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  1. Mortal Kombat: Reckoning
  2. Mortal Kombat Games
  3. Mortal Kombat 1

Mortal Kombat 1 Patch notes - XSX, PS5, and PC | 10/02/2023

  • Takeda
  • 2. Oktober 2023 um 21:42
  • 879 Mal gelesen
  • 0 Kommentare
Heute wurde ein neuer Patch für PS5/XBOX und PC veröffentlicht.

General Gameplay Adjustments

  • Move list corrections
  • Localization fixes
  • Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences
  • Fixed an issue that could cause buffered Kombo Attacks Strings & buffered 2in1-cancelled non Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be canceled or branched from was executed with specific timing
  • Fixed an issue causing some of Stryker’s & Sektor’s attacks to be unbreakable

Character Specific Adjustments

  • Ashrah - Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking
  • Goro (Kameo) - Stomp is now higher priority when it & his partner’s attacks hit on the same frame
  • Havik - Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face
  • Jax (Kameo) - Ground Pound is now higher priority when it & his partner’s attacks hit on the same frame
  • Kung Lao - Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent
  • Shujinko (Kameo) - Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop

Fixed issues with the following attacks not working correctly against high parry special moves

Ashrah

  • God's Wrath and Demon's Wrath can now be high parried
  • Light Ascension and Dark Ascension can now be high parried

Baraka

  • (Air) Death Spin can no longer be high parried
  • Reflex Tester (Back + Front Punch) can no longer be high parried
  • Bleeding Foot (Back + Front Kick) second hit can no longer be high parried

General Shao

  • Power Strike can now be high parried
  • Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parried

Johnny Cage

  • Ball Buster can now be high parried
  • Rising Star can now be high parried
  • Shadow Kick can now be high parried

Kenshi

  • Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parried

Kung Lao

Knee Buckle (Back + Front Kick) can now be high parried

Li Mei

  • (Air) Flipping Heel Kick can no longer be high parried
  • No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried

Nitara

  • Enhanced Bad Blood can no longer be high parried

Raiden

  • Electric Fly and (Air) Electric Fly can no longer be high parried

Rain

  • Enhanced Upflow can no longer be high parried
  • Geyser can no longer be high parried

Reptile

  • Death Roll can no longer be high parried
  • Falling Fangs can no longer be high parried

Scorpion

  • Twisted Kyo can now be high parried

Shang Tsung

  • Old Form Goal Kick (Forward + Font Kick) can no longer be high parried

Sindel

  • Enhanced Low Hairball first hit (kick attack) can now be high parried

Sub-Zero

  • Ice Slide can no longer be high parried

Tanya

  • Drill Kick can now be high parried
  • MK1
  • Patch Notes

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