2015 gratis
Blue Steel Sub-Zero Blue Steel-Sub-Zero ist eine neue Charakter-Skin, mit dessen Erlös der Preispool für das Mortal Kombat X Who's Next Tournament mitfinzanziert wird. 14.04.2015 € 1,99
Krimson Ermac Spiele als Krimson Ermac. Ein Teil des Erlöses geht an den Preispool des nächsten Mortal Kombat X Tournaments. 01.03.2016 € 1,99
Klassic Pack 1 Drei neue Charakter-Skins. Spiele als Klassischer Kano, Klassische Sonya und Klassischer Liu Kang. Wer das Kombat Pack besitzt, erhält Early Access. 02.06.2015 € 3,99
Cosplay Pack Zwei neue Charakter-Skins. Im Cosplay Pack verkleiden sich Cassie Cage und Jacqui Briggs aus dem Basisspiel als Ninjas der Lin Kuei und Shirai Ryu 01.03.2016 € 2,99
MKX 1.16 / MKXL 1.06 - 09.11.2020
  • Minor interface changes
MKX 1.15 / MKXL 7.51 - 03.06.2020
  • WBPlay unlockables no longer requires WBPlay.
MKX PC Hotfix - 27.10.2016

Additional Fixes

  • Fatality audio cue is now correctly synchronized when performing a Fatality in regular 1v1 modes.
  • The title will now properly recognize and notify the user if it detects that the keyboard has been disconnected, and properly recognize the device when reconnected to the PC.
  • Fixed an issue in which on systems with the Windows 10 Anniversary Update the title would crash and disappear from the Windows taskbar, but remain running in the background.
  • Fixed an issue in which creating or linking an existing WBPlay account would crash the title.
  • Fixed an issue in which Premier towers were missing preview art for the unlockable background.
  • Fixed an issue in which when the Steam overlay is disabled, the player would be unable to back away from the Main Menu screen.
04.10.2016

Today we are posting a patch that will address the following for all users. The patch will also grant all users access to the Medieval Skin Pack, The Pit environment and the enhanced net code.

Parity with console patches up to the 10/4/2016 update: http://community.wbgames.com/t5/Latest-Upda…16/ba-p/1297392

  • Enhanced net code implemented
  • Resolved blockers that could occur if the user disabled the Steam overlay
  • Resolved issue which was causing sizable FPS drops in certain environments
  • Resolved various cases where wrong resolution was being set
  • Improved Widescreen support
  • Improved DSR support
  • Improved game warning messaging
  • Improved auto-configuration- feature now sets v-sync to variable across all set ups to reduce/remove screen tearing and optimize performance
  • Improved High and Very High Shadow quality
  • Improved black crush
  • Fixed King of the Hill spectator view brightness
  • Fixed various occurrences that led to an incorrect FPS lock
  • Added proper button prompt support for various devices
  • Added tool tips to PC Video options menu
  • Added Borderless Window Mode
  • Removed half-rate adaptive V-sync
  • Removed Frame Smoothing option from PC graphics menu
  • Removed incorrect and duplicated resolutions
  • Fixed various online desyncs
  • Fixed various crashes
MKXL October 0.305-6 Balancing Patch Notes 09.06.2016

General Gameplay Fixes

  • Many move list corrections
  • Increased energy cost to start running to 25 (up from 15)
  • Increased energy cost to cancel into a dash (where applicable) to 25 (up from 15)
  • Getting hit while running will now drain 50 energy
  • The increased hurt regions when you perform an air attack now activate one frame before the hit region activates
  • Kounter message added when a hit lands as a counterattack or punish
  • Delayed Wakeup will no longer activate if the block button is pressed or held while holding down
  • You are no longer able use specific timing to avoid recovery frames on some jump attacks which used weapons
  • Reduced the victim blockstun along with the attacker block recovery on many moves (keeping the same +|- on block advantage)
  • WBID unlocks no longer have additional requirements

Character Fixes

Alien

  • While attacking with the tail Alien will have an extended hurt region
  • Fixed an issue with Alien’s ducking hurt regions not resizing properly
  • Towards+BK now has 19 startup frames (up from 17)
  • Adjusted the increased hurt regions during the active frames of jumping attacks
  • Tail Slam no longer has armor
  • Tail Flip & Tail Slam now have 20 startup frames (up from 18), 2 active frames (down from 4), & had the hit region adjusted
  • Tail Flip is now -10 on block (down from -7) and Tail Slam is now -28 on block (down from -17)
  • Xeno Strike is now +14 on hit (down from +22)
  • Tail Snag is now +14 on hit (down from +20) and Tail Grab is now +18 on hit (down from +48)
  • Adjusted the hit region of Tail Snag & Tail Grab to hit more consistent
  • Fixed a bug which could allow Alien to cancel out of miss recovery of a jump attack into a special move or combo string
  • (Acidic) - Adjusted the air reaction of Acid Blood to prevent an opponent from being otg-juggled during it
  • (Acidic) - Fixed an issue where Acid damage over time was not stacking properly
  • (Acidic) - Acid Blood now self-inflicts 3 damage (up from 1) & Erosive Blood now self-inflicts 3 damage (up from 1.5)
  • (Konjurer) - Fixed an issue which could cause Drone Drop to hit multiple times on the same frame Alien was in block pause
  • (Tarkatan) - Chop Chop Shop now has 2 hits of armor
  • (Tarkatan) - Spinner no longer has armor
  • (Tarkatan) - Tarkatan Rush can no longer be delayed (Tarkatan Fury can still be delayed)

Bo' Rai Cho

  • Dash forward now takes 26 frames (down from 33)
  • Run startup is now 13 frames (down from 15)
  • Back dash recovers 2 frames faster and travels slightly further
  • Fixed a bug which would allow an opponent to block after Fart Cloud if it hit late on the same frame Bo Rai Cho exited the attack
  • Fist Flurry, Monkey Flips, & Bump n Dump now have 2 hits of armor
  • Fixed a bug where damage scaling was being reset after Tumble Kicks & Monkey Flips
  • Adjusted the hit region of Tumble Kicks & Monkey Flips to hit more consistent
  • (Dragon Breath) - Up Fire Spit & Up Fire Breath now destroy most incoming basic projectiles
  • (Dragon Breath) - fixed a bug where Up Fire Breath could trade with Shinnok’s (Necromancer) Summoned Fiend from far away
  • (Dragon Breath) - Up Fire Spit now recovers 5 frames faster
  • (Drunken Master) - Spinning Hammers now has 2 hits of armor
  • (Bartitsu) - Spinning Kane & Spin and Slam now recovers 10 frames faster on miss
  • (Bartitsu) - Spinning Kane & Spin and Slam now destroy most incoming basic projectiles
  • (Bartitsu) - Snag and Bump & Kane Strike now have 2 hits of armor
  • (Bartitsu) - Bo Rai Cho can now perform the Kove brutality while using this variation

Cassie Cage

  • Towards+FK now has 20 startup frames (up from 15)
  • Getaway Flip now has 45 miss recovery frames (up from 36)

D'Vorah

  • Fixed a bug causing her head collision to get smaller while running
  • Spawning Puddle is now +12 on block (down from +22) and has reduced pushback
  • Spawning Pool is now +27 on block (down from +47) and has reduced pushback
  • Towards+BP now hits mid
  • Increased the hit advantage and cancel advantage of Towards+FK
  • (Brood Mother) - Reduced the recovery of Bug Blast, Bug Bomb, & Enhance Bug Bomb by 4 frames
  • (Brood Mother) - Increased damage scaling on Bug Blast, Bug Bomb, & Enhance Bug Bomb
  • (Brood Mother) - Reduced the block stun on Bug Blast, Bug Bomb, & Enhance Bug Bomb by 10 frames
  • (Brood Mother) - Reduced the damage of Bug Bomb by 1
  • (Brood Mother) - Reduced the damage of Crawler by 1
  • (Brood Mother) - Enhanced Bug Bomb no longer sometimes visually stays on screen when blocked
  • (Swarm Queen) - Vortex Swarm is now +3 on block (down from +22)
  • (Swarm Queen) - Infestation is now +1 on block (down from +20)
  • (Venomous) - Replaced Bug Spray (enhanced) with a new attack called Bug Burst
  • (Venomous) - Venomous brutality requirements changed

Ermac

  • Force Port when done as a wakeup attack no longer has armor
  • Towards+BK now has 16 startup frames (up from 12), is -25 on block (down from -22), and does 5 damage (down from 7)
  • Increased combo damage scaling on Force Lift & Tele-Lift
  • Reduced the blockstun of Air Soul Blast by 10 frames and reduced the pushback
  • Up Soul Blast is now +22 on hit (down from +27)
  • Away+FP,BP is now +15 on hit (down from +23)
  • (Mystic) - Reduced the pushback on Levitate
  • (Mystic) - Fixed a bug where if Ermac was hit on a certain frame after connecting with Levitate, the life gain and meter drain could be active longer than intended
  • (Mystic) - Increased combo damage scaling on Tele-Hang, Tele-Hold, Tele-Choke, & Levitate
  • (Master of Souls) - Increased combo damage scaling on Soul Ball & Soul Trap
  • (Spectral) - Spectral Charge now has 2 hits of armor
  • (Spectral) - Force Port & Soul Blast while hovering no longer has armor

Erron Black

  • Towards+FP now has 23 startup frames (up from 16)
  • Slide Shots now has 2 hits of armor
  • (Outlaw) - Sand Throw (pocket sand) no longer has armor
  • (Outlaw) - Sand Throw is now -5 on block (up from -20) with increased pushback and does 4 more damage
  • Ferra/Torr
  • Reduced the blockstun of Ferra Toss by 10 frames and reduced the pushback
  • (Lackey) - Torr Up no longer has armor

Goro

  • BP,FP,BK is now -2 on block (up from -5)
  • Towards+BP now has 17 startup frames (down from 22)
  • Increased the range of Towards+FK
  • Removed 5 recovery frames from Away+BK
  • Shokan Bolt now has 16 startup (down from 23) and has 5 less recovery frames
  • Shokan Blast now has 21 startup (down from 27) and has 5 less recovery frames
  • Fist Flurry now does all 6 hits on block and is now -12 on block (down from -5)
  • Fist Flurry & Punch Walk now cause the same air reactions making combos more consistent
  • Shokan Slam & Krush now have 2 hits of armor
  • Fist Flurry no longer pops up the opponent but can still be enhanced
  • (Kuatan Warrior) - Chest Charge now has 2 hits of armor
  • (Dragon Fangs) - Piercing Fang is now +7 on block (down from +12)
  • (Dragon Fangs) - Dragon Spin no longer has armor
  • (Dragon Fangs) - Piercing Fang now has 2 hits of armor
  • (Dragon Fangs) - Shokan Massacre now has 2 hits of armor
  • (Tigrar Fury) - removed 5 recovery frames from Flame Ball
  • (Tigrar Fury) - Dragon Torch now has 30 frames of armor (up from 20)
  • (Tigrar Fury) - Dragon Breath is now +7 on block (down from +12)
  • (Tigrar Fury) - Flame Chain has increased pushback on block, has 4 less recovery frames, and the last two projectiles now hit mid

Jacqui Briggs

  • BP,FP,BP is now -2 on block (down from -7)
  • Forces Charge now has 2 hits of armor
  • Away+BP now has 5 less block cancel advantage
  • (Full Auto) - increased combo damage scaling on Towards+BP,UP+BP,BP+BK
  • (Full Auto) - Up Rocket is now -3 on block (down from +5)
  • (Full Auto) - Rocket Power is now +7 on block (down from +28)
  • (Full Auto) - Increased combo damage scaling on Up Rocket & Rocket Power
  • (Shotgun) - Double Barrel is now -1 on block (up from -5)
  • (Shotgun) - Low Blast is now -11 on block (down from -6)
  • (Shotgun) - Increased combo damage scaling on Low Blow & Low Blast
  • (Shotgun) - Low Blow is now +9 on hit when done a second time in the same combo (down from +39)
  • (Shotgun) - Low Blast is now +19 on hit when done a second time in the same combo (down from +39)
  • (High Tech) - Quick Burst has an additional 3 recovery frames
  • (High Tech) - Quick Burst is now -1 on block (down from +2)
  • (High Tech) - Quick Burst level 2 is now +8 on block (down from +11)
  • (High Tech) - Quick Burst level 3 is now +7 on block (down from +10)

Jason Voorhees

  • Down+FP is now -4 on block (down from -2)
  • Choke Slam & Temple Slam now have 2 hits of armor
  • (Slasher) - Bloodlust & Shoulder Charge now have 2 hits of armor
  • (Slasher) - Added 5 recovery frames to and increased combo damage scaling on Shoulder Push
  • (Relentless) - Blood Mist now has 3 hits of armor
  • (Unstoppable) - Jason will now properly resurrect when killed by the second hit of Predator's Scimitar Stab
  • (Unstoppable) - Fixed a bug where an opponent could lose a round if they had a damage over time effect which cannot kill active on them while Jason resurrected

Jax

  • Dash Fist cannot be changed into Downward Dash Fist if its armor is hit
  • Changing Dash Fist into Downward Dash Fist will remove its armor
  • Gotcha Beatdown no longer has armor
  • FP, FP is now +1 on block (down from +2)
  • (Heavy Weapons) - Fixed bug where Jax could be holding the rocket launcher in his hand during his X-Ray attack and cinematic
  • (Pumped Up) - Gotcha Extreme now has 2 hits of armor

Johnny Cage

  • Nutcracker & Ultra Flipkick no longer have armor
  • Eclipse Kick now has 2 hits of armor
  • Ultra Flipkick is now -1 on block (up from -16) and has increased pushback
  • (Fisticuffs) - Fist Bump can now be enhanced after activation which can then be cancelled into any attack or special move
  • (Stunt Double) - Eclipse Kick while Mimics are activated will no longer lose its armor
  • (Stunt Double) - reduced the blockstun Shadow Kick while Mimics are active by 10 and reduced the pushback
  • (Stunt Double) - reduced the blockstun of the first hit of Shadow Dropkick while Mimics are active by 20 and of the second hit by 10
  • (Stunt Double) - Fixed a bug that was preventing Eclipse Kick from being cancelled into during Mimic activation
  • (Stunt Double) - Double Straight Forceball now does 12 damage (down from 16)
  • (A-List) - Added 5 frames before a dash cancel is active if a move is charged during the opponents block stun

Kano

  • Black Dragon Ball no longer has armor
  • Reduced the blockstun on Multi Blades by 5 frames
  • (Cutthroat) - Fixed a bug which could cause Kano to lose the round if he had Power Up or Charge Up activate while Jason (Unstoppable) resurrected
  • (Cutthroat) - Away+FP can no longer be cancelled when blocked and is now -15 on block (down from -10)
  • (Cutthroat) - Charge Up no longer has armor
  • (Cutthroat) - Power Up & Charge Up now have 10 more recovery frames when done while the opponent is blocking
  • (Cutthroat) - Away+FP,BP,FP is now -10 on block (down from 0)
  • (Cybernetic) - Eye Blast no longer has armor and is now +4 on block (up from -11) and has 10 less recovery frames
  • (Commando) - Strangle, Power Bomb, & Rib Breaker now have 2 hits of armor

Kenshi

  • Away+BP recovery reduced by 5 frames
  • Towards+BK is now +4 on block (up from +2)
  • BK, BK, FP, BP now does 7 damage (up from 5)
  • Various combo damage scaling adjustments
  • Sword Dance & Blade-Nado no longer has armor
  • Blade-Nado is now +47 on hit (up from +42)
  • Sword Dance is now -7 on block (up from -12)
  • (Balanced) - Spirit Push is now -10 on block (up from -15)
  • (Balanced) - Spirit Charge now has 2 hits of armor and increased recovery frames by 5
  • (Balanced) - Spirit Charge is now +3 on block (up from -2)
  • (Balanced) - Telekinetic Slice & Telekinetic Slash have 4 less recovery frames on miss
  • (Balanced) - Telekinetic Slash has a different reaction which can allow for combos afterwards
  • (Balanced) - Fixed a bug which could cause Tele-Flurry & Tele-Beatdown hit regions could be misaligned
  • (Balanced) - Karma Eruption no longer has armor and is now -2 on block (down from -17)
  • (Balanced) - Tele-Beatdown is now +1 on block (up from -9) and has increased pushback
  • (Balanced) - Karma Eruption recovers 10 frames faster on miss & hit
  • (Possessed) - Demonic Slice & Soul Charge now have 2 hits of armor
  • (Possessed) - Sickle Strike no longer has armor and is now 0 on block (up from -10) with increased pushback
  • (Possessed) - Towards+BK has 10 less recovery frames on block & miss
  • (Possessed) - Soul Charge is now +3 on block (up from -9)
  • (Possessed) - adjusted the hit regions of Demonic Strike & Demonic Slice
  • (Kenjutsu) - Tele-Suspend no longer has armor
  • (Kenjutsu) - Tele-Blast now has 2 hits of armor

Kitana

  • Away+BP now has 18 frames startup (down from 25)
  • Increased the range on Towards+BP
  • FK,Down+BK is now -5 on block (down from -15)
  • Rising Blades can no longer be cancelled into regular air special moves on hit
  • Rising Fan & Rising Blades can be cancelled into air enhanced special moves on hit, block, or miss
  • Throat Slice is now -16 on block (up from -30)
  • Throat Slash now has 2 hits of armor and is now -8 on block (up from -30) with increased pushback
  • Increased fan projectile damage by 1
  • Square Boost & Square Wave now recover 25 frames faster on miss
  • Square Wave now has 2 hits of armor
  • After Air Float & Princess Flutter you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks
  • (Royal Storm) - Air Square Boost & Air Square Wave now recover 10 frames faster on miss
  • (Royal Storm) - Air Square Wave now has 2 hits of armor
  • (Royal Storm) - BP,BK is now -1 on block (up from -11) with increased pushback
  • (Royal Storm) - Fan-Nado & Fan Vortex have increased pushback on block
  • (Assassin) - Assassin Impale now has 2 hits of armor
  • (Mournful) - Staff Smash & Eclipse Kick now have 2 hits of armor
  • (Mournful) - Increased glaive projectile damage by 1

Kotal Kahn

  • Away+FP now hits high
  • Sunstone is now 0 on block (down from +5)
  • Burning Sunstone is now +6 on block (down from +15)
  • Towards+FP is now -2 on block (up from -6) and had the pushback increased
  • Towards+FP,BP is now -1 on block (up from -6)
  • Away+FK,BP is now +2 on block (up from -3) and had the pushback increased
  • (Blood God) - Obsidian Totem now lasts for 240 frames (down from 400)
  • (War God) - Sword Takedown & Sword Quake now have 2 hits of armor
  • (War God) - Overhead Sword Smash no longer has armor
  • (War God) - Sword Toss is now +13 on block (down from -+18)
  • (War God) - Spinning Sword Toss is now +10 on block (down from +20)
  • (Sun God) - Moon God Choke now has 2 hits of armor

Kung Lao

  • Towards+FP is now -2 on block (up from -5) and has reduced recovery
  • Away+FP now hits high, has 7 startup frames (down from 12), and is 0 on block (up from -11) and has reduced recovery
  • Away+FP,BP,BP+BK is now -3 on block (up from -13) and has increased pushback
  • Towards+BP,FP is now -3 on block (up from -8)
  • Towards+BP,FP,Down+FP is now -7 on block (up from -14)
  • Towards+FK is now +1 on block (up from -4) and has reduced recovery
  • Towards+FK,BK is now +2 on block (up from -4) and has reduced recovery
  • Down+FP now has 7 startup frames (down from 8)
  • Vortex no longer has armor
  • Advance Teleportation now has 2 hits of armor and disappears 10 frames faster
  • Hammer Punch will knock the opponent down if it is done on the way up after Advance Teleportation’s armor is hit
  • (Tempest) - Cyclone no longer has armor
  • (BuzzSaw) - Increased damage on hat projectiles by 1
  • (BuzzSaw) - Upward Buzz Saw now hits overhead
  • (BuzzSaw) - Upward Grinder recovers 4 frames faster
  • (BuzzSaw) - Low Grinder has increased pushback on block
  • (BuzzSaw) - Low Buzz Saw has 5 less blockstun frames
  • (BuzzSaw) - Hat Grinder & Buzz Saw now recover 4 frames faster
  • (Hat Trick) - Adjusted the hit regions on Hat-A-Rang & Hat Call Back to hit more consistently
  • (Hat Trick) - Slightly easier to combo after Hat Call Back & Heavy Call Back

Kung Jin

  • Added 8 miss recovery frames to Cartwheel Smash
  • Towards+BP now has 24 startup frames (up from 19) and is -7 on block (down from -10)
  • (Ancestral) - Low Shot now fires 1 frame faster
  • (Ancestral) - Quiver activations now last 420 frames (up from 360)
  • (Ancestral) - Frame Data for arrow types are now shown in the movelist
  • (Ancestral) - Fire Arrows cause 10 more block stun frames and have increased pushback
  • (Ancestral) - Vampiric Arrows cause 10 more block stun frames and have increased pushback
  • (Bojutsu) - Bo Flame & Bo Inferno now have 12 startup frames (down from 18) and have reduced recovery
  • (Bojutsu) - Bo Strike, Bo Spin, & Low Bo Spin no longer have armor
  • (Bojutsu) - Bo swat is now -12 on block (down from -20) and does 7 damage (down from 9)
  • (Bojutsu) - Bo Strike is now +3 on block (up from -20)
  • (Shaolin) - Up Kick & Rising Strike are now -24 on block (down from -7) with adjusted pushback
  • (Shaolin) - Up Kick & Rising Strike now do 7 & 12 damage (down from 9 & 13)
  • (Shaolin) - Shaolin drop & Shaolin Slam now do 5 & 9 damage (down from 6 & 10)
  • (Shaolin) - Shaolin drop & Shaolin Slam are now -24 & -17 on block (down from -7) and now gain additional block stun frames the longer it is delayed
  • (Shaolin) - Low Chak-A-Rang no longer returns when blocked and is now -5 on block (down from 0)

Leatherface

  • Spin-Sanity no longer has armor
  • Low Grinder & Psycho Slasher now have 2 hits of armor
  • (Butcher) - Mallet Slam no longer has armor

Liu Kang

  • Down+FP now has 7 startup frames (down from 9)
  • Flying Dragon Strike & Dragon's Wrath now have 2 hits of armor
  • (Flame Fist) - Windmill Flurry’s cancel window now starts 5 frames later
  • (Flame Fist) - Away+FK,BK,BP now hits overhead and is -15 on block (down from -5)
  • (Flame Fist) - BK,BK,BP now hits overhead and is -13 on block (down from -7)
  • (Flame Fist) - Windmill Flurry no longer has armor
  • (Dragon’s Fire) - Added 3 additional frames before you can dash cancel out of Dragon Fire if the opponent is blocking
  • (Dualist) - Activated Soul Spheres now do proximity damage to the opponent when activated and prevent the opponent from running through it
  • (Dualist) - Activated Soul Spheres can now be ignited by Solar Blast & Solar Flare
  • (Dualist) - Getting hit while charging Yang will now activate the current level of the buff
  • (Dualist) - Solar Blast has 5 less frames of blockstun and increased pushback

Mileena

  • Combo damage scaling adjustments and increases
  • Away+FP now hits high and starts up in 10 frames (down from 15)
  • Flip n' Roll no longer recovers in time to juggle the opponent
  • Flip n' Roll can now be enhanced to roll backwards allowing for a juggle
  • (Piercing) - Away+FP now hits high and starts up in 10 frames (down from 11)

Predator

  • Down+FP is now -4 on block (up from -6) and had a hit region adjustment
  • Scimitar Slam no longer automatically bounces the opponent for a combo
  • Scimitar Stab & Scimitar Slam can now be enhanced to juggle the opponent
  • (Warrior) - Dread Launch now has 11 startup frames (down from 13) and is +6 on block (up from -14)
  • (Warrior) - Dread Launch now has 2 hits of armor and no longer allows for a followup afterwards
  • (Warrior) - Away+FK, Down+BP does 4 more damage
  • (Warrior) - Destruct Sequence now activates and recovers 5 frames faster
  • (Warrior) - Self-Destruct now activates 5 frames faster and recovers 12 frames faster
  • (Hunter) - Trap & Snag will now properly damage scale when done twice in the same combo
  • (Hunter) - Removed 19 recovery frames from Medi-Kit & Quick Healing

Quan Chi

  • Towards+FP is now -5 on block (up from -13), +9 on hit (up from +1), and have 20 recovery frames (down from 28)
  • Towards+FP,BK,BP is now -5 on block (up from -14) and has increased pushback
  • Away+BP now hits mid
  • Towards+BK now hits overhead, does 7 damage (up from 5) and is -11 on block (down from -5)
  • Demon Skull is now +6 on block (down from +16)
  • Adjusted the timing of being hit by trance while airborne to be more consistent with the grounded reaction
  • (Sorcerer) - Fixed an issue where armor from Dark Curse would not always have a fresh timer on a new activation
  • (Warlock) - Portal Stab now has 3 hits of armor, is -2 on block (up from -6), and has 11 less recovery frames
  • (Warlock) - Portal Slam no longer has armor
  • (Warlock) - Fixed a bug where an opponent could momentarily be floating in the air after being hit by Portal Stab

Raiden

  • BK, BK is now +2 on block (up from -5) and can now be special cancelled
  • Down+FK is now -4 on block and adjusted the hit region
  • Vicinity Burst now has 2 hits of armor, hits mid, is -2 on block (down from 0), does 9 damage (up from 5), and no longer knocks down
  • Vicinity Blast now does 8 damage (up from 5) and has 10 less recovery frames
  • Electrocute & Shocker now hit mid
  • Thunder Strike & Shocker no longer has armor
  • Thunder Fly & Air Thunder Fly now have 2 hits of armor
  • Electric Fly & Thunder Fly (air & ground) now recover 15 frames faster on miss
  • (Master of Storms) - Directional Static Trap startup and recovery is more consistent now
  • (Master of Storms) - Static Trap passive damage is now 0.5 (up from 0.2)
  • (Master of Storms) - Static Trap now activates in 14 frames (down from 16)
  • (Master of Storms) - Full Trap now activates in 11 frames (down from 12)

Reptile

  • Acid Spit now has 16 frames startup (down from 17), does 7 damage (down from 8) and has 6 less recovery frames
  • Acid Puddle now prevents the opponent from running over it
  • Klaw Pounce now does 9 damage (up from 7)
  • Klaw Bounce no longer allows for a combo juggle afterwards, is now -6 on block (up from -19), and does 12 damage (up from 7)
  • Klaw Slash no longer has armor
  • Slippery Slide now has 2 hits of armor and is +37 on hit (down from +40)
  • (Deceptive) - Invisibility no longer has armor

Scorpion

  • Flameport no longer has armor as a wakeup
  • Takeout now has 2 hits of armor
  • (Hellfire) - Added 2 additional frames before you can dash cancel out of Fire Ball if the opponent is blocking
  • (Inferno) - Minion Slam is now +2 on block (up from -21)
  • (Inferno) - Minion Strike is now +3 on block (up from -27)

Shinnok

  • Towards+FK now has 13 startup frames (down from 16), is -1 on block (up from -6) and has slightly extended range
  • Hell Sparks & Hell Blast enhanced is now +5 on block (down from +14) and has reduced pushback
  • Krushing Shoulder now has 2 hits of armor & no longer does the ground burst automatically afterwards
  • Charging Shoulder & Krushing Shoulder can now be enhanced on block or hit to perform the ground burst which has a modified reaction
  • Amulet Strike is now -6 on block (up from -11) and has 5 less recovery frames on miss
  • (Impostor) - adjusted the timing of being hit by Mimicry while airborne to be more consistent with the grounded reaction
  • (Impostor) - Mimicry is now +17 on hit (down from +104)
  • (Bone Shaper) - Scepter Launch no longer has armor
  • (Bone Shaper) - Dark Beam is now -9 on block (up from -12) and has increased pushback
  • (Bone Shaper) - Dark Blast is now 0 on block (up from -3) and has increased pushback
  • (Necromancer) - Devil's Flick has increased pushback
  • (Necromancer) - Judgment Fist & Judgment Smash can now be dash cancelled out of before the drop

Sonya Blade

  • Away+FP now has 19 startup frames (up from 12) and 2 active frames (down from 4)
  • Away+FP,BK now has 16 startup frames (down from 14)
  • Leg Slam now has 2 hits of armor
  • (Demolition) - Adjusted the hit region on Bake 'n' Wake and it now has 5 additional recovery frames
  • (Demolition) - Only 1 of each type of Grenade can now be used in the same combo

Sub-Zero

  • Towards+FP now has 10 startup frames (down from 15)
  • Towards+FP,BP is now -2 on block (down from +2)
  • Down+FP now has 7 startup frames (down from 9)
  • Icy Slide now has 2 hits of armor
  • Frost Bomb no longer has armor and has 10 less recovery frames on hit and miss
  • Ice Burst is now -5 on block (up from -10)
  • Down+BP now has 11 startup frames (down from 12) and 4 active frames (up from 3)
  • Fixed a bug where an opponent would drop out of a frozen reaction if Subzero blocked an attack on the same frame
  • (Cryomancer) - Crushing Hammer no longer has armor
  • (Cryomancer) - Towards+BK,BP,FP+FK now does the same animation and damage as the other variations
  • (Cryomancer) - Added new special move Polar Puncture & Arctic Assault which functions as a command grab which can be special cancelled out of on hit
  • (Cryomancer) - Frost Hammer & Crushing Hammer do 2 less damage
  • (Cryomancer) - Towards+FP,BP is now -7 on block (down from 0)
  • (Cryomancer) - Towards+FP,BP,BP is now -14 on block (down from -9)
  • (Unbreakable) - Barrier Of Ice now has 25 less recovery frames
  • (Unbreakable) - Barrier Of Frost now has 15 less recovery frames
  • (Unbreakable) - Ice Burst & Frost Bomb have increased pushback when Ice Aura or Frozen Aura are active
  • (Grandmaster) - Ice Statue no longer has armor

Takahashi Takeda

  • Combo damage scaling adjustments and increases
  • Towards+FP,BP,BP+BK & Towards+FP,BP+BK is now -24 on block (down from -21)
  • Tornado Strike no longer has armor
  • Fist Whirlwind now has 2 hits of armor and no longer automatically launches the opponent without being enhanced
  • Tri Kunai has 10 less blockstun frames and reduced pushback
  • Away+BP now has 25 startup frames (up from 24)
  • Towards+BK is now +4 on block (down from +9)
  • (Shirai Ryu) - Shirai Ryu Phase no longer has armor on wakeup
  • (Lasher) - Whip Flurry now has 2 hits of armor and no longer automatically launches the opponent without being enhanced
  • (Lasher) - Whip Flip no longer has armor
  • (Ronin) - Away+BP now has 20 startup frames (up from 15)
  • (Ronin) - adjusted the hit region of Away+FP
  • (Ronin) - Away+FP,FP is now -2 on block (down from 0)
  • (Ronin) - Blade Summon no longer has armor
  • (Ronin) - Added 5 additional recovery frames to Quick Kall if the opponent is blocking

Tanya

  • Combo damage scaling adjustments and increases
  • Low Drill Kick no longer has armor
  • Fixed a bug that would allow Tanya to cancel the recovery of a Teleport into a special move
  • Removed 5 recovery frames from teleports
  • (Kobu Jutsu) - Tonfa Strike now has 1 hit of armor
  • (Kobu Jutsu) - Tonfa Swipe can no longer be delayed (Tonfa Strike can still be delayed)
  • (Dragon Naginata) - Spinning Kick now has 1 hit of armor
  • (Pyromancer) - Devil's Dust now has 2 hits of armor and does 10 damage (up from 7)
  • (Pyromancer) - Dark Shroud now does 7 damage (up from 5)
  • (Pyromancer) - Air Fireball now does 8 damage (up from 6)
  • (Pyromancer) - Fireball now does 8 damage (up from 7)
  • (Pyromancer) - Surging Blast now does 12 damage (up from 10)
  • (Pyromancer) - Air Surging Blast now goes 15 damage (up from 12)

Tremor

  • Towards+FP now has 6 startup frames (down from 7)
  • Away+FP now has 14 startup frames (down from 19)
  • Down+FP now has 8 startup frames (down from 9)
  • Towards+BP now has 26 startup frames (down from 30), is +2 on block (up from -6), and has 11 less miss recovery frames
  • Towards+BK is now +6 on block (up from -14) and now hits high
  • Stone Slam cannot be changed into Stone Kut or Stone Hammer if its armor is hit
  • Changing Stone Slam into Stone Kut or Stone Hammer will remove its armor
  • Adjusted the hit reaction Rock Blast (Up Shatter) to reduce the combo potential
  • (Metallic) - Gold Launch no longer has armor
  • (Metallic) - Magma Blast now has 2 hits of armor
  • (Crystalline) - Fixed a bug where a summoned Krystal could be invisible while thrown
  • (Crystalline) - Krystal Blast no longer has armor

Triborg

  • Away+FP now has 22 startup frames (up from 18) and 4 more hit cancel advantage
  • Towards+FP,FK is now -8 on block (down from -4), +8 on hit (down from +12), has 4 additional miss recovery frames, and has 4 more hit cancel advantage
  • Away+FK now has 16 frames startup (down from 15) and is -6 on block (up from -8)
  • Slide And Strike now has 2 hits of armor
  • Fixed a bug where an opponent would drop out of a frozen reaction if Triborg blocked an attack on the same frame
  • (LK-9T9) - Flame Thrower now has 2 hits of armor
  • (LK-9T9) - Straight Missile has 5 less recovery frames, 5 more blockstun frames, & some slight pushback
  • (LK-9T9) - Flame Burner has some additional pushback
  • (LK-4D4) - Fixed a bug where an opponent would drop out of a net reaction if Triborg blocked an attack on the same frame
  • (LK-4D4) - Fixed a bug where Scatter-Port would sometimes have extended recovery after you hit with a Shrapnel-Port
  • (LK-4D4) - Fixed a bug which would allow an opponent to block after Net if it hit late on the same frame Triborg exited the attack
  • (LK-4D4) - Shrapnel-Port now has 2 hits of armor
  • (LK-7T2) - Will no longer get stuck if Cyber Initiative gets interrupted on a specific frame after it hits
  • (LK-7T2) - Smoke Cloud & Smoke Bomb can no longer hit airborne opponents outside of a combo
MKX - 22.09.2015

Characters Fixes

  • D'Vorah (Venomous) - Adjusted the Poison Stack algorithm to prevent the top end from getting so high
  • Ermac (Spectral) - Fixed a bug in which he could get stuck in flight controls
  • Goro - Fixed a bug which was preventing Krush from having its landing location chosen
  • Goro – Slightly increased the input window to meterburn PunchWalk on hit
  • Jacqui (Full Auto) – Decreased the block advantage on Up Rocket by 5 and slightly increased the pushback preventing a block trap
  • Jax - Adjusted Carl Weather skin hurt regions to better match the others
  • Johnny Cage - Ultra Flipkick now uses the correct damage value from hotfix data (12)
  • Kano (Cut Throat) - Adjusted the armor frames of Charge Up to compensate for the faster startup
  • Predator - Fixed a bug which allowed Predator to sometimes have 2 Smart-Disc on screen at the same time
  • Predator (Hish-Qu-Tien) - Fixed a bug which was making it so Plasma Shot was ignoring some damage scaling
  • Quan Chi (Sorcerer) - Fixed a bug which allowed him to reset the cooldown of runes after a Final Hex has run out
  • Quan Chi (Sorcerer) - Reverted the temporary change of Final Hex block damage increase (back to 3x)
  • Reptile - Turned off the ability to 2in1 special cancel into Floating Ball
  • Reptile (Deceptive) - Added a short cooldown after Invisibility to prevent players from spending multiple bars of meter if executed very fast
  • Reptile - Lowered the input priority of Floating Ball
  • Shinnok - Away+FK now auto-faces correctly
  • Takeda - Reduced the cancel advantage from Towards+FP,BP,BP+BK by 1 preventing a block trap
  • Takeda - Fixed a bug which would cause the reaction to Tri Kunai to sometimes play in the wrong direction
  • Takeda (Ronin) - Reduced the block cancel advantage of Away+BP,FP,BP+BK by 3 preventing a block trap
  • Takeda (Ronin) - Kool Whip Brutatlity when in Ronin should work more consistently now.
  • Tanya (Pyromancer) - Fixed a bug which was applying the Dark Shroud & Devil's Dust damage to her throws and other misc damage
  • Tanya (Pyromancer) - Reverted the temporary change of the Dark Shroud & Devil's Dust damage (back to 10)
  • Tanya (Pyromancer) - Dark Shroud & Devil's Dust now use the correct lifetime value from hotfix data (7 seconds)
  • Tremor - Some variation specific moves now have corrected values in the movelist
9/29 Update - 29.09.2015

Online

  • Added FPS/Performance Meter to Kombat Kards, allowing you to see the performance of your opponent’s machine.
  • Added Benchmark check in “Options” menu to check users PC Performance.
  • Fixed an issue in KOTH in which the host could not rejoin a match in a Room if they back out from a 3+ player match.
  • Game sessions will no longer desynchronize if the user closes the pause menu using the “Start” button while the controlling player is set to 2.
  • Users should no longer experience errors such as “Reading Stats Data”, “Failed to Read Player Stats [AGPT01001]” or “The network connection has been lost. Make sure your Ethernet cables and router are connected properly” while trying to connect to Online after exiting the game from Online.
  • Fixed an issue in which players can’t see themselves after joining a Player Match Team Lobby from an invite.
  • Fixed an issue in which uninvited players were able to join a private lobby created in Team Battle 1v1 via Steam option “Join Game”.

Save Data

  • New save data system implemented:
  • http://support.wbgames.com/ics/support/de…questionID=1151
  • Fixed an issue in which users would get stuck on a black screen due to corrupted save data not being checked.

UI

  • Fixed an issue in which the UI explaining the buttons in Character Viewer were either truncated or lacked an explanation for selected buttons.

Inputs/Controls

  • The game now shows a valid input (default Enter key) for the Full List of moves in the Pause Menu for players using a keyboard.
  • Custom controls are now correctly loaded when entering a match with a controller.
  • Fixed an issue in which the Keyboard was missing some camera control functionality compared to console controller in the Character Viewer (Extras-Kollection) and the Krypt.


Other fixes

  • Added switch in PC settings to change Particles from GPU/CPU
  • Balance fixes in parity with http://community.wbgames.com/t5/Latest-Upda…015/ba-p/794168
  • On Tremor’s Kombat Kard, the icons for specific variation wins are now displayed correctly.
  • Fixed an issue in which Jax's cigar floats in the air and clips through his head during his intro when his costume/skin is Carl Weathers and he faces Tremor.
9/8 Balance Update - 08.09.2015

Balance changes in parity with this update: http://community.wbgames.com/t5/Latest-Upda…fix/ba-p/758900

  • Dash Cancels from charge moves will come out if the block button is being held still or pressed too early
  • Cassie – slightly increased damage scaling on Getaway Flip & Power Flip
  • Kano (CutThroat) – Slightly decreased the dam buff on Charge Up and it no longer nullifies the health drain
  • Kitana – Increased damage scaling on Fan Toss and Air Fan Toss
  • Kitana (Royal Storm) – slightly increased damage scaling on Fan-Nado
  • Quan Chi – Down+Fp is now -9 on block and 3 on hit (from -7 and 6)
  • Quan Chi (Sorcerer) - Final Hex now increases block damage by 1.5x (down from 3x) **this is a temporary change until the rune stacking bug is patched
  • Tanya (Pyromancer) - Dark Shroud & Devil's Dust now added 2 damage (down from 10) **this is a temporary change until the throw gain the dust damage is patched
  • Jason - Away+FK & Tight Squeeze can no longer be low-profiled
  • Scorpion - Towards+BP can no longer be low-profiled **this change is not active yet
  • Tremor (Crystaline) - Rock Blast is now +5 on block (down from +10)
  • Tremor – Movelist data is corrected
9/1 Update - 01.09.2015

Today we are posting a new patch that will address the following for all users:

  • Fixed an issue in which after Online Matches, users were not shown how much XP or FXP was granted from the match.
  • Fixed an issue in which Advanced Controls settings for Keyboard Left and Keyboard Right controllers were assigned to the Left and Right Match starting positions.
  • Fixed an issue in which settings for Advanced Controls were shared between the custom presets.
  • Fixed an issue in which Controller Presets could be saved when controls are not bound to a button.

Additional fixes in parity with this update: http://community.wbgames.com/t5/Latest-Upda…015/ba-p/756091

MKX Patch v1.07 - 27.08.2015

Character & Skin Online Compatibility

  • Tremor
  • MK3 Kung Lao, MK3 Jax, MK4 Quan Chi

Free Bonus Content

  • Klassic Ermac skin

General Fixes

  • General Gameplay tweaks
  • Online King of the Hill AFK fixes
  • Online Desync fixes
  • Online 5v5 Team battle fixes
  • Online King of the Hill respect point tally fix
  • Bug fixes

Character Specific Fixes

  • D'Vorah (Swarm Queen) - Added 2 buffer frames on Bug Bomb dash cancel combos if the opponent is in hit stun
  • Ferra/Torr -Grab-N Stab now does full damage when thrown backwards
  • Ferra/Torr (Lackey) - Back Breaker now does full damage when thrown backwards
  • Jacqui - Added 7 damage to Bionic Blast in all variations
  • Kitana (Royal Storm) - Bounce Back has 14 frame startup (down from 23 frames)
  • Kitana (Assassin) - Punishing Poke now correctly gets a damage buff from Sharpen / Razor Blade
  • Kitana (Mournful) - Reduced the block stun on the first Glaive of the Enhanced Glaive Throw by 8 (no longer jails from up close at min range)
  • Kung Lao (Tempest) - Orbiting Hat is +12 on block (down from +27)
  • Liu Kang (Flame Fist) - Fixed a bug where the recovery on Shaolin Flame (24) and Shaolin-ferno (15) using the other’s value
  • Shinnok - Hell Sparks / Hell Blast when enhanced is +14 on block (down from +24)
  • Tanya - Slight damage scaling adjustments
  • Tanya - Removed the invulnerability frames on her Teleports
  • Tanya - Added 10 recovery frames after landing from a Teleport naturally
  • Tanya - Added 10 recovery frames after landing from a Teleport after a missed or blocked normal attack
  • Tanya - You can no longer chain into ground attacks or 2in1 special cancel after landing from a Teleport after a blocked jump attack
  • Tanya (Pyromancer) - Added 5 recovery frames to Air Fire Blasts after a Teleport
8/25 Update - 25.08.2015

Today we are posting a new patch that will address the following for all users:

  • Player 2’s moves list/pause menu will now close appropriately when P1 opens up their menu.
  • Pause menus will no longer overlap on the client’s screen when in “Versus Practice”.
  • Fixed an issue in which stretched geometry was visible when Jax used his T-Wrecks Fatality on Liu Kang.
  • Fixed an issue in which Pursuit and Dark Pursuit timers would persist when Jason is hit out of debuff causing additional debuffs and buffs to be canceled too soon.
  • Fixed an issue in which Tremor’s X-Ray animation would not trigger when attempting to do it after another X-Ray.
  • Live Tiles will now remain on screen appropriately when returning to the Main Menu from the Faction War Page.
  • Fixed an issue that would cause frame drops during Jacqui Brigg’s “Blown Out” Fatality and Shinnok’s “The Grinder” Fatality.
8/18 Update - 18.08.2015

Today we are posting a new patch that will address the following for all users:

  • Matchmaking is now based on ping values. Players with lower ping will have priority in connection.
  • Users with ping higher than 150ms will not be considered in matchmaking.
  • Performance: Weather particles are disabled when particle slider is set to 0.
  • When two players are using a keyboard, Player 1 and Player 2 controls will now affect their respective cursors and character.
  • During Test Your Might in Versus mode, both players’ control input types will now be displayed.
  • Custom Controls are now saved appropriately for all modes when setting them in the Options menu with a controller.
  • Fixed an issue in which Health Bars would lower during fights and go up during pauses.
  • Diagonal Arrows will now switch appropriately based on the direction the character is facing using a gamepad.
8/11 Update - 11.08.2015

Today we are posting a new patch that will address the following for all users:

  • The energy bar highlight is now properly placed during dash tutorial.
  • Koins unlocked from a mobile device will now be properly credited to the PC account.
  • Players will now be able to navigate in menu after canceling retrieving of Tower Challenge list.
  • LT+RT input will now display correctly in practice mode when switching default Block and Flip Stance bindings on a XBOX 360 controller.
  • Button input icons will now display correctly throughout the game when using a PS4 controller.
8/4 Update - 04.08.2015

Today we are posting a new patch that will address the following for all users:

  • The input button log will now reset correctly in Training Practice mode if the user presses the reset button
  • When the user unlocks a tutorial before pressing Alt+F4 it will now remain unlocked on that profile
  • Fixed an issue in which users were able to navigate the Game with the controller while the Steam overlay was up
7/28 Update - 28.07.2015

Today we are posting a new patch that will address the following for all users:

  • Fixed an issue in which Ermac’s “Soul Eater” Brutality would crash the game when performed on Erron Black.
  • Fixed an issue where switching to 1440x480 resolution and then switching to another would cause the side of the screen to cut off for several resolutions.
  • Kitana’s Assassin Strike will now deal the appropriate amount of damage.
  • Predator [Hish Qu Ten Variation] Predator’s gun will now display the cross-hairs during his Fatality 2 correctly.
  • Fatality and Brutality bonuses will now be granted to the correct player.
  • “Dark Future” Achievement will now be granted to the correct player.
  • Improvements to Online Searching- Users are now informed about changing regions.
  • Various fixes for inputs and icons.
Tremor Patch - 22.07.2015

Today we are posting a new patch for the early access release of Tremor and the Klassic Skins Pack 2 to Kombat Pack owners. The patch will also address the following for all users:

  • There is now an option to change the games language without changing the language in Steam.
  • Fatality animations will now trigger correctly
  • Game will no longer display graphical artifacts when playing Match Replays from Online modes
  • The Game will now properly pause when it is minimized while in the main menu, reducing CPU and disk usage
  • When installing the Game from a complete back up, all packages will now be installed
  • Fixed an issue where nVidia card users would sometimes encounter a display driver crash in different game modes
  • “Reconnect the controller” error message will no longer appear when switching controllers in the character selection menu
  • The button log will now display the proper icon dependent on the input method (keyboard or controller)
  • Button prompts will now properly display during Test Your Might when using a controller with custom button assignments
  • Various game input fixes
  • Various Kombat Kard fixes
7/14 Update - 14.07.2015

Today we are posting a new patch that will grant the Klassic Ermac skin as well as address the following for all users:

  • Fixed a bug where game will freeze in training mode when users have been playing ~20 minutes.
  • Game will no longer crash when launched on an Ultra HD monitor.
  • Character walk away animations will now display correctly.
  • Reverted font change that caused “Exit” text in online rooms to be cut off.

Additional balance fixes in parity with this update: http://community.wbgames.com/t5/Latest-Upda…oon/ba-p/591355

Predator Patch - 07.07.2015

Today we are posting a new patch for the early access release of Predator and the Predator/Prey Skin Pack to Kombat Pack owners. The patch will also address the following for all users:

  • Frame Skipping has been removed
  • Liu Kang’s “Hot Head” brutality no longer triggers when no stage interaction is used
  • When installing the Title from a complete backup the entire package will now be installed
  • Saving a controller preset for the keyboard will now make it the active preset
  • Characters will no longer be doubled on the character select screen
  • The pings of other players in a room will now display correctly
  • After completing an Invasion Boss, the Invasion Bosses defeat will now trigger correctly
  • Fixed a crash where sometimes the game will minimize, becoming unplayable
  • Pausing and unpausing quickly while Frame Smoothing is set to “on” will no longer cause a display driver crash in arenas
  • Users can now leave a KOTH session as king without taking a loss
  • There are new secret brutalities to discover
MKX Patch 25.06.2015

General Gameplay Fixes

  • You can now turn off auto saving of Match Replays in game play options (this is defaulted OFF you will need to turn these ON after getting this patch if desired)
  • Improvement to PlayStation®3 system generic driver support (The user can now turn off the DUALSHOCK®4 wireless controller after pairing a compatible fightstick to the console. The DUALSHOCK®4 wireless controller can only be turned off AFTER pairing the fightstick.)
  • User now can leave a KOTH session as king without taking a loss
  • There are new secret brutalities to discover!

Character Specific Fixes

D'Vorah

  • Reduced the cancel advantage after Pterothorax combo (Towards + FP, FP, BP) by 2
  • (Swarm Queen) - must be in the Bug Bomb held loop for 3 frames before you can dash cancel out of it

Cassie Cage

  • Single Shot is +2 on hit (up from -9)

Ermac

  • Adjusted hitbox on Soul Burst & Soul Burst to make it harder to low profile
  • Increased Soul Burst damage by 4
  • Increased Soul Blast damage by 10

Erron Black

  • Increased the cancel advantage of Down + FK by 3 (no longer connects into Tackle on hit)

Ferra/Torr

  • Increased damage on Grab 'n' Stab by 3
  • Increased damage on Deep Stab by 4

Goro

  • Increased hit advantage on Shokan Grab & Shokan Slam to 28 (up from 8)
  • (Kuatan Warrior) - increased hit advantage on Chest Lunge to 20 (up from 5)
  • (Kuatan Warrior) - increased hit advantage on Chest Charge to 23 (up from 5)
  • (Dragon Fangs) - increased hit advantage on Shokan Stabs to 22 (up from 7)
  • (Dragon Fangs) - increased hit advantage on Shokan Massacre to 23 (up from 5)
  • (Tigrar Fury) - decreased combo damage scaling after Ground Scorch

Jacqui Briggs

  • Stanky Leg (BK ~up BK) is now listed in the movelist

Jason Voorhees

  • Increased the hitbox on Back Breaker, Spine Shatter, Choke, Choke Slam, Tight Squeeze, & Crippler to make it harder to low profile
  • (Relentless) - reduced the recovery frames on Dark Pursuit (enhanced) to 54 (down from 106)

Jax

  • Opponent can no longer techroll after X-ray
  • Johnny Cage
  • (Fisticuffs) – Away + FP now has 10 startup frames (up from 9)
  • (Fisticuffs) - all Speed Bag hits are now always -3 on block instead of every 4th one being 0

Kano

  • Black Dragon Ball (enhanced) damage increased by 4
  • Uprise Ball (enhanced) damage increased by 3 and is now -5 on block (down from -27)
  • (Commando) – Choke & Strangle are now -4 on block (down from -14)

Kenshi

  • Down + BK can no longer be high parried
  • It is now easier to juggle combo after Sword Dance
  • Several moves were not combo damage scaling correctly on hit
  • (Possessed) - Sickle Lift reaction is now consistent (no longer more or less hit advantage depending on height)
  • (Kenjutsu) - removed armor from Tele-Strike

Kitana

  • Now pokes out with a fan in Punishing Poke (Down + FP)
  • Rising Blades can now be special move 2in1’d out of on hit
  • 2nd fan in enhanced Fan Toss is now a mid block
  • Back Slash (Towards + FP) is now -9 on block (down from -34) +5 on hit (up from -20) and has 25 less recovery frames
  • Learn Respect combo (Towards + FP, FP) is now -2 on block (down from -1FP) +6 on hit (up from -3) and has 9 less recovery frames
  • Fake Out combo (BP, FP) is now +2 on block (down from -12)
  • Increased damage on Fan-Tastic combo (BP, FP, BP) by 4 and is now -3 on block (down from -10)
  • Fan Swipe (Towards + BP) is now -6 on block (down from -18) +8 on hit (up from -14) and has 12 less recovery frames
  • Gut Gash combo (Towards + BP, BP) -6 on block (down from -17) and has 9 less recovery frames
  • Increased combo damage scaling after Rightful Heir combo (Towards + BK, FK)
  • (Royal Storm) - Square Boost & Square Wave are now a hard knockdown
  • (Assassin) - reduced meter gain from parry
  • (Assassin) - Princess Parry startup is now 7 (down from 18)
  • (Mournful) - easier to juggle combo after Air Glaive Throw and Air Glaive Return
  • (Mournful) - Shadow Kick & Eclipse Kick startup is 12 (down from 14)

Kotal Kahn

  • Towards + FK can no longer be high parried
  • (Sun God) - improved hitbox on Sun God Choke

Kung Jin

  • (Ancestral) - now goes into a ducking state during Low Shot

Kung Lao

  • No longer gains a bar of meter when doing a wakeup Hat Toss or Teleport
  • (Tempest) - Hat Spin & Orbiting Hat now correctly combo damage scale on hit
  • EX teleport throw damage fixed
  • (Hat Trick) - Hat Call Back is now a mid block
  • (Hat Trick) - Hat Call Back of a Low Hat Trap is now a low block
  • (Hat Trick) - slightly easier to juggle combo after Hat Call Back
  • (Hat Trick) - reduced High Hat Trap recovery by 25 frames
  • (Hat Trick) - reduced Hat Trap & Low Hat Trap recovery by 15 frames

Liu Kang

  • Adjusted several hitboxes to hit more consistently
  • 3 more active frames on down BP
  • Now goes into a ducking state during low fireballs
  • (Flame Fist) - Windmill Punch & Windmill Flurry can now be 2in1 special cancelled on block/hit
  • (Flame Fist) - Shaolin Flame can now be 2in1 special cancelled out of
  • (Dualist) - Low Soul Sphere is now a low block

Mileena

  • Adjusted several hitboxes to hit more consistently
  • Low Slash (down FP) no longer pushes opponents away before the active frames
  • Increased hit advantage on Rider combo (Away + BP, BP, throw) to 25 (up from -7)
  • (Piercing) - now goes into a ducking state during Low Sai
  • (Ravenous) - increased hit advantage on grab specials
  • (Ravenous) - doing the Quick Taste combo (Away + FP, BP, throw) will now heal her a small amount as she bites
  • (Ethereal) - Reduced the recovery on Vanish Away & Vanish Towards. Also allows for combos to continue afterwards.

Quan Chi

  • Opponent can no longer techroll after x-ray
  • (Warlock) - victim is no longer throw immune after being hit by Portal Stab

Raiden

  • Supernatural combo (Away + FK, BK) can now be 2in1 cancelled out of
  • Reduced the hitbox of Electric Fly & Thunder Fly
  • (Thunder God) - slightly less chip damage on charged normal
  • (Master of Storms/Displacer) - now has a God's Rage combo (Towards + FP, BP, Away + BP)

Reptile

  • Adjusted several hitboxes to hit more consistently
  • Can no longer repeatedly stack the damage nullification from Stealth & Invisibility
  • Slithering Slaps (Away + BP) increased damage by 2
  • Increased damage of Slink combo (FP, BP, FP) by 4
  • Increased damage on Deadly Venom combo (FP, BK) by 4
  • Decreased damage of Dragon Kick (FK) by 2
  • Increased damage of Shedding Skin combo (FK, BK, Down + BK) by 2
  • Increased hit/cancel advantage on Sneaky Snake combo (Away + FP, Down + BK) by 20
  • Increased damage Toxic combo (Towards + FK, Away + BK) by 2
  • Low Heel (Down + FK) now has 7 startup frames (down from 9) and is -3 on block (up from -2)

Scorpion

  • Eternal Vengeance combo (BP, FP, BK) has 4 less cancel advantage and no longer resets the block stun when it's 2in1 cancelled out of
  • (Hellfire) - Flame Aura / Burner can no longer be done more than once in the same combo
  • (Ninjutsu) - increased damage on Affliction combo (Away + FP, BP, FP) by 2
  • (Ninjutsu) - increased damage on Doom Slice (Away + BP) by 4
  • (Ninjutsu) - increased damage on Doom Blade (Towards + BP) by 4
  • (Ninjutsu) - increased damage on Dead End combo (BP, FP, BP) by 2
  • (Ninjutsu) – Downfall (Away + BK) now hits twice
  • (Ninjutsu) - increased damage on Cataclysm combo (Towards + BK, BP) by 4

Shinnok

  • Adjusted several hitboxes to hit more consistently
  • (Necromancer) - adjusted tracking of Devil's Flick, Devil's Backhand, Summoned Fiend, & Summoned Slam
  • (Necromancer) - increased damage on Judgment Fist & Judgment Smash by 3
  • (Necromancer) - Devil's Flick is no -8 on block (up from -4)
  • (Bone Shaper) - Dark Beam is now a high block and +8 on hit (up from -14)
  • (Bone Shaper) - opponent can no longer techroll after Scepter Slam
  • (Bone Shaper) - Deity combo (Towards + BP, BP, throw) can now be 2in1 cancelled on hit

Sonya Blade

  • Adjusted several hitboxes to hit more consistently
  • Added 5 more recovery frames on Air Drop when missed
  • Energy Blast is a mid block and -5 on block (up from -15)
  • Increased damage of Flying Kick (enhanced) by 4
  • Increased damage of Leg Slam by 5
  • (Covert Ops) - Garrote Parry is no longer throw immune
  • (Demolition) - increased cancel advantage on Boomer combo (FP, FP, BP)
  • (Demolition) - adjusted the damage & hit stun of the grenade attacks

Takahashi Takeda

  • (Shirai Ryu) – the last hit of Air Spear & Spear Ryu will now combo damage scale correctly
  • (Lasher) - Whip Thrash & Whip Strike now hits on both sides

Tanya

  • Last hit of throw will now combo damage scale correctly
  • Adjusted several hitboxes to hit more consistently
  • Can't attack for 10 frames after a blocked Quick Teleport
  • Removed armor from Quick Teleport
  • (Kobu Jutsu) - Back Stab combo (Away + FP, BP + BK, throw) can no longer be punished on hit
  • (Kobu Jutsu) - 2nd and 3rd hits of Tonfa Swipe will have less block recovery frames the longer you delay the previous attack
  • Tanya (Pyromancer) – slightly increased pushback on blocked fireballs
MKX Hotfix Gameplay - 20.05.2015
  • Ermac (Master of Souls) - Soul Trap no longer drains meter
  • Ferra/Torr (Vicious) – Boss Toss now damage scales correctly
  • Kenshi (KenJutsu) - Head Splitter (Towards+2) & Leaping Sword (Away+2) now auto-face
  • Cassie (Spec Ops) & Sub Zero (Grandmaster) – Game will no longer lock up when a Target Paint rocket hits an Ice Klone.
Balance Patch - 04.06.2015

We are now pushing live a patch that includes the additional balance fixes.

Tanya Patch - 02.06.2015

Today we are posting a new patch for the early access release of Tanya and Klassic Pack 1 to Kombat Pack owners. The patch will also address the following for all users:

  • Memory Leak fix
  • Fixed Ermac Spectral meter issue.
  • Fixed Kitana Mournful infinite combo issue.
  • Added unlock counter for Krypt.
  • Online Chat Room, challenge, and Ranked ping meter enhancements
  • Ranked match cancel if ping meter is not 3 bars or better.
  • Match making improvements
  • Krypt switches fix.
  • Fixed crash occurring when receiving online VS challenge while editing Kombat Kard.
  • The Faction War Page is now accessible.
  • Improved navigation in the controls menu.
  • Fixed input for the Recording prompt in Replays.
  • Updated Lin Kuei Faction Kill 2 to properly display all shurikens.
  • Two players can no longer use preset commands bound to the same key.
  • The initial Choose Your Faction screen call outs now update properly when switching between keyboard and controller.
  • Attempting to leave Online Rooms no longer cause occasional crashes.
  • Frame Smoothing option no longer causes issues on High-End PC configurations.
  • Hourly Towers are now available in the Living Towers menu.
  • All player Kombat Kards show the backgrounds, borders, and icons.
  • Audio Option test will no longer distort.
  • Fixed an issue where sometimes the game would load to a black screen (with audio only.)
  • Fixed an issue where viewing recorded videos would bring up an incorrect message instead of the video.
  • Changing the Screen Resolution without rebooting the title will no longer cause visual issues.
  • Invasion Towers now display player names correctly.
  • Fixed an exploit that broke the Shrine of Dead Koins.
  • Updated controller input prompts.
  • Players can now go online while in offline mode on Steam.
  • Move Lists now update when characters switch sides.
  • In Online, challengers no longer receive an accept button prompt after a challenge is declined.
  • Kombat Kard background “Dry Heat” now unlocks after meeting the requirements.
  • Backing out of any game mode to a main menu while Offline no longer displays an erroneous error message.
  • Fixed several resolution and image issues with Cassie Cage’s Selfie Fatality.
  • AI that performs Brutalities or Fatalities no longer counts towards progression.
  • Unlocked costumes now display on weak/no internet connections
  • Fixed the damage information displaying incorrectly while in Practice mode in Fullscreen Mode.
  • The map in the Krypt can now be moved when using a keyboard.
  • Fixed Kenshi’s Spinning Hell move when attacking opponents at the edge of arenas.
  • Users no longer lose control when going to Tower Select or Character Select from the in-game menu of a tower.
  • Improved custom control’s stability when transitioning from spectating to match.
  • Using K’s and L’s no longer closes the chat window.
  • Players can now edit the left stick’s controls.
  • Opening the Controller Preset menu no longer causes the control scheme to revert to Custom1.
  • General Kombat Kard updates and fixes.
  • General player history fixes.
MKX PS4,XB1,PC - 15.05.2015

General Gameplay Fixes

  • Many movelist frame data corrections.
  • Corrected many normal attacks that were intended to be 0 or negative on block were being overridden to be +2
  • Hitting Front Punch + Back Punch + Front Kick at the same time at the special cancel window will no longer cause an enhanced move to come out
  • Removed the ability to mash normal attacks while continuing to block after blocking an attack
  • You can no longer cancel into an enhanced interaction during the first 10 frames of some block stuns.
  • Versus Session Stats are now correctly award as wins/losses when you pause and exit to player select or restart match (Versus Session Stats can be turned on in Main Menu > Options > Game Play)
  • Fixed several characters being able to attack on the first frame of a jump.
  • Added unlock counter for Krypt.
  • Fixed an issue that was preventing some players from joining an in-progress Ladder, KOTH, or Team Battle match from a chat lobby.
  • Ping meter accuracy improvements.
  • You can now choose to not play a Ranked Match if the connection is below the set threshold.
  • Matchmaking improvements when finding a Ranked or Player Match.
  • Player Skill Rating algorithm improved.
  • Fixed crash occurring when receiving online VS. Challenge while editing Kombat Kard.
  • Fixed a crash that sometimes happened when skipping the last fight in the Klassic Tower
  • Fixed an issue causing some offline replays to report “playback does not agree”.
  • Added the ability to go full screen in the KOTH viewer by PS4 players who use devices that do not have a touchpad button

Character Specific Fixes

  • Cassie (Hollywood) - Assault Force combo can no longer be special canceled after the knockdown.
  • Ermac (Spectral) – Special cancels done during Soul Accession now award the correct amount of meter.
  • Goro – Brutal Kick now hits overhead.
  • Jason – Temple Punch & Shoulder Push no longer auto-correct after it’s started moving.
  • Jason (Unstoppable) – Some special moves were delaying resurrection from happening until the move was over.
  • Jax – Can no longer get a free hit on opponents after his X-Ray.
  • Johnny Cage – Adjusted some hitboxes to hit crouching opponents more consistently.
  • Kitana – Can now perform her X-Ray attack while airborne.
  • Kitana –No Longer airborne for the first frame after her X-Ray connects which could prevent her from blocking.
  • Kitana – Gained a new attack on away +3 (Pretty Kick)
  • Kitana (Mournful) – Glaive Throw no longer disables blocking removing a possible infinite combo.
  • Kitana (Mournful) – Fixed a bug that causing the 2nd hit of Glaive Return to sometimes not come out.
  • Kitana (Mournful) – Opponent can no longer by OTG’d after being hit by Staff Grab
  • Kung Jin - Cartwheel Smash is now -3 on block (down from +4)
  • Kung Jin (Bojutsu) – Several staff attacks were not combo damage scaling correctly
  • Kung Lao (Tempest) – Cyclone now has 7 startup frames (up from 5)
  • Kung Lao (Tempest) - Hat Spin & Orbiting Hat will now combo link correctly afterwards
  • Kung Lao (Tempest) – Shortened the time it takes for his hat to return after Hat Spin & Orbiting Hat.
  • Mileena - Tele-Kick can no longer be punished on hit and will combo when special canceled into Air Sai Blast or X-Ray.
  • Mileena – Can now perform her X-Ray attack while airborne.
  • Mileena – Improved tracking on X-Ray
  • Quan Chi (Summoner) - Demon Spawn’s cooldown is no longer reset when a Bat attack hits the opponent.
  • Quan Chi (Summoner) – Fixed some cases where the Demon Spawn wasn’t going away when Quan Chi got hit.
  • Quan Chi (Summoner) – Fixed an issue causing Demon Spawn to sometimes instantly disappear after being summoned.
  • Quan Chi (Warlock) – No longer has the Front Punch, Back Punch, Throw combo (Portal Slam).
  • Quan Chi (Warlock) – Gained a new special move Portal Scoop (D, F, FP)
  • Raiden - Shocker was causing combo damage scaling to be reset.
  • Raiden (Thunder God) - adjusted some combo damage scaling
  • Shinnok – Away + 3 (Shin Kick) is now towards + 4 and he has a new away + 3 (Devious Heel)
  • Shinnok – Can now enhance Hell Sparks & Hell Blast on block.
  • Shinnok (Impostor) – Now steals Dash Punch from Jax instead of Ground Pound.
  • Shinnok (Necromancer) – Can now control the location of Judgment Smash & Judgment Fist.
  • Sonya (Special Forces) – No longer gains meter for Park Drone and Remove Park.
  • Sonya (Special Forces) - Park Drone and Remove Park no longer resets combo damage scaling
  • Sub-Zero (Grandmaster) – Ice Klone now always correctly goes away on block instead of sometimes leaving a Klone with no active hitbox.
  • Sub-Zero (Grandmaster) – Ice Klone cooldown is no longer instantly reset if it goes away on its own.
  • Takeda – Slightly decreased the combo damage scaling on Fist Whirlwind & Whip Flurry.
  • Takeda – Can now do his X-Ray with the Block + Front Kick + Back Kick shortcut on an arcade stick while jumping straight up.
  • Takeda (Ronin) – When special cancelling into Blade Drop it will always fall the same distance regardless of Takeda’s facing.

Added The Following Costume for Online Compatibility

  • Klassic Reptile
Fixed Jason Patch - 06.05.2015

We are now posting the Jason Patch. It includes all of the previous fixes, as well as a new fix for the Save Data Loss. It will no longer wipe progress.

We will continue to monitor the situation and make sure your experience is optimal.

Thank you again for your patience and your input.

04.05.2015 MKX PC Patch

We’ve been monitoring the forums and are aware of the issues players are encountering. We appreciate the constructive feedback from you, the community. We want you to know that there is ongoing support behind the scenes and it’s important to us that Mortal Kombat X is a fun experience for all of our players. We will be posting announcements more frequently to keep you aware of upcoming fixes.

Today we are posting a new patch for the early access release of Jason Voorhees to Kombat Pack owners. The patch will also address the following for all users:

  • Added the free Klassic Sub-Zero costume.
  • Display drivers should no longer crash during online play.
  • A crash will no longer occur after a full rotation of players in the lobby during Round Robin matches.
  • Fixed a crash that some users experienced during the first QTE in the story.
  • Game no longer crashes when players attempt to join a game through Steam or in a room.
  • Fixed startup crash on high end systems (those with > 8 cores).
  • Fixed a crash that would occur during recorded match playback.
  • Save data safety check to try to eliminate save data loss.
  • Fix to prevent save game data from being corrupted while closing the game.
  • Walk away animations now appear at the end of the character selection process.
  • The levers in Shao Khan's Tomb will now activate.
  • Shinnok's Flick Trick Fatality no longer experiences a significant framerate drop.
  • Functionality is no longer lost while watching a match replay.
  • Pre-game lobbies will populate 10 players into Faction Battle matches.
  • Kombat Kards will now display correct Icons, Backgrounds, and Borders in a KOTH match.
  • Fatality inputs no longer change into QTE inputs during in Online Tower Battles.
  • Game no longer desynchronizes when a player selects a character that their opponent has not unlocked.
  • D'Vorah's cape no longer moves when she's killed.
  • Game no longer freezes when opponent in online closes the game.
  • Title remains responsive while story cinematics are loading.
  • Fixed leaderboards and kombat kards not updating past the top players.
  • After entering Replays with the controller the Player can use the keyboard when watching a replay from an online match.
  • Loading screens now display before progress bar fills up.
  • Diagonal arrows are shown instead of keys when Alternate Control is enabled.
  • Sometimes saving a Custom1 preset displayed as being saved for Custom1-4 in the character select and pause menu controls screens.
  • The UI arrows will now switch sides on a tagged move when the character switched position with his opponent.
  • Chat room names will now display properly (instead of SteamIDs.)
  • Fixed input callouts when switching between keyboard and USB controller after entering a KOTH match.
  • Additional graphical fidelity options.
  • General Matchmaking improvements.
  • Performance improvements
  • Improved online stability
  • Multiplayer invite improvements
  • Gameplay fixes and balancing
  • Various Kombat Kard fixes
  • WB Play fixes
  • General bug fixes
4/25 Update - 25.04.2015

We are posting a new patch that will address the following:

  • Fixed graphics corruption on Dead Woods level for AMD video cards
  • Fixed inconsistent Koin awards when completing towers
  • Fixed Display setting not saving correctly
  • Fixed Controller Preset menu to prevent a reset to Custom1 control scheme
  • Fixed issues with the display of Steam names in leaderboard entries and in chat rooms

Additionally, the following settings are recommended to assist in optimizing your experience:

  • Set your monitor refresh rate to 60 or 59.95 hz.

The game is framelocked at 60hz for an optimal experience.

  • Enable Adaptive V-Sync, if your driver supports it.

Even at 59.95, you can have a ‘chasing v-sync’ cascade effect. Adaptive V-Sync mitigates it heavily.

  • Run the game in fullscreen mode.
4/19 Update - 19.04.2015

We are momentarily pushing a small update that should improve Online connectivity.

4/18 Update - 18.04.2015

We are in the process of uploading a new patch that contains the following fixes:

  • Faction War Balance
  • Team Battle Crash
  • Control Config Crash

On Friday’s patch, we also included the following fixes that were not listed in the announcement:

  • 40 Player Room Crash
  • Fixed Configure Settings in Launcher Window
  • Vorheriger Eintrag Mortal Kombat vs DC Universe
  • Nächster Eintrag Mortal Kombat: Advance

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