MK11 Diskussionsthread

  • Changelog 18-02-2020 XB1/PS4

    General Gameplay Adjustments

    • Fixed a rare issue that could occur after a Getup Forward Roll has been interrupted that could cause characters to move through each other when performing certain attacks (e.g. Jade's Blazing Nitro Kick)

    Character Specific Adjustments

    • Erron Black - Grip Slam (Away+Back Punch) had its hit reaction adjusted and has 1 more frame of hit advantage
    • Erron Black - Fixed a rare issue that could cause Netherbeast Trap to teleport the opponent to the center of the arena after being hit with specific timing
    • Jacqui Briggs - Danger Zone (Front Kick, Front Kick) can no longer hit opponents while they are in an invincible knocked down state
    • Jax - Fixed an issue that was causing Heat Missile to disappear if he is hit during its active frames
    • Kano - The ground reaction to the first attack of Cheeky Swipes (Getup / Block Attack Up + Back Punch) now has an increased victim region & its air reaction has increased gravity
    • Kano - The ground reaction to Scarred (Back Punch) now has an increased victim region & Deadly Digger (Back Punch, Back Kick) has slightly increased range
    • Kotal Kahn - Pinned Down (Fatal Blow) had its first attack’s hit reaction adjusted against an airborne opponent and has an increased hit region on the second attack while the opponent is in a combo
    • Kung Lao - The ground reaction to the first attack of Flip Kick (Getup / Block Attack Up + Front Kick) now has an increased victim region & its air reaction has increased gravity and the second attack has 4 more active frames
    • Shang Tsung - Crushing Palm (Jump Up + Back Punch) can now be properly cancelled into Sternum Breaker (Front Kick)
    • Nightwolf - Fixed an issue that was causing Ancestral Light to have its active frames removed if he is hit during its active frames
    • Terminator - Fixed a rare issue that could cause Terminator to move quickly across the screen if he performed a cancel into Killing Machine while in close proximity to an opponent performing Breakaway with specific timing


    • Joker - Back Throw now requires the correct input for the opponent to Throw Escape
    • Joker - Jumping Jester no longer causes full block damage when it is Flawless Blocked
    • Joker - Fixed an issue that was causing Getting Lit to have its initial active frames removed if he is interrupted at specific timing
    • Joker - Fixed rare issue that could cause Joker to move quickly across the screen if he performed a cancel into Batsy-Poo while in close proximity to an opponent performing Breakaway with specific timing
    • Joker - Fixed rare issue that could cause Batsy Pew Pew to auto-correct if he is interrupted with specific timing
    • Joker - Fixed issue with C C D D E G E C Amplify not being possible if another button is pressed while holding down Back Kick button
    • Joker - Getting Lit Amplified & C C D D E G E C Amplified can now be performed without holding down their respective attack buttons
    • Joker - Getting Lit and Getting Lit Amplified now correctly displays Punish instead of Kounter when hit during recovery frames
    • Joker - Ta-Da (Hop Attack) can no longer be done at specific timing to remove its landing recovery frames
    • Joker - Fixed a rare issue with KAPOW follow-up hits not comboing correctly in certain situations
    • Joker - Smile (Fatal Blow) can no longer be delayed longer then intended after its armor absorbs an attack
    • Joker - Fixed an issue that allowed Together Forever Brutality to trigger from Getting Lit AmplifiedChange
  • Ich hätte zu MK 11 eine Frage...


    Bei Krypta gibt es für jeden Charakter so ein Opferalter.. kein Plan mehr wies heisst Oo ... jedenfalls

    muss man 100 Fatalitys oder Brutalitys pro Charakter ausführen um dessen Kopf dort aufzuspiessen.

    Meine Frage ist nun folgende; Gelten diese 100 krassen Dinge auch wenn ich dies beim Turm die KI machen lasse?

    Steam Account: Gygoracdes

    Most Wanted PC

    - ILL

    - The Elder Scrolls VI

  • Der Changelog des Patchs für PC, XB1, PS4, Switch und Stadia.

    XBOX1 & PS4 10-03-2020

    Below are the release notes for the 03/10 Mortal Kombat 11 PS4 & XB1 patches:

    General Gameplay Adjustments

    • Move list corrections
    • Improvements to AI logic
    • Fixed issues with some augments not granting correct bonuses
    • Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames
    • Practice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame
    • Practice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / Reversal
    • Practice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation
    • Practice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation
    • Added several new Brutalities for players to discover
    • All Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and Geras
    • Fixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animation
    • Added new Nether Forge Recipes for players to discover

    Character Specific Adjustments

    • Cassie - Fixed a visual issue with holsters that could sometimes occur when performing Dual Wielding Amplified
    • Geras - Reduced the travel distance of Dash Forward and Dash Backward
    • Geras - Increased the recovery on miss of Sand Trap and Quick Sand by 4 frames
    • Jacqui Briggs - Directing Bionic Bounce Towards or Away costs one bar of defensive meter
    • Jacqui Briggs - The landing recovery frames of (Air) Shrapnel Blast, (Air) Grenade Launcher, and (Air) Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timing
    • Jade - Wiggle Stick (Away + Back Punch) can now still be 2in1 cancelled if the first or second attack hits the opponent but the last attack misses
    • Jade - Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missed
    • Jax - Gur-Knee (Towards+Back Kick) no longer has different hit advantage when hitting standing and ducking opponents
    • Jax - Ripped Amplified now recovers 4 frames faster on hit & 6 frames faster on miss and is now -8 on block (down from -4)
    • Johnny Cage - Rising Star can no longer be Amplified when it is Flawless Blocked
    • Johnny Cage - Rising Star Amplified now costs one bar of both offensive and defensive meter when Rising Star is blocked or misses
    • Kotal Kahn - Heavy Blade (Back Kick) now starts up 1 frame faster, can now be 2in1 cancelled, and has a different hit reaction
    • Kotal Kahn - Yeyecame Disk now causes 5 more frames of blockstun and has more pushback when normal blocked
    • Kotal Kahn - Fixed a visual issue with Totem visual effects persisting during some fatalities
    • Kitana - Fixed an issue with Dark Deception (Away + Front Punch, Back Kick, Back Punch) Krushing Blow not triggering if the third attack is a Kounter
    • Kitana - Edenian Strike now has 1 more frame of hitpause
    • Kitana - Fan Toss Amplify can now be delayed by up to 7 more frames
    • Kitana - Reduced the combo damage scaling of Fan Lift & Fan-Nado and its reaction no longer allows the opponent to Breakaway
    • Kitana - Royal Protection buff no longer gets removed after using certain attacks
    • Kitana - Royal Protection buff now grants a stacking damage buff (up to 50%) for each successful projectile parry that lasts 10 seconds and the timer is reset with each successful parry
    • Kitana - Edenian Twist Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" no longer will be possible after DEADLY GAME (Fatal Blow) has successfully hit
    • Kitana - Edenian Twist Krushing Blow now has an alternate requirement of “Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack”
    • Kung Lao - The reaction to Vortex no longer allows the opponent to Breakaway
    • Kung Lao - Fixed a rare issue with Omega Hat not working correctly if side switch occurs after performing Orbiting Hat
    • Noob - Shadow Slide Amplified has a slightly increased hit region when opponent is in a combo
    • Noob - Fixed issue with camera when (Air) Tele-Slam hits a cornered opponent
    • Shao Kahn - Wrath Hammer has replaced Reverse Wrath Hammer when Shao Kahn is summoned with the Helm of Kahn Konsumable
    • Shao Kahn - Wrath Hammer Krushing Blow requirement is now "Triggers if Hammer Throw hits TWICE in a row"
    • Skarlet - Scythe Slam (Away+Back Punch) deals 20 more damage
    • Sonya - Energy Discharge (Up+Front Kick) Getup/Flawless Block now starts up in 11 frames (was 13) and no longer has 2 frames of vulnerability before its active frames
    • Sub-Zero – Correct audio now plays during Intros when using the Dimitri Vegas Skins against an opponent using Joker
    • Shang Tsung - Fixed a rare issue that could cause Lift Amplified to miss the opponent while in the Lift hit reaction
    • Terminator - Fixed an issue preventing several lines of in-game dialogue from being used when playing as Terminator
    • Sindel - Come Forward (Front Punch, Front Punch, Back Punch) no longer hits opponents from behind outside of combos
    • Joker - KAPOW Krushing Blow is now +5 on hit (up from -25)
    • Joker - Toward Throw Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" will no longer occur after SMILE (Fatal Blow) has successfully hit
    PC 17-03-2020

    Below are the release notes for the 03/17/20 Mortal Kombat 11 PC patch:

    General Gameplay Adjustments

    • Move list corrections
    • Improvements to AI logic
    • Fixed issues with some augments not granting correct bonuses
    • Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames
    • Practice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame
    • Practice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / Reversal
    • Practice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation
    • Practice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation
    • Added several new Brutalities for players to discover
    • All Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and Geras
    • Fixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animation
    • Added new Nether Forge Recipes for players to discover
    • Fixed an issue when cancelling an accepted invite would prevent further invites form the same lobby.
    • Fixed an issue with cinematics not being displayed in 21:9 in Theatre Mode.

    Known issues:

    • We have temporarily disabled the 60 FPS MODE option, because we have seen graphical glitches with some characters, and we need a little more time to clean up the cinematics at 60 FPS. Due to this, the Krypt, Menu and Cinematics will remain at 30 FPS regardless of their setting chosen in the Options menu. This issue is now considered to be high priority to be fixed as soon as possible in a future update, which we hope to have out to you in the coming days. Thank you for understanding and we apologize for the temporary inconvenience that it may cause to some of you.
    • Certain languages subtitles are not present with Spawn’s intros.

    We are actively working on delivering a fix for these issues as soon as possible.

    Character Specific Adjustments

    • Cassie - Fixed a visual issue with holsters that could sometimes occur when performing Dual Wielding Amplified
    • Geras - Reduced the travel distance of Dash Forward and Dash Backward
    • Geras - Increased the recovery on miss of Sand Trap and Quick Sand by 4 frames
    • Jacqui Briggs - Directing Bionic Bounce Towards or Away costs one bar of defensive meter
    • Jacqui Briggs - The landing recovery frames of (Air) Shrapnel Blast, (Air) Grenade Launcher, and (Air) Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timing
    • Jade - Wiggle Stick (Away + Back Punch) can now still be 2in1 cancelled if the first or second attack hits the opponent but the last attack misses
    • Jade - Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missed
    • Jax - Gur-Knee (Towards+Back Kick) no longer has different hit advantage when hitting standing and ducking opponents
    • Jax - Ripped Amplified now recovers 4 frames faster on hit & 6 frames faster on miss and is now -8 on block (down from -4)
    • Johnny Cage - Rising Star can no longer be Amplified when it is Flawless Blocked
    • Johnny Cage - Rising Star Amplified now costs one bar of both offensive and defensive meter when Rising Star is blocked or misses
    • Kotal Kahn - Heavy Blade (Back Kick) now starts up 1 frame faster, can now be 2in1 cancelled, and has a different hit reaction
    • Kotal Kahn - Yeyecame Disk now causes 5 more frames of blockstun and has more pushback when normal blocked
    • Kotal Kahn - Fixed a visual issue with Totem visual effects persisting during some fatalities
    • Kitana - Fixed an issue with Dark Deception (Away + Front Punch, Back Kick, Back Punch) Krushing Blow not triggering if the third attack is a Kounter
    • Kitana - Edenian Strike now has 1 more frame of hitpause
    • Kitana - Fan Toss Amplify can now be delayed by up to 7 more frames
    • Kitana - Reduced the combo damage scaling of Fan Lift & Fan-Nado and its reaction no longer allows the opponent to Breakaway
    • Kitana - Royal Protection buff no longer gets removed after using certain attacks
    • Kitana - Royal Protection buff now grants a stacking damage buff (up to 50%) for each successful projectile parry that lasts 10 seconds and the timer is reset with each successful parry
    • Kitana - Edenian Twist Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" no longer will be possible after DEADLY GAME (Fatal Blow) has successfully hit
    • Kitana - Edenian Twist Krushing Blow now has an alternate requirement of “Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack”
    • Kung Lao - The reaction to Vortex no longer allows the opponent to Breakaway
    • Kung Lao - Fixed a rare issue with Omega Hat not working correctly if side switch occurs after performing Orbiting Hat
    • Noob Saibot - Shadow Slide Amplified has a slightly increased hit region when opponent is in a combo
    • Noob Saibot- Fixed issue with camera when (Air) Tele-Slam hits a cornered opponent
    • Shao Kahn - Wrath Hammer has replaced Reverse Wrath Hammer when Shao Kahn is summoned with the Helm of Kahn Konsumable
    • Shao Kahn - Wrath Hammer Krushing Blow requirement is now "Triggers if Hammer Throw hits TWICE in a row"
    • Skarlet - Scythe Slam (Away+Back Punch) deals 20 more damage
    • Sonya - Energy Discharge (Up+Front Kick) Getup/Flawless Block now starts up in 11 frames (was 13) and no longer has 2 frames of vulnerability before its active frames
    • Sub-Zero – Correct audio now plays during Intros when using the Dimitri Vegas Skins against an opponent using Joker
    • Shang Tsung - Fixed a rare issue that could cause Lift Amplified to miss the opponent while in the Lift hit reaction
    • Terminator - Fixed an issue preventing several lines of in-game dialogue from being used when playing as Terminator
    • Sindel - Come Forward (Front Punch, Front Punch, Back Punch) no longer hits opponents from behind outside of combos
    • Joker - KAPOW Krushing Blow is now +5 on hit (up from -25)
    • Joker - Toward Throw Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" will no longer occur after SMILE (Fatal Blow) has successfully hit
    Stadia 17-03-2020

    Below are the 03/17/20 release notes for Mortal Kombat 11 on the Google Stadia:

    General Gameplay Adjustments

    • Move list corrections
    • Improvements to AI logic
    • Fixed issues with some augments not granting correct bonuses
    • Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames
    • Practice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame
    • Practice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / Reversal
    • Practice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation
    • Practice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation
    • Added several new Brutalities for players to discover
    • All Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and Geras
    • Fixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animation
    • Added new Nether Forge Recipes for players to discover
    • Fixed various issues with mouse & keyboard support
    • Fixed crash on KOTH lobby exit
    • Fixed crash on online battle exit
    • Fixed crash on selecting the Record AI option twice in a row in Practice mode
    • Fixed issue that prevented users from finding opponents when selecting Spar with Friends in AI Battle Simulator
    • Fixed various issues regarding overlapping UI elements

    Character Specific Adjustments

    • Cassie - Fixed a visual issue with holsters that could sometimes occur when performing Dual Wielding Amplified
    • Geras - Reduced the travel distance of Dash Forward and Dash Backward
    • Geras - Increased the recovery on miss of Sand Trap and Quick Sand by 4 frames
    • Jacqui Briggs - Directing Bionic Bounce Towards or Away costs one bar of defensive meter
    • Jacqui Briggs - The landing recovery frames of (Air) Shrapnel Blast, (Air) Grenade Launcher, and (Air) Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timing
    • Jade - Wiggle Stick (Away + Back Punch) can now still be 2in1 cancelled if the first or second attack hits the opponent but the last attack misses
    • Jade - Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missed
    • Jax - Gur-Knee (Towards+Back Kick) no longer has different hit advantage when hitting standing and ducking opponents
    • Jax - Ripped Amplified now recovers 4 frames faster on hit & 6 frames faster on miss and is now -8 on block (down from -4)
    • Johnny Cage - Rising Star can no longer be Amplified when it is Flawless Blocked
    • Johnny Cage - Rising Star Amplified now costs one bar of both offensive and defensive meter when Rising Star is blocked or misses
    • Kotal Kahn - Heavy Blade (Back Kick) now starts up 1 frame faster, can now be 2in1 cancelled, and has a different hit reaction
    • Kotal Kahn - Yeyecame Disk now causes 5 more frames of blockstun and has more pushback when normal blocked
    • Kotal Kahn - Fixed a visual issue with Totem visual effects persisting during some fatalities
    • Kitana - Fixed an issue with Dark Deception (Away + Front Punch, Back Kick, Back Punch) Krushing Blow not triggering if the third attack is a Kounter
    • Kitana - Edenian Strike now has 1 more frame of hitpause
    • Kitana - Fan Toss Amplify can now be delayed by up to 7 more frames
    • Kitana - Reduced the combo damage scaling of Fan Lift & Fan-Nado and its reaction no longer allows the opponent to Breakaway
    • Kitana - Royal Protection buff no longer gets removed after using certain attacks
    • Kitana - Royal Protection buff now grants a stacking damage buff (up to 50%) for each successful projectile parry that lasts 10 seconds and the timer is reset with each successful parry
    • Kitana - Edenian Twist Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" no longer will be possible after DEADLY GAME (Fatal Blow) has successfully hit
    • Kitana - Edenian Twist Krushing Blow now has an alternate requirement of “Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack”
    • Kung Lao - The reaction to Vortex no longer allows the opponent to Breakaway
    • Kung Lao - Fixed a rare issue with Omega Hat not working correctly if side switch occurs after performing Orbiting Hat
    • Noob - Shadow Slide Amplified has a slightly increased hit region when opponent is in a combo
    • Noob - Fixed issue with camera when (Air) Tele-Slam hits a cornered opponent
    • Shao Kahn - Wrath Hammer has replaced Reverse Wrath Hammer when Shao Kahn is summoned with the Helm of Kahn Konsumable
    • Shao Kahn - Wrath Hammer Krushing Blow requirement is now "Triggers if Hammer Throw hits TWICE in a row"
    • Skarlet - Scythe Slam (Away+Back Punch) deals 20 more damage
    • Sonya - Energy Discharge (Up+Front Kick) Getup/Flawless Block now starts up in 11 frames (was 13) and no longer has 2 frames of vulnerability before its active frames
    • Sub-Zero – Correct audio now plays during Intros when using the Dimitri Vegas Skins against an opponent using Joker
    • Shang Tsung - Fixed a rare issue that could cause Lift Amplified to miss the opponent while in the Lift hit reaction
    • Terminator - Fixed an issue preventing several lines of in-game dialogue from being used when playing as Terminator
    • Sindel - Come Forward (Front Punch, Front Punch, Back Punch) no longer hits opponents from behind outside of combos
    • Joker - KAPOW Krushing Blow is now +5 on hit (up from -25)
    • Joker - Toward Throw Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" will no longer occur after SMILE (Fatal Blow) has successfully hit
    Switch 17-03-2020

    Below are the release notes for the 03/17/20 Mortal Kombat 11 Switch patch:

    General Gameplay Adjustments

    • Move list corrections
    • Improvements to AI logic
    • Fixed issues with some augments not granting correct bonuses
    • Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames
    • Practice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame
    • Practice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / Reversal
    • Practice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation
    • Practice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation
    • Added several new Brutalities for players to discover
    • All Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and Geras
    • Fixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animation
    • Added new Nether Forge Recipes for players to discover

    Character Specific Adjustments

    • Cassie - Fixed a visual issue with holsters that could sometimes occur when performing Dual Wielding Amplified
    • Geras - Reduced the travel distance of Dash Forward and Dash Backward
    • Geras - Increased the recovery on miss of Sand Trap and Quick Sand by 4 frames
    • Jacqui Briggs - Directing Bionic Bounce Towards or Away costs one bar of defensive meter
    • Jacqui Briggs - The landing recovery frames of (Air) Shrapnel Blast, (Air) Grenade Launcher, and (Air) Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timing
    • Jade - Wiggle Stick (Away + Back Punch) can now still be 2in1 cancelled if the first or second attack hits the opponent but the last attack misses
    • Jade - Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missed
    • Jax - Gur-Knee (Towards+Back Kick) no longer has different hit advantage when hitting standing and ducking opponents
    • Jax - Ripped Amplified now recovers 4 frames faster on hit & 6 frames faster on miss and is now -8 on block (down from -4)
    • Johnny Cage - Rising Star can no longer be Amplified when it is Flawless Blocked
    • Johnny Cage - Rising Star Amplified now costs one bar of both offensive and defensive meter when Rising Star is blocked or misses
    • Kotal Kahn - Heavy Blade (Back Kick) now starts up 1 frame faster, can now be 2in1 cancelled, and has a different hit reaction
    • Kotal Kahn - Yeyecame Disk now causes 5 more frames of blockstun and has more pushback when normal blocked
    • Kotal Kahn - Fixed a visual issue with Totem visual effects persisting during some fatalities
    • Kitana - Fixed an issue with Dark Deception (Away + Front Punch, Back Kick, Back Punch) Krushing Blow not triggering if the third attack is a Kounter
    • Kitana - Edenian Strike now has 1 more frame of hitpause
    • Kitana - Fan Toss Amplify can now be delayed by up to 7 more frames
    • Kitana - Reduced the combo damage scaling of Fan Lift & Fan-Nado and its reaction no longer allows the opponent to Breakaway
    • Kitana - Royal Protection buff no longer gets removed after using certain attacks
    • Kitana - Royal Protection buff now grants a stacking damage buff (up to 50%) for each successful projectile parry that lasts 10 seconds and the timer is reset with each successful parry
    • Kitana - Edenian Twist Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" no longer will be possible after DEADLY GAME (Fatal Blow) has successfully hit
    • Kitana - Edenian Twist Krushing Blow now has an alternate requirement of “Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack”
    • Kung Lao - The reaction to Vortex no longer allows the opponent to Breakaway
    • Noob - Shadow Slide Amplified has a slightly increased hit region when opponent is in a combo
    • Noob - Fixed issue with camera when (Air) Tele-Slam hits a cornered opponent
    • Shao Kahn - Wrath Hammer has replaced Reverse Wrath Hammer when Shao Kahn is summoned with the Helm of Kahn Konsumable
    • Shao Kahn - Wrath Hammer Krushing Blow requirement is now "Triggers if Hammer Throw hits TWICE in a row"
    • Skarlet - Scythe Slam (Away+Back Punch) deals 20 more damage
    • Sonya - Energy Discharge (Up+Front Kick) Getup/Flawless Block now starts up in 11 frames (was 13) and no longer has 2 frames of vulnerability before its active frames
    • Sub-Zero – Correct audio now plays during Intros when using the Dimitri Vegas Skins against an opponent using Joker
    • Shang Tsung - Fixed a rare issue that could cause Lift Amplified to miss the opponent while in the Lift hit reaction
    • Terminator - Fixed an issue preventing several lines of in-game dialogue from being used when playing as Terminator
    • Sindel - Come Forward (Front Punch, Front Punch, Back Punch) no longer hits opponents from behind outside of combos
    • Joker - KAPOW Krushing Blow is now +5 on hit (up from -25)
    • Joker - Toward Throw Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" will no longer occur after SMILE (Fatal Blow) has successfully hit
  • Ein neuer Patch für die PC Version ist heute erschienen.

    Changelog 23032020

    General Gameplay Adjustments

    • We have addressed the graphical glitches and as promised we have re-enabled the 60 FPS options for Krypt, Menu and Cinematics – thank you for your patience.
    • Fixed an issue where some languages were missing subtitles for Spawns cinematics.
    • Fixed an issue that was causing a crash when exiting the Towers of Time.
    • Fixed an issue where tagged moves were invisible during the gameplay in practice mode.
    • Discord – fixed an issue with Sindel and Jokers Intro/Victory cinematics not displaying in game.C
  • Patch- Notes für die PC Version:

    General Gameplay Adjustments

    • Fixed a widely encountered crash when playing the Towers of Time.
    • Discord crossplay has been removed from the game. All Discord users have been encouraged to move to the Steam version. Discord users should contact WB Customer Service for a Steam Key to continue to participate.
    • Localization updates.
  • Patchnotes 25/8/2020

    General Gameplay Adjustments

    Move list corrections

    Character Specific Adjustments

    Cetrion - Fixed a rare issue that could cause the first hit of Deadly Winds to not be able to trade under certain circumstances

    Cetrion - Bouncing Boulder no longer has its hit regions removed when it is reflected

    D’Vorah - Infested Krushing Blow now triggers when hitting Jacqui while she is airborne with Bionic Bounce, (Air) Shrapnel Blast, (Air) Prototype Rocket, and (Air) Grenade Launcher

    Kitana - Slightly adjusted the hit & repel regions of Square Wave and (Air) Square Wave

    Kotal Kahn - Mehtizquia Cut Amplify Krushing Blow now triggers when hitting Jacqui while she is airborne with Bionic Bounce, (Air) Shrapnel Blast, (Air) Prototype Rocket, and (Air) Grenade Launcher

    Sonya - Mortar Strike (K.A.T. Turret) will no longer sometimes fire in the wrong direction under certain circumstances

    Sonya - Fixed a visual issue with K.A.T. Turret - K.A.T. Tantrum damage effects not looking correct on some characters

    Shang Tsung - Fixed an issue that was preventing The Essence Thief Brutality from triggering correctly

  • Hallo, ihr Lieben. Sagt mal, gibt es Kampfliga-Spieler hier, die mir sagen können, wie genau das Punktesystem funktioniert? Ich bin noch nicht sooo lange dabei (in der Liga), so dass es für mich noch recht wahllos wirkt, wieviele Punkte man nach einem Sieg gutgeschrieben bzw. nach einer Niederlage abgezogen bekommt. Gibt es da irgendwelche Auflistungen? Ich danke euch schonmal vielmals und wünsche allen ein schönes, erholsames Wochenende. :)

Jetzt mitmachen!

Sie haben noch kein Benutzerkonto auf unserer Seite? Registrieren Sie sich kostenlos und nehmen Sie an unserer Community teil!